remove old text renderer

This commit is contained in:
Mitchell Hashimoto
2022-04-05 09:28:33 -07:00
parent 14e510fe4f
commit a3903f45ef

View File

@ -1,196 +0,0 @@
const TextRenderer = @This();
const std = @import("std");
const ftc = @import("freetype/c.zig");
const gl = @import("opengl.zig");
const gb = @import("gb_math.zig");
alloc: std.mem.Allocator,
ft: ftc.FT_Library,
face: ftc.FT_Face,
chars: CharList,
vao: gl.VertexArray = undefined,
vbo: gl.Buffer = undefined,
program: gl.Program = undefined,
projection: gb.gbMat4 = undefined,
const CharList = std.ArrayListUnmanaged(Char);
const Char = struct {
tex: gl.Texture,
size: @Vector(2, f32),
bearing: @Vector(2, f32),
advance: c_uint,
};
pub fn init(alloc: std.mem.Allocator) !TextRenderer {
var ft: ftc.FT_Library = undefined;
if (ftc.FT_Init_FreeType(&ft) != 0) {
return error.FreetypeInitFailed;
}
var face: ftc.FT_Face = undefined;
if (ftc.FT_New_Memory_Face(
ft,
face_ttf,
face_ttf.len,
0,
&face,
) != 0) {
return error.FreetypeFaceFailed;
}
_ = ftc.FT_Set_Pixel_Sizes(face, 0, 48);
// disable byte-alignment restriction
try gl.pixelStore(gl.c.GL_UNPACK_ALIGNMENT, 1);
// Pre-render all the ASCII characters
var chars = try CharList.initCapacity(alloc, 128);
var i: usize = 0;
while (i < chars.capacity) : (i += 1) {
// Load the character
if (ftc.FT_Load_Char(face, i, ftc.FT_LOAD_RENDER) != 0) {
return error.GlyphLoadFailed;
}
// Generate the texture
const tex = try gl.Texture.create();
var binding = try tex.bind(.@"2D");
defer binding.unbind();
try binding.image2D(
0,
.Red,
@intCast(c_int, face.*.glyph.*.bitmap.width),
@intCast(c_int, face.*.glyph.*.bitmap.rows),
0,
.Red,
.UnsignedByte,
face.*.glyph.*.bitmap.buffer,
);
try binding.parameter(.WrapS, gl.c.GL_CLAMP_TO_EDGE);
try binding.parameter(.WrapT, gl.c.GL_CLAMP_TO_EDGE);
try binding.parameter(.MinFilter, gl.c.GL_LINEAR);
try binding.parameter(.MagFilter, gl.c.GL_LINEAR);
// Store the character
chars.appendAssumeCapacity(.{
.tex = tex,
.size = .{
@intToFloat(f32, face.*.glyph.*.bitmap.width),
@intToFloat(f32, face.*.glyph.*.bitmap.rows),
},
.bearing = .{
@intToFloat(f32, face.*.glyph.*.bitmap_left),
@intToFloat(f32, face.*.glyph.*.bitmap_top),
},
.advance = @intCast(c_uint, face.*.glyph.*.advance.x),
});
}
// Configure VAO/VBO for glyph rendering
const vao = try gl.VertexArray.create();
const vbo = try gl.Buffer.create();
try vao.bind();
var binding = try vbo.bind(.ArrayBuffer);
try binding.setDataNull([6 * 4]f32, .DynamicDraw);
try binding.enableVertexAttribArray(0);
try binding.vertexAttribPointer(0, 4, gl.c.GL_FLOAT, false, 4 * @sizeOf(f32), null);
binding.unbind();
try gl.VertexArray.unbind();
// Create our shader
const program = try gl.Program.createVF(
@embedFile("../shaders/text.v.glsl"),
@embedFile("../shaders/text.f.glsl"),
);
var res = TextRenderer{
.alloc = alloc,
.ft = ft,
.face = face,
.chars = chars,
.program = program,
.vao = vao,
.vbo = vbo,
.projection = undefined,
};
// Update the initialize size so we have some projection. We
// expect this will get updated almost immediately.
try res.setScreenSize(3000, 1666);
return res;
}
pub fn deinit(self: *TextRenderer) void {
// TODO: delete textures
self.chars.deinit(self.alloc);
if (ftc.FT_Done_Face(self.face) != 0)
std.log.err("freetype face deinitialization failed", .{});
if (ftc.FT_Done_FreeType(self.ft) != 0)
std.log.err("freetype library deinitialization failed", .{});
self.* = undefined;
}
pub fn setScreenSize(self: *TextRenderer, w: i32, h: i32) !void {
gb.gb_mat4_ortho2d(
&self.projection,
0,
@intToFloat(f32, w),
0,
@intToFloat(f32, h),
);
try self.program.use();
try self.program.setUniform("projection", self.projection);
}
pub fn render(
self: TextRenderer,
text: []const u8,
x: f32,
y: f32,
scale: f32,
color: @Vector(3, f32),
) !void {
try self.program.use();
try self.program.setUniform("textColor", color);
try gl.Texture.active(gl.c.GL_TEXTURE0);
try self.vao.bind();
var curx: f32 = x;
for (text) |c| {
const char = self.chars.items[c];
const xpos = curx + (char.bearing[0] * scale);
const ypos = y - ((char.size[1] - char.bearing[1]) * scale);
const w = char.size[0] * scale;
const h = char.size[1] * scale;
const vert = [6][4]f32{
.{ xpos, ypos + h, 0.0, 0.0 },
.{ xpos, ypos, 0.0, 1.0 },
.{ xpos + w, ypos, 1.0, 1.0 },
.{ xpos, ypos + h, 0.0, 0.0 },
.{ xpos + w, ypos, 1.0, 1.0 },
.{ xpos + w, ypos + h, 1.0, 0.0 },
};
var texbind = try char.tex.bind(.@"2D");
defer texbind.unbind();
var bind = try self.vbo.bind(.ArrayBuffer);
try bind.setSubData(0, vert);
bind.unbind();
try gl.drawArrays(gl.c.GL_TRIANGLES, 0, 6);
curx += @intToFloat(f32, char.advance >> 6) * scale;
}
try gl.VertexArray.unbind();
}
const face_ttf = @embedFile("../fonts/Inconsolata-Regular.ttf");