mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-14 15:56:13 +03:00
calculate cell widt/height, cross verified with kitty
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BIN
fonts/FiraCode-Regular.ttf
Executable file
BIN
fonts/FiraCode-Regular.ttf
Executable file
Binary file not shown.
@ -177,7 +177,7 @@ pub fn addGlyph(self: *FontAtlas, alloc: Allocator, v: anytype) !*Glyph {
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.advance_x = f26dot6ToFloat(glyph.*.advance.x),
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};
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log.debug("loaded glyph codepoint={} glyph={}", .{ utf32, gop.value_ptr.* });
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//log.debug("loaded glyph codepoint={} glyph={}", .{ utf32, gop.value_ptr.* });
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return gop.value_ptr;
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}
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@ -1,12 +1,15 @@
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const TextRenderer = @This();
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const std = @import("std");
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const assert = std.debug.assert;
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const ftc = @import("freetype/c.zig");
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const gl = @import("opengl.zig");
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const gb = @import("gb_math.zig");
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const Atlas = @import("Atlas.zig");
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const FontAtlas = @import("FontAtlas.zig");
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const log = std.log.scoped(.text_renderer);
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alloc: std.mem.Allocator,
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projection: gb.gbMat4 = undefined,
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@ -29,14 +32,37 @@ pub fn init(alloc: std.mem.Allocator) !TextRenderer {
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errdefer atlas.deinit(alloc);
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var font = try FontAtlas.init(atlas);
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errdefer font.deinit(alloc);
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try font.loadFaceFromMemory(face_ttf, 48);
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try font.loadFaceFromMemory(face_ttf, 30);
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// We'll calculate the cell width as the widest glyph advance
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// in the set of visible ASCII characters.
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var cell_width: f32 = 0;
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// Load all visible ASCII characters.
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var i: u8 = 32;
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while (i <= 126) : (i += 1) {
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_ = try font.addGlyph(alloc, i);
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const glyph = try font.addGlyph(alloc, i);
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if (glyph.advance_x > cell_width) {
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cell_width = @ceil(glyph.advance_x);
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}
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}
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// The cell height is the vertical height required to render underscore
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// '_' which should live at the bottom of a cell.
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const cell_height: f32 = cell_height: {
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// TODO(render): kitty does a calculation based on other font
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// metrics that we probably want to research more. For now, this is
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// fine.
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assert(font.ft_face != null);
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const glyph = font.getGlyph('_').?;
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var res: i32 = font.ft_face.*.ascender >> 6;
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res -= glyph.offset_y;
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res += @intCast(i32, glyph.height);
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break :cell_height @intToFloat(f32, res);
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};
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log.debug("cell size w={d} h={d}", .{ cell_width, cell_height });
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// Build our texture
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const tex = try gl.Texture.create();
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errdefer tex.destroy();
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@ -189,4 +215,5 @@ pub fn render(
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try gl.VertexArray.unbind();
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}
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const face_ttf = @embedFile("../fonts/Inconsolata-Regular.ttf");
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const face_ttf = @embedFile("../fonts/FiraCode-Regular.ttf");
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//const face_ttf = @embedFile("../fonts/Inconsolata-Regular.ttf");
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