Merge pull request #421 from mitchellh/mode12

Cursor state (style, blinking, visiblity, focus) refactor, implement mode 12 support
This commit is contained in:
Mitchell Hashimoto
2023-09-10 08:15:50 -07:00
committed by GitHub
11 changed files with 313 additions and 206 deletions

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@ -418,10 +418,6 @@ pub fn init(
.renderer_thread = render_thread,
.renderer_state = .{
.mutex = mutex,
.cursor = .{
.style = .default,
.visible = true,
},
.terminal = &self.io.terminal,
},
.renderer_thr = undefined,

View File

@ -106,7 +106,7 @@ pub const Config = struct {
/// In order to fix it, we probably would want to add something similar to Kitty's
/// shell integration options (no-cursor). For more information see:
/// https://sw.kovidgoyal.net/kitty/conf/#opt-kitty.shell_integration
@"cursor-style": CursorStyle = .bar,
@"cursor-style": terminal.Cursor.Style = .bar,
/// Whether the cursor shall blink
@"cursor-style-blink": bool = true,
@ -1475,22 +1475,6 @@ pub const ShellIntegration = enum {
zsh,
};
/// Available options for `cursor-style`. Blinking is configured with
/// the `cursor-style-blink` option.
pub const CursorStyle = enum {
bar,
block,
underline,
pub fn toTerminalCursorStyle(self: CursorStyle, blinks: bool) terminal.CursorStyle {
return switch (self) {
.bar => if (blinks) .blinking_bar else .steady_bar,
.block => if (blinks) .blinking_block else .steady_block,
.underline => if (blinks) .blinking_underline else .steady_underline,
};
}
};
// Wasm API.
pub const Wasm = if (!builtin.target.isWasm()) struct {} else struct {
const wasm = @import("os/wasm.zig");

