mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 16:56:09 +03:00
Merge pull request #271 from mitchellh/keymap
macos, gtk: robust keyboard layout handling
This commit is contained in:
@ -283,6 +283,7 @@ ghostty_app_t ghostty_app_new(const ghostty_runtime_config_s *, ghostty_config_t
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void ghostty_app_free(ghostty_app_t);
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bool ghostty_app_tick(ghostty_app_t);
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void *ghostty_app_userdata(ghostty_app_t);
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void ghostty_app_keyboard_changed(ghostty_app_t);
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ghostty_surface_t ghostty_surface_new(ghostty_app_t, ghostty_surface_config_s*);
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void ghostty_surface_free(ghostty_surface_t);
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@ -292,7 +293,7 @@ void ghostty_surface_refresh(ghostty_surface_t);
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void ghostty_surface_set_content_scale(ghostty_surface_t, double, double);
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void ghostty_surface_set_focus(ghostty_surface_t, bool);
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void ghostty_surface_set_size(ghostty_surface_t, uint32_t, uint32_t);
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void ghostty_surface_key(ghostty_surface_t, ghostty_input_action_e, ghostty_input_key_e, ghostty_input_key_e, ghostty_input_mods_e);
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void ghostty_surface_key(ghostty_surface_t, ghostty_input_action_e, uint32_t, ghostty_input_mods_e);
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void ghostty_surface_char(ghostty_surface_t, uint32_t);
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void ghostty_surface_mouse_button(ghostty_surface_t, ghostty_input_mouse_state_e, ghostty_input_mouse_button_e, ghostty_input_mods_e);
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void ghostty_surface_mouse_pos(ghostty_surface_t, double, double);
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@ -20,6 +20,7 @@
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A55B7BB829B6F53A0055DE60 /* Package.swift in Sources */ = {isa = PBXBuildFile; fileRef = A55B7BB729B6F53A0055DE60 /* Package.swift */; };
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A55B7BBC29B6FC330055DE60 /* SurfaceView.swift in Sources */ = {isa = PBXBuildFile; fileRef = A55B7BBB29B6FC330055DE60 /* SurfaceView.swift */; };
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A55B7BBE29B701360055DE60 /* Ghostty.SplitView.swift in Sources */ = {isa = PBXBuildFile; fileRef = A55B7BBD29B701360055DE60 /* Ghostty.SplitView.swift */; };
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A56B880B2A840447007A0E29 /* Carbon.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = A56B880A2A840447007A0E29 /* Carbon.framework */; };
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A571AB1D2A206FCF00248498 /* GhosttyKit.xcframework in Frameworks */ = {isa = PBXBuildFile; fileRef = A5D495A1299BEC7E00DD1313 /* GhosttyKit.xcframework */; };
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A59444F729A2ED5200725BBA /* SettingsView.swift in Sources */ = {isa = PBXBuildFile; fileRef = A59444F629A2ED5200725BBA /* SettingsView.swift */; };
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A5A1F8852A489D6800D1E8BC /* terminfo in Resources */ = {isa = PBXBuildFile; fileRef = A5A1F8842A489D6800D1E8BC /* terminfo */; };
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@ -45,6 +46,7 @@
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A55B7BB729B6F53A0055DE60 /* Package.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Package.swift; sourceTree = "<group>"; };
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A55B7BBB29B6FC330055DE60 /* SurfaceView.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SurfaceView.swift; sourceTree = "<group>"; };
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A55B7BBD29B701360055DE60 /* Ghostty.SplitView.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = Ghostty.SplitView.swift; sourceTree = "<group>"; };
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A56B880A2A840447007A0E29 /* Carbon.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Carbon.framework; path = System/Library/Frameworks/Carbon.framework; sourceTree = SDKROOT; };
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A571AB1C2A206FC600248498 /* Ghostty-Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist; path = "Ghostty-Info.plist"; sourceTree = "<group>"; };
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A59444F629A2ED5200725BBA /* SettingsView.swift */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.swift; path = SettingsView.swift; sourceTree = "<group>"; };
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A5A1F8842A489D6800D1E8BC /* terminfo */ = {isa = PBXFileReference; lastKnownFileType = folder; name = terminfo; path = "../zig-out/share/terminfo"; sourceTree = "<group>"; };
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@ -64,6 +66,7 @@
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isa = PBXFrameworksBuildPhase;
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buildActionMask = 2147483647;
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files = (
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A56B880B2A840447007A0E29 /* Carbon.framework in Frameworks */,
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A571AB1D2A206FCF00248498 /* GhosttyKit.xcframework in Frameworks */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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@ -177,6 +180,7 @@
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A5D495A3299BECBA00DD1313 /* Frameworks */ = {
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isa = PBXGroup;
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children = (
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A56B880A2A840447007A0E29 /* Carbon.framework */,
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A5D495A1299BEC7E00DD1313 /* GhosttyKit.xcframework */,
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);
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name = Frameworks;
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@ -75,6 +75,13 @@ extension Ghostty {
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}
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self.app = app
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// Subscribe to notifications for keyboard layout change so that we can update Ghostty.
