introducing dedicated point types

This commit is contained in:
Mitchell Hashimoto
2022-08-04 13:04:42 -07:00
parent 8facf9b942
commit 974138378b
5 changed files with 139 additions and 31 deletions

View File

@ -3,11 +3,16 @@
//! //!
//! Definitions: //! Definitions:
//! //!
//! * Active - The area that is the current edit-able screen. //! * Screen - The full screen (active + history).
//! * History - The area that contains lines from prior input. //! * Active - The area that is the current edit-able screen (the
//! * Display - The area that is currently visible to the user. If the //! bottom of the scrollback). This is "edit-able" because it is
//! user is scrolled all the way down (latest) then the display //! the only part that escape sequences such as set cursor position
//! is equivalent to the active area. //! actually affect.
//! * History - The area that contains the lines prior to the active
//! area. This is the scrollback area. Escape sequences can no longer
//! affect this area.
//! * Viewport - The area that is currently visible to the user. This
//! can be thought of as the current window into the screen.
//! //!
const Screen = @This(); const Screen = @This();
@ -23,6 +28,8 @@ const std = @import("std");
const assert = std.debug.assert; const assert = std.debug.assert;
const Allocator = std.mem.Allocator; const Allocator = std.mem.Allocator;
const color = @import("color.zig"); const color = @import("color.zig");
const point = @import("point.zig");
const Point = point.Point;
const log = std.log.scoped(.screen); const log = std.log.scoped(.screen);
@ -32,7 +39,7 @@ pub const Row = []Cell;
/// Cursor represents the cursor state. /// Cursor represents the cursor state.
pub const Cursor = struct { pub const Cursor = struct {
// x, y where the cursor currently exists (0-indexed). This x/y is // x, y where the cursor currently exists (0-indexed). This x/y is
// always the offset in the display area. // always the offset in the active area.
x: usize = 0, x: usize = 0,
y: usize = 0, y: usize = 0,
@ -142,8 +149,8 @@ pub fn deinit(self: *Screen, alloc: Allocator) void {
self.* = undefined; self.* = undefined;
} }
/// This returns true if the display area is anchored at the bottom currently. /// This returns true if the viewport is anchored at the bottom currently.
pub fn displayIsBottom(self: Screen) bool { pub fn viewportIsBottom(self: Screen) bool {
return self.visible_offset == self.bottomOffset(); return self.visible_offset == self.bottomOffset();
} }
@ -191,10 +198,10 @@ fn rowIndex(self: Screen, idx: usize) usize {
/// Scroll behaviors for the scroll function. /// Scroll behaviors for the scroll function.
pub const Scroll = union(enum) { pub const Scroll = union(enum) {
/// Scroll to the top of the scroll buffer. The first line of the /// Scroll to the top of the scroll buffer. The first line of the
/// visible display will be the top line of the scroll buffer. /// viewport will be the top line of the scroll buffer.
top: void, top: void,
/// Scroll to the bottom, where the last line of the visible display /// Scroll to the bottom, where the last line of the viewport
/// will be the last line of the buffer. TODO: are we sure? /// will be the last line of the buffer. TODO: are we sure?
bottom: void, bottom: void,
@ -216,7 +223,7 @@ pub const Scroll = union(enum) {
/// or not). /// or not).
pub fn scroll(self: *Screen, behavior: Scroll) void { pub fn scroll(self: *Screen, behavior: Scroll) void {
switch (behavior) { switch (behavior) {
// Setting display offset to zero makes row 0 be at self.top // Setting viewport offset to zero makes row 0 be at self.top