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@ -64,11 +64,6 @@ padding: renderer.Options.Padding,
/// True if the window is focused
focused: bool,
/// Whether the cursor is visible or not. This is used to control cursor
/// blinking.
cursor_visible: bool,
cursor_style: renderer.CursorStyle,
/// The current set of cells to render. This is rebuilt on every frame
/// but we keep this around so that we don't reallocate. Each set of
/// cells goes into a separate shader.
@ -108,7 +103,6 @@ pub const DerivedConfig = struct {
font_thicken: bool,
font_features: std.ArrayList([]const u8),
cursor_color: ?terminal.color.RGB,
cursor_style: terminal.CursorStyle,
cursor_text: ?terminal.color.RGB,
background: terminal.color.RGB,
background_opacity: f64,
@ -137,7 +131,6 @@ pub const DerivedConfig = struct {
else
null,
.cursor_style = config.@"cursor-style".toTerminalCursorStyle(config.@"cursor-style-blink"),
.cursor_text = if (config.@"cursor-text") |txt|
txt.toTerminalRGB()
else
@ -252,8 +245,6 @@ pub fn init(alloc: Allocator, options: renderer.Options) !Metal {
.screen_size = null,
.padding = options.padding,
.focused = true,
.cursor_visible = true,
.cursor_style = .box,
// Render state
.cells_bg = .{},
@ -385,13 +376,6 @@ pub fn setFocus(self: *Metal, focus: bool) !void {
self.focused = focus;
}
/// Called to toggle the blink state of the cursor
///
/// Must be called on the render thread.
pub fn blinkCursor(self: *Metal, reset: bool) void {
self.cursor_visible = reset or !self.cursor_visible;
}
/// Set the new font size.
///
/// Must be called on the render thread.
@ -452,6 +436,7 @@ pub fn render(
self: *Metal,
surface: *apprt.Surface,
state: *renderer.State,
cursor_blink_visible: bool,
) !void {
_ = surface;
@ -460,8 +445,8 @@ pub fn render(
bg: terminal.color.RGB,
selection: ?terminal.Selection,
screen: terminal.Screen,
draw_cursor: bool,
preedit: ?renderer.State.Preedit,
cursor_style: ?renderer.CursorStyle,
};
// Update all our data as tightly as possible within the mutex.
@ -475,46 +460,6 @@ pub fn render(
return;
}
// If the terminal state isn't requesting any particular style,
// then use the configured style.
const selected_cursor_style = style: {
if (state.cursor.style != .default) break :style state.cursor.style;
if (self.config.cursor_style != .default) break :style self.config.cursor_style;
break :style .blinking_block;
};
self.cursor_visible = visible: {
// If the cursor is explicitly not visible in the state,
// then it is not visible.
if (!state.cursor.visible) break :visible false;
// If we are in preedit, then we always show the cursor
if (state.preedit != null) break :visible true;
// If the cursor isn't a blinking style, then never blink.
if (!selected_cursor_style.blinking()) break :visible true;
// If we're not focused, our cursor is always visible so that
// we can show the hollow box.
if (!self.focused) break :visible true;
// Otherwise, adhere to our current state.
break :visible self.cursor_visible;
};
// The cursor style only needs to be set if its visible.
if (self.cursor_visible) {
self.cursor_style = cursor_style: {
// If we have a dead key preedit then we always use a box style
if (state.preedit != null) break :cursor_style .box;
// If we aren't focused, we use a hollow box
if (!self.focused) break :cursor_style .box_hollow;
break :cursor_style renderer.CursorStyle.fromTerminal(selected_cursor_style) orelse .box;
};
}
// Swap bg/fg if the terminal is reversed
const bg = self.config.background;
