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https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 00:36:07 +03:00
introducing dedicated point types
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@ -3,11 +3,16 @@
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//!
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//! Definitions:
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//!
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//! * Active - The area that is the current edit-able screen.
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//! * History - The area that contains lines from prior input.
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//! * Display - The area that is currently visible to the user. If the
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//! user is scrolled all the way down (latest) then the display
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//! is equivalent to the active area.
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//! * Screen - The full screen (active + history).
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//! * Active - The area that is the current edit-able screen (the
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//! bottom of the scrollback). This is "edit-able" because it is
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//! the only part that escape sequences such as set cursor position
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//! actually affect.
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//! * History - The area that contains the lines prior to the active
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//! area. This is the scrollback area. Escape sequences can no longer
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//! affect this area.
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//! * Viewport - The area that is currently visible to the user. This
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//! can be thought of as the current window into the screen.
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//!
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const Screen = @This();
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@ -23,6 +28,8 @@ const std = @import("std");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const color = @import("color.zig");
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const point = @import("point.zig");
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const Point = point.Point;
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const log = std.log.scoped(.screen);
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@ -32,7 +39,7 @@ pub const Row = []Cell;
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/// Cursor represents the cursor state.
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pub const Cursor = struct {
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// x, y where the cursor currently exists (0-indexed). This x/y is
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// always the offset in the display area.
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// always the offset in the active area.
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x: usize = 0,
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y: usize = 0,
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@ -142,8 +149,8 @@ pub fn deinit(self: *Screen, alloc: Allocator) void {
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self.* = undefined;
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}
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/// This returns true if the display area is anchored at the bottom currently.
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pub fn displayIsBottom(self: Screen) bool {
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/// This returns true if the viewport is anchored at the bottom currently.
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pub fn viewportIsBottom(self: Screen) bool {
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return self.visible_offset == self.bottomOffset();
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}
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@ -191,10 +198,10 @@ fn rowIndex(self: Screen, idx: usize) usize {
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/// Scroll behaviors for the scroll function.
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pub const Scroll = union(enum) {
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/// Scroll to the top of the scroll buffer. The first line of the
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/// visible display will be the top line of the scroll buffer.
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/// viewport will be the top line of the scroll buffer.
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top: void,
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/// Scroll to the bottom, where the last line of the visible display
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/// Scroll to the bottom, where the last line of the viewport
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/// will be the last line of the buffer. TODO: are we sure?
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bottom: void,
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@ -216,7 +223,7 @@ pub const Scroll = union(enum) {
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/// or not).
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pub fn scroll(self: *Screen, behavior: Scroll) void {
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switch (behavior) {
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// Setting display offset to zero makes row 0 be at self.top
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// Setting viewport offset to zero makes row 0 be at self.top
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// which is the top!
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.top => self.visible_offset = 0,
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@ -254,9 +261,9 @@ fn scrollDelta(self: *Screen, delta: isize, grow: bool) void {
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// If we're scrolling down, we have more work to do beacuse we
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// need to determine if we're overwriting our scrollback.