// which is the top! // which is the top!
.top => self.visible_offset = 0, .top => self.visible_offset = 0,
@ -254,9 +261,9 @@ fn scrollDelta(self: *Screen, delta: isize, grow: bool) void {
// If we're scrolling down, we have more work to do beacuse we // If we're scrolling down, we have more work to do beacuse we
// need to determine if we're overwriting our scrollback. // need to determine if we're overwriting our scrollback.
self.visible_offset +|= @intCast(usize, delta); self.visible_offset +|= @intCast(usize, delta);
if (grow) if (grow) {
self.bottom +|= @intCast(usize, delta) self.bottom +|= @intCast(usize, delta);
else { } else {
// If we're not growing, then we want to ensure we don't scroll // If we're not growing, then we want to ensure we don't scroll
// off the bottom. Calculate the number of rows we can see. If we // off the bottom. Calculate the number of rows we can see. If we
// can see less than the number of rows we have available, then scroll // can see less than the number of rows we have available, then scroll
@ -464,11 +471,11 @@ test "Screen: scrolling" {
defer s.deinit(alloc); defer s.deinit(alloc);
s.testWriteString("1ABCD\n2EFGH\n3IJKL"); s.testWriteString("1ABCD\n2EFGH\n3IJKL");
try testing.expect(s.displayIsBottom()); try testing.expect(s.viewportIsBottom());
// Scroll down, should still be bottom // Scroll down, should still be bottom
s.scroll(.{ .delta = 1 }); s.scroll(.{ .delta = 1 });
try testing.expect(s.displayIsBottom()); try testing.expect(s.viewportIsBottom());
// Test our row index // Test our row index
try testing.expectEqual(@as(usize, 5), s.rowIndex(0)); try testing.expectEqual(@as(usize, 5), s.rowIndex(0));
@ -493,6 +500,27 @@ test "Screen: scrolling" {
} }
} }
// TODO
// test "Screen: scrolling more than size" {
// const testing = std.testing;
// const alloc = testing.allocator;
//
// var s = try init(alloc, 3, 5, 3);
// defer s.deinit(alloc);
// s.testWriteString("1ABCD\n2EFGH\n3IJKL");
//
// try testing.expect(s.viewportIsBottom());
//
// // Scroll down, should still be bottom
// s.scroll(.{ .delta = 7 });
// try testing.expect(s.viewportIsBottom());
//
// // Test our row index
// try testing.expectEqual(@as(usize, 5), s.rowIndex(0));
// try testing.expectEqual(@as(usize, 10), s.rowIndex(1));
// try testing.expectEqual(@as(usize, 15), s.rowIndex(2));
// }
test "Screen: scroll down from 0" { test "Screen: scroll down from 0" {
const testing = std.testing; const testing = std.testing;
const alloc = testing.allocator; const alloc = testing.allocator;
@ -501,7 +529,7 @@ test "Screen: scroll down from 0" {
defer s.deinit(alloc); defer s.deinit(alloc);
s.testWriteString("1ABCD\n2EFGH\n3IJKL"); s.testWriteString("1ABCD\n2EFGH\n3IJKL");
s.scroll(.{ .delta = -1 }); s.scroll(.{ .delta = -1 });
try testing.expect(s.displayIsBottom()); try testing.expect(s.viewportIsBottom());
{ {
// Test our contents rotated // Test our contents rotated
@ -534,7 +562,7 @@ test "Screen: scrollback" {
// Scrolling to the bottom // Scrolling to the bottom
s.scroll(.{ .bottom = {} }); s.scroll(.{ .bottom = {} });
try testing.expect(s.displayIsBottom()); try testing.expect(s.viewportIsBottom());
{ {
// Test our contents rotated // Test our contents rotated
@ -545,7 +573,7 @@ test "Screen: scrollback" {
// Scrolling back should make it visible again // Scrolling back should make it visible again
s.scroll(.{ .delta = -1 }); s.scroll(.{ .delta = -1 });
try testing.expect(!s.displayIsBottom()); try testing.expect(!s.viewportIsBottom());
{ {
// Test our contents rotated // Test our contents rotated