const fg = self.config.foreground;
@ -550,7 +495,11 @@ pub fn render(
null;
// Whether to draw our cursor or not.
const draw_cursor = self.cursor_visible and state.terminal.screen.viewportIsBottom();
const cursor_style = renderer.cursorStyle(
state,
self.focused,
cursor_blink_visible,
);
// If we have Kitty graphics data, we enter a SLOW SLOW SLOW path.
// We only do this if the Kitty image state is dirty meaning only if
@ -563,8 +512,8 @@ pub fn render(
.bg = self.config.background,
.selection = selection,
.screen = screen_copy,
.draw_cursor = draw_cursor,
.preedit = if (draw_cursor) state.preedit else null,
.preedit = if (cursor_style != null) state.preedit else null,
.cursor_style = cursor_style,
};
};
defer critical.screen.deinit();
@ -577,8 +526,8 @@ pub fn render(
try self.rebuildCells(
critical.selection,
&critical.screen,
critical.draw_cursor,
critical.preedit,
critical.cursor_style,
);
// Get our drawable (CAMetalDrawable)
@ -1114,8 +1063,8 @@ fn rebuildCells(
self: *Metal,
term_selection: ?terminal.Selection,
screen: *terminal.Screen,
draw_cursor: bool,
preedit: ?renderer.State.Preedit,
cursor_style_: ?renderer.CursorStyle,
) !void {
// Bg cells at most will need space for the visible screen size
self.cells_bg.clearRetainingCapacity();
@ -1145,8 +1094,7 @@ fn rebuildCells(
// True if this is the row with our cursor. There are a lot of conditions
// here because the reasons we need to know this are primarily to invert.
//
// - If we aren't drawing the cursor (draw_cursor), then we don't need
// to change our rendering.
// - If we aren't drawing the cursor then we don't need to change our rendering.
// - If the cursor is not visible, then we don't need to change rendering.
// - If the cursor style is not a box, then we don't need to change
// rendering because it'll never fully overlap a glyph.
@ -1157,11 +1105,12 @@ fn rebuildCells(
// - If this y doesn't match our cursor y then we don't need to
// change rendering.
//
const cursor_row = draw_cursor and
self.cursor_visible and
self.cursor_style == .box and
const cursor_row = if (cursor_style_) |cursor_style|
cursor_style == .block and
screen.viewportIsBottom() and
y == screen.cursor.y;
y == screen.cursor.y
else
false;
// True if we want to do font shaping around the cursor. We want to
// do font shaping as long as the cursor is enabled.
@ -1234,8 +1183,8 @@ fn rebuildCells(
// Add the cursor at the end so that it overlays everything. If we have
// a cursor cell then we invert the colors on that and add it in so
// that we can always see it.
if (draw_cursor) {
const real_cursor_cell = self.addCursor(screen);
if (cursor_style_) |cursor_style| {
const real_cursor_cell = self.addCursor(screen, cursor_style);
// If we have a preedit, we try to render the preedit text on top
// of the cursor.
@ -1452,7 +1401,11 @@ pub fn updateCell(
return true;
}
fn addCursor(self: *Metal, screen: *terminal.Screen) ?*const mtl_shaders.Cell {
fn addCursor(
self: *Metal,
screen: *terminal.Screen,
cursor_style: renderer.CursorStyle,
) ?*const mtl_shaders.Cell {
// Add the cursor
const cell = screen.getCell(
.active,
@ -1466,9 +1419,9 @@ fn addCursor(self: *Metal, screen: *terminal.Screen) ?*const mtl_shaders.Cell {
.b = 0xFF,
};
const sprite: font.Sprite = switch (self.cursor_style) {
.box => .cursor_rect,
.box_hollow => .cursor_hollow_rect,
const sprite: font.Sprite = switch (cursor_style) {
.block => .cursor_rect,
.block_hollow => .cursor_hollow_rect,
.bar => .cursor_bar,
};