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self.visible_offset +|= @intCast(usize, delta);
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if (grow)
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self.bottom +|= @intCast(usize, delta)
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else {
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if (grow) {
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self.bottom +|= @intCast(usize, delta);
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} else {
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// If we're not growing, then we want to ensure we don't scroll
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// off the bottom. Calculate the number of rows we can see. If we
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// can see less than the number of rows we have available, then scroll
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@ -464,11 +471,11 @@ test "Screen: scrolling" {
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defer s.deinit(alloc);
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s.testWriteString("1ABCD\n2EFGH\n3IJKL");
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try testing.expect(s.displayIsBottom());
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try testing.expect(s.viewportIsBottom());
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// Scroll down, should still be bottom
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s.scroll(.{ .delta = 1 });
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try testing.expect(s.displayIsBottom());
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try testing.expect(s.viewportIsBottom());
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// Test our row index
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try testing.expectEqual(@as(usize, 5), s.rowIndex(0));
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@ -493,6 +500,27 @@ test "Screen: scrolling" {
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}
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}
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// TODO
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// test "Screen: scrolling more than size" {
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// const testing = std.testing;
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// const alloc = testing.allocator;
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//
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// var s = try init(alloc, 3, 5, 3);
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// defer s.deinit(alloc);
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// s.testWriteString("1ABCD\n2EFGH\n3IJKL");
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//
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// try testing.expect(s.viewportIsBottom());
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//
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// // Scroll down, should still be bottom
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// s.scroll(.{ .delta = 7 });
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// try testing.expect(s.viewportIsBottom());
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//
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// // Test our row index
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// try testing.expectEqual(@as(usize, 5), s.rowIndex(0));
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// try testing.expectEqual(@as(usize, 10), s.rowIndex(1));
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// try testing.expectEqual(@as(usize, 15), s.rowIndex(2));
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// }
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test "Screen: scroll down from 0" {
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const testing = std.testing;
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const alloc = testing.allocator;
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@ -501,7 +529,7 @@ test "Screen: scroll down from 0" {
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defer s.deinit(alloc);
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s.testWriteString("1ABCD\n2EFGH\n3IJKL");
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s.scroll(.{ .delta = -1 });
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try testing.expect(s.displayIsBottom());
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try testing.expect(s.viewportIsBottom());
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{
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// Test our contents rotated
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@ -534,7 +562,7 @@ test "Screen: scrollback" {
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// Scrolling to the bottom
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s.scroll(.{ .bottom = {} });
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try testing.expect(s.displayIsBottom());
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try testing.expect(s.viewportIsBottom());
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{
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// Test our contents rotated
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@ -545,7 +573,7 @@ test "Screen: scrollback" {
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// Scrolling back should make it visible again
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s.scroll(.{ .delta = -1 });
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try testing.expect(!s.displayIsBottom());
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try testing.expect(!s.viewportIsBottom());
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{
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// Test our contents rotated
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@ -4,21 +4,21 @@ const Selection = @This();
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const std = @import("std");
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const point = @import("point.zig");
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const Point = point.Point;
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const ScreenPoint = point.ScreenPoint;
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/// Start and end of the selection. There is no guarantee that
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/// start is before end or vice versa. If a user selects backwards,
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/// start will be after end, and vice versa. Use the struct functions
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/// to not have to worry about this.
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start: Point,
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end: Point,
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start: ScreenPoint,
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end: ScreenPoint,
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/// Returns true if the selection contains the given point.
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///
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/// This recalculates top left and bottom right each call. If you have
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/// many points to check, it is cheaper to do the containment logic
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/// yourself and cache the topleft/bottomright.
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pub fn contains(self: Selection, p: Point) bool {
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pub fn contains(self: Selection, p: ScreenPoint) bool {
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const tl = self.topLeft();
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const br = self.bottomRight();
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@ -33,7 +33,7 @@ pub fn contains(self: Selection, p: Point) bool {
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}
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/// Returns the top left point of the selection.
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pub fn topLeft(self: Selection) Point {
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pub fn topLeft(self: Selection) ScreenPoint {
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return switch (self.order()) {
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.forward => self.start,
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.reverse => self.end,
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@ -41,7 +41,7 @@ pub fn topLeft(self: Selection) Point {
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}
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/// Returns the bottom right point of the selection.
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pub fn bottomRight(self: Selection) Point {
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pub fn bottomRight(self: Selection) ScreenPoint {
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return switch (self.order()) {
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.forward => self.end,
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.reverse => self.start,
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@ -12,6 +12,7 @@ const Allocator = std.mem.Allocator;
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const ansi = @import("ansi.zig");
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const csi = @import("csi.zig");
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const sgr = @import("sgr.zig");
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const Selection = @import("Selection.zig");
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const Tabstops = @import("Tabstops.zig");
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const trace = @import("../tracy/tracy.zig").trace;
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const color = @import("color.zig");
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@ -35,6 +36,9 @@ active_screen: ScreenType,
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screen: Screen,
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secondary_screen: Screen,
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/// The current selection (if any).
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selection: ?Selection = null,
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/// Whether we're currently writing to the status line (DECSASD and DECSSDT).
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/// We don't support a status line currently so we just black hole this
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/// data so that it doesn't mess up our main display.