View File

@ -4,21 +4,21 @@ const Selection = @This();
const std = @import("std"); const std = @import("std");
const point = @import("point.zig"); const point = @import("point.zig");
const Point = point.Point; const ScreenPoint = point.ScreenPoint;
/// Start and end of the selection. There is no guarantee that /// Start and end of the selection. There is no guarantee that
/// start is before end or vice versa. If a user selects backwards, /// start is before end or vice versa. If a user selects backwards,
/// start will be after end, and vice versa. Use the struct functions /// start will be after end, and vice versa. Use the struct functions
/// to not have to worry about this. /// to not have to worry about this.
start: Point, start: ScreenPoint,
end: Point, end: ScreenPoint,
/// Returns true if the selection contains the given point. /// Returns true if the selection contains the given point.
/// ///
/// This recalculates top left and bottom right each call. If you have /// This recalculates top left and bottom right each call. If you have
/// many points to check, it is cheaper to do the containment logic /// many points to check, it is cheaper to do the containment logic
/// yourself and cache the topleft/bottomright. /// yourself and cache the topleft/bottomright.
pub fn contains(self: Selection, p: Point) bool { pub fn contains(self: Selection, p: ScreenPoint) bool {
const tl = self.topLeft(); const tl = self.topLeft();
const br = self.bottomRight(); const br = self.bottomRight();
@ -33,7 +33,7 @@ pub fn contains(self: Selection, p: Point) bool {
} }
/// Returns the top left point of the selection. /// Returns the top left point of the selection.
pub fn topLeft(self: Selection) Point { pub fn topLeft(self: Selection) ScreenPoint {
return switch (self.order()) { return switch (self.order()) {
.forward => self.start, .forward => self.start,
.reverse => self.end, .reverse => self.end,
@ -41,7 +41,7 @@ pub fn topLeft(self: Selection) Point {
} }
/// Returns the bottom right point of the selection. /// Returns the bottom right point of the selection.
pub fn bottomRight(self: Selection) Point { pub fn bottomRight(self: Selection) ScreenPoint {
return switch (self.order()) { return switch (self.order()) {
.forward => self.end, .forward => self.end,
.reverse => self.start, .reverse => self.start,

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@ -12,6 +12,7 @@ const Allocator = std.mem.Allocator;
const ansi = @import("ansi.zig"); const ansi = @import("ansi.zig");
const csi = @import("csi.zig"); const csi = @import("csi.zig");
const sgr = @import("sgr.zig"); const sgr = @import("sgr.zig");
const Selection = @import("Selection.zig");
const Tabstops = @import("Tabstops.zig"); const Tabstops = @import("Tabstops.zig");
const trace = @import("../tracy/tracy.zig").trace; const trace = @import("../tracy/tracy.zig").trace;
const color = @import("color.zig"); const color = @import("color.zig");
@ -35,6 +36,9 @@ active_screen: ScreenType,
screen: Screen, screen: Screen,
secondary_screen: Screen, secondary_screen: Screen,
/// The current selection (if any).
selection: ?Selection = null,
/// Whether we're currently writing to the status line (DECSASD and DECSSDT). /// Whether we're currently writing to the status line (DECSASD and DECSSDT).
/// We don't support a status line currently so we just black hole this /// We don't support a status line currently so we just black hole this
/// data so that it doesn't mess up our main display. /// data so that it doesn't mess up our main display.
@ -127,6 +131,9 @@ pub fn alternateScreen(self: *Terminal, options: AlternateScreenOptions) void {
self.secondary_screen = old; self.secondary_screen = old;
self.active_screen = .alternate; self.active_screen = .alternate;
// Clear our selection
self.selection = null;
if (options.clear_on_enter) { if (options.clear_on_enter) {
self.eraseDisplay(.complete); self.eraseDisplay(.complete);
} }
@ -149,6 +156,9 @@ pub fn primaryScreen(self: *Terminal, options: AlternateScreenOptions) void {
self.secondary_screen = old; self.secondary_screen = old;
self.active_screen = .primary; self.active_screen = .primary;
// Clear our selection
self.selection = null;
// Restore the cursor from the primary screen // Restore the cursor from the primary screen
if (options.cursor_save) self.restoreCursor(); if (options.cursor_save) self.restoreCursor();
} }
@ -330,7 +340,7 @@ pub fn print(self: *Terminal, c: u21) !void {
if (self.status_display != .main) return; if (self.status_display != .main) return;
// If we're not at the bottom, then we need to move there // If we're not at the bottom, then we need to move there
if (!self.screen.displayIsBottom()) self.screen.scroll(.{ .bottom = {} }); if (!self.screen.viewportIsBottom()) self.screen.scroll(.{ .bottom = {} });
// If we're soft-wrapping, then handle that first. // If we're soft-wrapping, then handle that first.
if (self.screen.cursor.pending_wrap and self.modes.autowrap == 1) { if (self.screen.cursor.pending_wrap and self.modes.autowrap == 1) {