View File

@ -83,11 +83,6 @@ texture_color: gl.Texture,
font_group: *font.GroupCache,
font_shaper: font.Shaper,
/// Whether the cursor is visible or not. This is used to control cursor
/// blinking.
cursor_visible: bool,
cursor_style: renderer.CursorStyle,
/// True if the window is focused
focused: bool,
@ -237,7 +232,6 @@ pub const DerivedConfig = struct {
font_thicken: bool,
font_features: std.ArrayList([]const u8),
cursor_color: ?terminal.color.RGB,
cursor_style: terminal.CursorStyle,
cursor_text: ?terminal.color.RGB,
background: terminal.color.RGB,
background_opacity: f64,
@ -266,7 +260,6 @@ pub const DerivedConfig = struct {
else
null,
.cursor_style = config.@"cursor-style".toTerminalCursorStyle(config.@"cursor-style-blink"),
.cursor_text = if (config.@"cursor-text") |txt|
txt.toTerminalRGB()
else
@ -435,8 +428,6 @@ pub fn init(alloc: Allocator, options: renderer.Options) !OpenGL {
.texture_color = tex_color,
.font_group = options.font_group,
.font_shaper = shaper,
.cursor_visible = true,
.cursor_style = .box,
.draw_background = options.config.background,
.focused = true,
.padding = options.padding,
@ -609,13 +600,6 @@ pub fn setFocus(self: *OpenGL, focus: bool) !void {
self.focused = focus;
}
/// Called to toggle the blink state of the cursor
///
/// Must be called on the render thread.
pub fn blinkCursor(self: *OpenGL, reset: bool) void {
self.cursor_visible = reset or !self.cursor_visible;
}
/// Set the new font size.
///
/// Must be called on the render thread.
@ -695,6 +679,7 @@ pub fn render(
self: *OpenGL,
surface: *apprt.Surface,
state: *renderer.State,
cursor_blink_visible: bool,
) !void {
// Data we extract out of the critical area.
const Critical = struct {
@ -702,8 +687,8 @@ pub fn render(
active_screen: terminal.Terminal.ScreenType,
selection: ?terminal.Selection,
screen: terminal.Screen,
draw_cursor: bool,
preedit: ?renderer.State.Preedit,
cursor_style: ?renderer.CursorStyle,
};
// Update all our data as tightly as possible within the mutex.
@ -717,46 +702,6 @@ pub fn render(
return;
}
// If the terminal state isn't requesting any particular style,
// then use the configured style.
const selected_cursor_style = style: {
if (state.cursor.style != .default) break :style state.cursor.style;
if (self.config.cursor_style != .default) break :style self.config.cursor_style;
break :style .blinking_block;
};
self.cursor_visible = visible: {
// If the cursor is explicitly not visible in the state,
// then it is not visible.
if (!state.cursor.visible) break :visible false;
// If we are in preedit, then we always show the cursor
if (state.preedit != null) break :visible true;
// If the cursor isn't a blinking style, then never blink.
if (!selected_cursor_style.blinking()) break :visible true;
// If we're not focused, our cursor is always visible so that
// we can show the hollow box.
if (!self.focused) break :visible true;
// Otherwise, adhere to our current state.
break :visible self.cursor_visible;
};
// The cursor style only needs to be set if its visible.
if (self.cursor_visible) {
self.cursor_style = cursor_style: {
// If we have a dead key preedit then we always use a box style
if (state.preedit != null) break :cursor_style .box;
// If we aren't focused, we use a hollow box
if (!self.focused) break :cursor_style .box_hollow;
break :cursor_style renderer.CursorStyle.fromTerminal(selected_cursor_style) orelse .box;
};
}
// Swap bg/fg if the terminal is reversed
const bg = self.config.background;
const fg = self.config.foreground;
@ -792,15 +737,19 @@ pub fn render(
null;
// Whether to draw our cursor or not.
const draw_cursor = self.cursor_visible and state.terminal.screen.viewportIsBottom();
const cursor_style = renderer.cursorStyle(
state,
self.focused,
cursor_blink_visible,
);
break :critical .{
.gl_bg = self.config.background,
.active_screen = state.terminal.active_screen,
.selection = selection,
.screen = screen_copy,
.draw_cursor = draw_cursor,
.preedit = if (draw_cursor) state.preedit else null,
.preedit = if (cursor_style != null) state.preedit else null,
.cursor_style = cursor_style,
};
};
defer critical.screen.deinit();
@ -818,8 +767,8 @@ pub fn render(
critical.active_screen,
critical.selection,
&critical.screen,
critical.draw_cursor,
critical.preedit,
critical.cursor_style,
);
}
@ -849,8 +798,8 @@ pub fn rebuildCells(
active_screen: terminal.Terminal.ScreenType,
term_selection: ?terminal.Selection,
screen: *terminal.Screen,
draw_cursor: bool,
preedit: ?renderer.State.Preedit,
cursor_style_: ?renderer.CursorStyle,
) !void {
const t = trace(@src());
defer t.end();
@ -906,11 +855,12 @@ pub fn rebuildCells(
};
// See Metal.zig
const cursor_row = draw_cursor and
self.cursor_visible and
self.cursor_style == .box and
const cursor_row = if (cursor_style_) |cursor_style|
cursor_style == .block and
screen.viewportIsBottom() and
y == screen.cursor.y;
y == screen.cursor.y
else
false;
// True if we want to do font shaping around the cursor. We want to
// do font shaping as long as the cursor is enabled.
@ -1003,8 +953,8 @@ pub fn rebuildCells(
// Add the cursor at the end so that it overlays everything. If we have
// a cursor cell then we invert the colors on that and add it in so
// that we can always see it.
if (draw_cursor) {
const real_cursor_cell = self.addCursor(screen);
if (cursor_style_) |cursor_style| {
const real_cursor_cell = self.addCursor(screen, cursor_style);
// If we have a preedit, we try to render the preedit text on top
// of the cursor.
@ -1052,7 +1002,11 @@ pub fn rebuildCells(
}
}
fn addCursor(self: *OpenGL, screen: *terminal.Screen) ?*const GPUCell {
fn addCursor(
self: *OpenGL,
screen: *terminal.Screen,
cursor_style: renderer.CursorStyle,
) ?*const GPUCell {
// Add the cursor
const cell = screen.getCell(
.active,
@ -1066,9 +1020,9 @@ fn addCursor(self: *OpenGL, screen: *terminal.Screen) ?*const GPUCell {
.b = 0xFF,
};
const sprite: font.Sprite = switch (self.cursor_style) {
.box => .cursor_rect,
.box_hollow => .cursor_hollow_rect,
const sprite: font.Sprite = switch (cursor_style) {
.block => .cursor_rect,
.block_hollow => .cursor_hollow_rect,
.bar => .cursor_bar,
};