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@ -127,6 +131,9 @@ pub fn alternateScreen(self: *Terminal, options: AlternateScreenOptions) void {
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self.secondary_screen = old;
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self.active_screen = .alternate;
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// Clear our selection
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self.selection = null;
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if (options.clear_on_enter) {
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self.eraseDisplay(.complete);
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}
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@ -149,6 +156,9 @@ pub fn primaryScreen(self: *Terminal, options: AlternateScreenOptions) void {
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self.secondary_screen = old;
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self.active_screen = .primary;
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// Clear our selection
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self.selection = null;
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// Restore the cursor from the primary screen
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if (options.cursor_save) self.restoreCursor();
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}
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@ -330,7 +340,7 @@ pub fn print(self: *Terminal, c: u21) !void {
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if (self.status_display != .main) return;
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// If we're not at the bottom, then we need to move there
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if (!self.screen.displayIsBottom()) self.screen.scroll(.{ .bottom = {} });
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if (!self.screen.viewportIsBottom()) self.screen.scroll(.{ .bottom = {} });
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// If we're soft-wrapping, then handle that first.
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if (self.screen.cursor.pending_wrap and self.modes.autowrap == 1) {
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@ -8,6 +8,7 @@ pub const color = @import("color.zig");
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pub const Terminal = @import("Terminal.zig");
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pub const Parser = @import("Parser.zig");
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pub const Selection = @import("Selection.zig");
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pub const Screen = @import("Screen.zig");
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pub const Stream = stream.Stream;
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pub const CursorStyle = ansi.CursorStyle;
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pub const DeviceAttributeReq = ansi.DeviceAttributeReq;
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@ -33,9 +34,9 @@ test {
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_ = Parser;
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_ = Selection;
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_ = Terminal;
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_ = Screen;
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_ = @import("osc.zig");
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_ = @import("parse_table.zig");
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_ = @import("Screen.zig");
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_ = @import("Tabstops.zig");
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}
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@ -1,7 +1,76 @@
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/// Point is a point within the terminal grid. A point is ALWAYS
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/// zero-indexed. If you see the "Point" type, you know that a
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/// zero-indexed value is expected.
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pub const Point = struct {
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const std = @import("std");
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const terminal = @import("main.zig");
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const Screen = terminal.Screen;
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// This file contains various types to represent x/y coordinates. We
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// use different types so that we can lean on type-safety to get the
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// exact expected type of point.
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/// Viewport is a point within the viewport of the screen.
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pub const Viewport = struct {
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x: usize = 0,
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y: usize = 0,
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pub fn toScreen(self: Viewport, screen: *const Screen) ScreenPoint {
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// x is unchanged, y we have to add the visible offset to
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// get the full offset from the top.
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return .{
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.x = self.x,
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.y = screen.visible_offset + self.y,
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};
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}
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test "toScreen with no scrollback" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var s = try Screen.init(alloc, 3, 5, 0);
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defer s.deinit(alloc);
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try testing.expectEqual(ScreenPoint{
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.x = 1,
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.y = 1,
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}, (Viewport{ .x = 1, .y = 1 }).toScreen(&s));
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}
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test "toScreen with scrollback" {
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const testing = std.testing;
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const alloc = testing.allocator;
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var s = try Screen.init(alloc, 3, 5, 3);
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defer s.deinit(alloc);
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// At the bottom
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s.scroll(.{ .delta = 6 });
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try testing.expectEqual(ScreenPoint{
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.x = 0,
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.y = 3,
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}, (Viewport{ .x = 0, .y = 0 }).toScreen(&s));
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// Move the viewport a bit up
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s.scroll(.{ .delta = -1 });
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try testing.expectEqual(ScreenPoint{
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.x = 0,
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.y = 2,
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}, (Viewport{ .x = 0, .y = 0 }).toScreen(&s));
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// Move the viewport to top
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s.scroll(.{ .top = {} });
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try testing.expectEqual(ScreenPoint{
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.x = 0,
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.y = 0,
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}, (Viewport{ .x = 0, .y = 0 }).toScreen(&s));
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}
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};
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/// A screen point. This is offset from the top of the scrollback
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/// buffer. If the screen is scrolled or resized, this will have to
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/// be recomputed.
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pub const ScreenPoint = struct {
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x: usize = 0,
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y: usize = 0,
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};
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test {
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std.testing.refAllDecls(@This());
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}
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