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@ -8,6 +8,7 @@ pub const color = @import("color.zig");
pub const Terminal = @import("Terminal.zig"); pub const Terminal = @import("Terminal.zig");
pub const Parser = @import("Parser.zig"); pub const Parser = @import("Parser.zig");
pub const Selection = @import("Selection.zig"); pub const Selection = @import("Selection.zig");
pub const Screen = @import("Screen.zig");
pub const Stream = stream.Stream; pub const Stream = stream.Stream;
pub const CursorStyle = ansi.CursorStyle; pub const CursorStyle = ansi.CursorStyle;
pub const DeviceAttributeReq = ansi.DeviceAttributeReq; pub const DeviceAttributeReq = ansi.DeviceAttributeReq;
@ -33,9 +34,9 @@ test {
_ = Parser; _ = Parser;
_ = Selection; _ = Selection;
_ = Terminal; _ = Terminal;
_ = Screen;
_ = @import("osc.zig"); _ = @import("osc.zig");
_ = @import("parse_table.zig"); _ = @import("parse_table.zig");
_ = @import("Screen.zig");
_ = @import("Tabstops.zig"); _ = @import("Tabstops.zig");
} }

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@ -1,7 +1,76 @@
/// Point is a point within the terminal grid. A point is ALWAYS const std = @import("std");
/// zero-indexed. If you see the "Point" type, you know that a const terminal = @import("main.zig");
/// zero-indexed value is expected. const Screen = terminal.Screen;
pub const Point = struct {
// This file contains various types to represent x/y coordinates. We
// use different types so that we can lean on type-safety to get the
// exact expected type of point.
/// Viewport is a point within the viewport of the screen.
pub const Viewport = struct {
x: usize = 0,
y: usize = 0,
pub fn toScreen(self: Viewport, screen: *const Screen) ScreenPoint {
// x is unchanged, y we have to add the visible offset to
// get the full offset from the top.
return .{
.x = self.x,
.y = screen.visible_offset + self.y,
};
}
test "toScreen with no scrollback" {
const testing = std.testing;
const alloc = testing.allocator;
var s = try Screen.init(alloc, 3, 5, 0);
defer s.deinit(alloc);
try testing.expectEqual(ScreenPoint{
.x = 1,
.y = 1,
}, (Viewport{ .x = 1, .y = 1 }).toScreen(&s));
}
test "toScreen with scrollback" {
const testing = std.testing;
const alloc = testing.allocator;
var s = try Screen.init(alloc, 3, 5, 3);
defer s.deinit(alloc);
// At the bottom
s.scroll(.{ .delta = 6 });
try testing.expectEqual(ScreenPoint{
.x = 0,
.y = 3,
}, (Viewport{ .x = 0, .y = 0 }).toScreen(&s));
// Move the viewport a bit up
s.scroll(.{ .delta = -1 });
try testing.expectEqual(ScreenPoint{
.x = 0,
.y = 2,
}, (Viewport{ .x = 0, .y = 0 }).toScreen(&s));
// Move the viewport to top
s.scroll(.{ .top = {} });
try testing.expectEqual(ScreenPoint{
.x = 0,
.y = 0,
}, (Viewport{ .x = 0, .y = 0 }).toScreen(&s));
}
};
/// A screen point. This is offset from the top of the scrollback
/// buffer. If the screen is scrolled or resized, this will have to
/// be recomputed.
pub const ScreenPoint = struct {
x: usize = 0, x: usize = 0,
y: usize = 0, y: usize = 0,
}; };
test {
std.testing.refAllDecls(@This());
}