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@ -11,9 +11,6 @@ const renderer = @import("../renderer.zig");
/// state (i.e. the terminal, devmode, etc. values).
mutex: *std.Thread.Mutex,
/// Cursor configuration for rendering
cursor: Cursor,
/// The terminal data.
terminal: *terminal.Terminal,
@ -23,17 +20,6 @@ terminal: *terminal.Terminal,
/// a future exercise.
preedit: ?Preedit = null,
pub const Cursor = struct {
/// Current cursor style. This can be set by escape sequences. To get
/// the default style, the config has to be referenced.
style: terminal.CursorStyle = .default,
/// Whether the cursor is visible at all. This should not be used for
/// "blink" settings, see "blink" for that. This is used to turn the
/// cursor ON or OFF.
visible: bool = true,
};
/// The pre-edit state. See Surface.preeditCallback for more information.
pub const Preedit = struct {
/// The codepoint to render as preedit text. We only support single

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@ -48,6 +48,11 @@ cursor_h: xev.Timer,
cursor_c: xev.Completion = .{},
cursor_c_cancel: xev.Completion = .{},
/// This is true when a blinking cursor should be visible and false
/// when it should not be visible. This is toggled on a timer by the
/// thread automatically.
cursor_blink_visible: bool = false,
/// The surface we're rendering to.
surface: *apprt.Surface,
@ -220,7 +225,7 @@ fn drainMailbox(self: *Thread) !void {
// If we're focused, we immediately show the cursor again
// and then restart the timer.
if (self.cursor_c.state() != .active) {
self.renderer.blinkCursor(true);
self.cursor_blink_visible = true;
self.cursor_h.run(
&self.loop,
&self.cursor_c,
@ -234,7 +239,7 @@ fn drainMailbox(self: *Thread) !void {
},
.reset_cursor_blink => {
self.renderer.blinkCursor(true);
self.cursor_blink_visible = true;
if (self.cursor_c.state() == .active) {
self.cursor_h.reset(
&self.loop,
@ -317,7 +322,11 @@ fn renderCallback(
return .disarm;
};
t.renderer.render(t.surface, t.state) catch |err|
t.renderer.render(
t.surface,
t.state,
t.cursor_blink_visible,
) catch |err|
log.warn("error rendering err={}", .{err});
// If we're doing single-threaded GPU calls then we also wake up the
@ -356,7 +365,7 @@ fn cursorTimerCallback(
return .disarm;
};
t.renderer.blinkCursor(false);
t.cursor_blink_visible = !t.cursor_blink_visible;
t.wakeup.notify() catch {};
t.cursor_h.run(&t.loop, &t.cursor_c, CURSOR_BLINK_INTERVAL, Thread, t, cursorTimerCallback);

