diff --git a/src/font/sprite/underline.zig b/src/font/sprite/underline.zig index 10e3e82f9..074212151 100644 --- a/src/font/sprite/underline.zig +++ b/src/font/sprite/underline.zig @@ -165,7 +165,11 @@ fn drawCurly(alloc: Allocator, width: u32, thickness: u32) !CanvasAndOffset { const float_width: f64 = @floatFromInt(width); // Because of we way we draw the undercurl, we end up making it around 1px // thicker than it should be, to fix this we just reduce the thickness by 1. - const float_thick: f64 = @floatFromInt(@max(1, thickness -| 1)); + // + // We use a minimum thickness of 0.414 because this empirically produces + // the nicest undercurls at 1px underline thickness; thinner tends to look + // too thin compared to straight underlines and has artefacting. + const float_thick: f64 = @max(0.414, @as(f64, @floatFromInt(thickness -| 1))); // Calculate the wave period for a single character // `2 * pi...` = 1 peak per character