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@ -1,19 +1,145 @@
const std = @import("std");
const terminal = @import("../terminal/main.zig");
const State = @import("State.zig");
/// Available cursor styles for drawing that renderers must support.
/// This is a superset of terminal cursor styles since the renderer supports
/// some additional cursor states such as the hollow block.
pub const CursorStyle = enum {
box,
box_hollow,
block,
block_hollow,
bar,
/// Create a cursor style from the terminal style request.
pub fn fromTerminal(style: terminal.CursorStyle) ?CursorStyle {
pub fn fromTerminal(style: terminal.Cursor.Style) ?CursorStyle {
return switch (style) {
.blinking_block, .steady_block => .box,
.blinking_bar, .steady_bar => .bar,
.blinking_underline, .steady_underline => null, // TODO
.default => .box,
else => null,
.bar => .bar,
.block => .block,
.underline => null, // TODO
};
}
};
/// Returns the cursor style to use for the current render state or null
/// if a cursor should not be rendered at all.
pub fn cursorStyle(
state: *State,
focused: bool,
blink_visible: bool,
) ?CursorStyle {
// The cursor is only at the bottom of the viewport. If we aren't
// at the bottom, we never render the cursor.
if (!state.terminal.screen.viewportIsBottom()) return null;
// If we are in preedit, then we always show the cursor
if (state.preedit != null) return .block;
// If the cursor is explicitly not visible by terminal mode, then false.
if (!state.terminal.modes.get(.cursor_visible)) return null;
// If we're not focused, our cursor is always visible so that
// we can show the hollow box.
if (!focused) return .block_hollow;
// If the cursor is blinking and our blink state is not visible,
// then we don't show the cursor.
if (state.terminal.modes.get(.cursor_blinking) and !blink_visible) {
return null;
}
// Otherwise, we use whatever the terminal wants.
return CursorStyle.fromTerminal(state.terminal.screen.cursor.style);
}
test "cursor: default uses configured style" {
const testing = std.testing;
const alloc = testing.allocator;
var term = try terminal.Terminal.init(alloc, 10, 10);
defer term.deinit(alloc);
term.screen.cursor.style = .bar;
term.modes.set(.cursor_blinking, true);
var state: State = .{
.mutex = undefined,
.terminal = &term,
.preedit = null,
};
try testing.expect(cursorStyle(&state, true, true) == .bar);
try testing.expect(cursorStyle(&state, false, true) == .block_hollow);
try testing.expect(cursorStyle(&state, false, false) == .block_hollow);
try testing.expect(cursorStyle(&state, true, false) == null);
}
test "cursor: blinking disabled" {
const testing = std.testing;
const alloc = testing.allocator;
var term = try terminal.Terminal.init(alloc, 10, 10);
defer term.deinit(alloc);
term.screen.cursor.style = .bar;
term.modes.set(.cursor_blinking, false);
var state: State = .{
.mutex = undefined,
.terminal = &term,
.preedit = null,
};
try testing.expect(cursorStyle(&state, true, true) == .bar);
try testing.expect(cursorStyle(&state, true, false) == .bar);
try testing.expect(cursorStyle(&state, false, true) == .block_hollow);
try testing.expect(cursorStyle(&state, false, false) == .block_hollow);
}
test "cursor: explictly not visible" {
const testing = std.testing;
const alloc = testing.allocator;
var term = try terminal.Terminal.init(alloc, 10, 10);
defer term.deinit(alloc);
term.screen.cursor.style = .bar;
term.modes.set(.cursor_visible, false);
term.modes.set(.cursor_blinking, false);
var state: State = .{
.mutex = undefined,
.terminal = &term,
.preedit = null,
};
try testing.expect(cursorStyle(&state, true, true) == null);
try testing.expect(cursorStyle(&state, true, false) == null);
try testing.expect(cursorStyle(&state, false, true) == null);
try testing.expect(cursorStyle(&state, false, false) == null);
}
test "cursor: always block with preedit" {
const testing = std.testing;
const alloc = testing.allocator;
var term = try terminal.Terminal.init(alloc, 10, 10);
defer term.deinit(alloc);
var state: State = .{
.mutex = undefined,
.terminal = &term,
.preedit = .{},
};
// In any bool state
try testing.expect(cursorStyle(&state, false, false) == .block);
try testing.expect(cursorStyle(&state, true, false) == .block);
try testing.expect(cursorStyle(&state, true, true) == .block);
try testing.expect(cursorStyle(&state, false, true) == .block);
// If we're scrolled though, then we don't show the cursor.
for (0..100) |_| try term.index();
try term.scrollViewport(.{ .top = {} });
// In any bool state
try testing.expect(cursorStyle(&state, false, false) == null);
try testing.expect(cursorStyle(&state, true, false) == null);
try testing.expect(cursorStyle(&state, true, true) == null);
try testing.expect(cursorStyle(&state, false, true) == null);
}

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@ -68,16 +68,26 @@ const log = std.log.scoped(.screen);
/// Cursor represents the cursor state.
pub const Cursor = struct {
// x, y where the cursor currently exists (0-indexed). This x/y is
// always the offset in the active area.
/// x, y where the cursor currently exists (0-indexed). This x/y is
/// always the offset in the active area.
x: usize = 0,
y: usize = 0,
// pen is the current cell styling to apply to new cells.
/// The visual style of the cursor. This defaults to block because
/// it has to default to something, but users of this struct are
/// encouraged to set their own default.
style: Style = .block,
/// pen is the current cell styling to apply to new cells.
pen: Cell = .{ .char = 0 },
// The last column flag (LCF) used to do soft wrapping.
/// The last column flag (LCF) used to do soft wrapping.
pending_wrap: bool = false,
/// The visual style of the cursor. Whether or not it blinks
/// is determined by mode 12 (modes.zig). This mode is synchronized
/// with CSI q, the same as xterm.
pub const Style = enum { bar, block, underline };
};
/// This is a single item within the storage buffer. We use a union to

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@ -20,7 +20,8 @@ pub const Parser = @import("Parser.zig");
pub const Selection = @import("Selection.zig");
pub const Screen = @import("Screen.zig");
pub const Stream = stream.Stream;
pub const CursorStyle = ansi.CursorStyle;
pub const Cursor = Screen.Cursor;
pub const CursorStyleReq = ansi.CursorStyle;
pub const DeviceAttributeReq = ansi.DeviceAttributeReq;
pub const DeviceStatusReq = ansi.DeviceStatusReq;
pub const Mode = modes.Mode;

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@ -154,7 +154,8 @@ const entries: []const ModeEntry = &.{
.{ .name = "origin", .value = 6 },
.{ .name = "autowrap", .value = 7, .default = true },
.{ .name = "mouse_event_x10", .value = 9 },
.{ .name = "cursor_visible", .value = 25 },
.{ .name = "cursor_blinking", .value = 12 },
.{ .name = "cursor_visible", .value = 25, .default = true },
.{ .name = "enable_mode_3", .value = 40 },
.{ .name = "keypad_keys", .value = 66 },
.{ .name = "mouse_event_normal", .value = 1000 },

View File

@ -63,6 +63,11 @@ surface_mailbox: apprt.surface.Mailbox,
/// The cached grid size whenever a resize is called.
grid_size: renderer.GridSize,
/// The default cursor style. We need to know this so that we can set
/// it when a CSI q with default is called.
default_cursor_style: terminal.Cursor.Style,
default_cursor_blink: bool,
/// The data associated with the currently running thread.
data: ?*EventData,
@ -72,6 +77,8 @@ data: ?*EventData,
pub const DerivedConfig = struct {
palette: terminal.color.Palette,
image_storage_limit: usize,
cursor_style: terminal.Cursor.Style,
cursor_blink: bool,
pub fn init(
alloc_gpa: Allocator,
@ -82,6 +89,8 @@ pub const DerivedConfig = struct {
return .{
.palette = config.palette.value,
.image_storage_limit = config.@"image-storage-limit",
.cursor_style = config.@"cursor-style",
.cursor_blink = config.@"cursor-style-blink",
};
}
@ -110,6 +119,9 @@ pub fn init(alloc: Allocator, opts: termio.Options) !Exec {
try term.screen.kitty_images.setLimit(alloc, opts.config.image_storage_limit);
try term.secondary_screen.kitty_images.setLimit(alloc, opts.config.image_storage_limit);
// Set default cursor blink settings
term.modes.set(.cursor_blinking, opts.config.cursor_blink);
var subprocess = try Subprocess.init(alloc, opts);
errdefer subprocess.deinit();
@ -126,6 +138,8 @@ pub fn init(alloc: Allocator, opts: termio.Options) !Exec {
.renderer_mailbox = opts.renderer_mailbox,
.surface_mailbox = opts.surface_mailbox,
.grid_size = opts.grid_size,
.default_cursor_style = opts.config.cursor_style,
.default_cursor_blink = opts.config.cursor_blink,
.data = null,
};
}
@ -188,6 +202,8 @@ pub fn threadEnter(self: *Exec, thread: *termio.Thread) !ThreadData {
.ev = ev_data_ptr,
.terminal = &self.terminal,
.grid_size = &self.grid_size,
.default_cursor_style = self.default_cursor_style,
.default_cursor_blink = self.default_cursor_blink,
},
},
};
@ -253,6 +269,18 @@ pub fn changeConfig(self: *Exec, config: *DerivedConfig) !void {
// since we decode all palette colors to RGB on usage.
self.terminal.color_palette = config.palette;
// Update our default cursor style
self.default_cursor_style = config.cursor_style;
self.default_cursor_blink = config.cursor_blink;
// If we have event data, then update our active stream too
if (self.data) |data| {
data.terminal_stream.handler.changeDefaultCursor(
config.cursor_style,
config.cursor_blink,
);
}
// Set the image size limits
try self.terminal.screen.kitty_images.setLimit(
self.alloc,
@ -1108,6 +1136,12 @@ const StreamHandler = struct {
/// to wake up the writer.
writer_messaged: bool = false,
/// The default cursor state. This is used with CSI q. This is
/// set to true when we're currently in the default cursor state.
default_cursor: bool = true,
default_cursor_style: terminal.Cursor.Style,
default_cursor_blink: bool,
pub fn deinit(self: *StreamHandler) void {
self.apc.deinit();
}
@ -1121,6 +1155,21 @@ const StreamHandler = struct {
self.writer_messaged = true;
}
pub fn changeDefaultCursor(
self: *StreamHandler,
style: terminal.Cursor.Style,
blink: bool,
) void {
self.default_cursor_style = style;
self.default_cursor_blink = blink;
// If our cursor is the default, then we update it immediately.
if (self.default_cursor) self.setCursorStyle(.default) catch |err| {
log.warn("failed to set default cursor style: {}", .{err});
return;
};
}
pub fn apcStart(self: *StreamHandler) !void {
self.apc.start();
}
@ -1339,9 +1388,6 @@ const StreamHandler = struct {
// Origin resets cursor pos
.origin => self.terminal.setCursorPos(1, 1),
// We need to update our renderer state for this mode
.cursor_visible => self.ev.renderer_state.cursor.visible = enabled,
.alt_screen_save_cursor_clear_enter => {
const opts: terminal.Terminal.AlternateScreenOptions = .{
.cursor_save = true,
@ -1462,9 +1508,50 @@ const StreamHandler = struct {
pub fn setCursorStyle(
self: *StreamHandler,
style: terminal.CursorStyle,
style: terminal.CursorStyleReq,
) !void {
self.ev.renderer_state.cursor.style = style;
// Assume we're setting to a non-default.
self.default_cursor = false;
switch (style) {
.default => {
self.default_cursor = true;
self.terminal.screen.cursor.style = self.default_cursor_style;
self.terminal.modes.set(.cursor_blinking, self.default_cursor_blink);
},
.blinking_block => {
self.terminal.screen.cursor.style = .block;
self.terminal.modes.set(.cursor_blinking, true);
},
.steady_block => {
self.terminal.screen.cursor.style = .block;
self.terminal.modes.set(.cursor_blinking, false);
},
.blinking_underline => {
self.terminal.screen.cursor.style = .underline;
self.terminal.modes.set(.cursor_blinking, true);
},
.steady_underline => {
self.terminal.screen.cursor.style = .underline;
self.terminal.modes.set(.cursor_blinking, false);
},
.blinking_bar => {
self.terminal.screen.cursor.style = .bar;
self.terminal.modes.set(.cursor_blinking, true);
},
.steady_bar => {
self.terminal.screen.cursor.style = .bar;
self.terminal.modes.set(.cursor_blinking, false);
},
else => log.warn("unimplemented cursor style: {}", .{style}),
}
}
pub fn decaln(self: *StreamHandler) !void {