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NotificationCenter.default.addObserver(
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self,
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selector: #selector(self.keyboardSelectionDidChange(notification:)),
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name: NSTextInputContext.keyboardSelectionDidChangeNotification,
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object: nil)
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self.readiness = .ready
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}
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@ -82,6 +89,12 @@ extension Ghostty {
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// This will force the didSet callbacks to run which free.
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self.app = nil
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self.config = nil
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// Remove our observer
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NotificationCenter.default.removeObserver(
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self,
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name: NSTextInputContext.keyboardSelectionDidChangeNotification,
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object: nil)
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}
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/// Initializes a new configuration and loads all the values.
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@ -132,6 +145,13 @@ extension Ghostty {
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ghostty_surface_split_focus(surface, direction.toNative())
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}
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// Called when the selected keyboard changes. We have to notify Ghostty so that
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// it can reload the keyboard mapping for input.
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@objc private func keyboardSelectionDidChange(notification: NSNotification) {
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guard let app = self.app else { return }
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ghostty_app_keyboard_changed(app)
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}
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// MARK: Ghostty Callbacks
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static func newSplit(_ userdata: UnsafeMutableRawPointer?, direction: ghostty_split_direction_e) {
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@ -349,7 +349,15 @@ extension Ghostty {
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let action = event.isARepeat ? GHOSTTY_ACTION_REPEAT : GHOSTTY_ACTION_PRESS
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keyAction(action, event: event)
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self.interpretKeyEvents([event])
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// We specifically DO NOT call interpretKeyEvents because ghostty_surface_key
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// automatically handles all key translation, and we don't handle any commands
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// currently.
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//
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// It is possible that in the future we'll have to modify ghostty_surface_key
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// and the embedding API so that we can call this because macOS needs to do
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// some things with certain keys. I'm not sure. For now this works.
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//
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// self.interpretKeyEvents([event])
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}
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override func keyUp(with event: NSEvent) {
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@ -359,26 +367,7 @@ extension Ghostty {
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private func keyAction(_ action: ghostty_input_action_e, event: NSEvent) {
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guard let surface = self.surface else { return }
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let mods = Self.translateFlags(event.modifierFlags)
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let unmapped_key = Self.keycodes[event.keyCode] ?? GHOSTTY_KEY_INVALID
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// We translate the key to the localized keyboard layout. However, we only support
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// ASCII characters to make our translation easier across platforms. This is something
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// we want to make a lot more robust in the future, so this will hopefully change.
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// For now, this makes most keyboard layouts work, and for those that don't, they can
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// use physical keycode mappings.
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let key = {
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if let str = event.characters(byApplyingModifiers: .init(rawValue: 0)) {
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if str.utf8.count == 1, let firstByte = str.utf8.first {
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if let translatedKey = Self.ascii[firstByte] {
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return translatedKey
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}
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}
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}
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return unmapped_key
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}()
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ghostty_surface_key(surface, action, key, unmapped_key, mods)
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ghostty_surface_key(surface, action, UInt32(event.keyCode), mods)
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}
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// MARK: Menu Handlers
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@ -35,6 +35,7 @@ pub fn link(
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.file = .{ .path = comptime thisDir() ++ "/text/ext.c" },
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.flags = flags.items,
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});
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step.linkFramework("Carbon");
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step.linkFramework("CoreFoundation");
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step.linkFramework("CoreText");
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return lib;
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@ -19,6 +19,10 @@ pub const Data = opaque {
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pub fn release(self: *Data) void {
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foundation.CFRelease(self);
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}
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pub fn getPointer(self: *Data) *const anyopaque {
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return @ptrCast(c.CFDataGetBytePtr(@ptrCast(self)));
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}
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};
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test {
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@ -90,12 +90,6 @@ padding: renderer.Padding,
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/// the lifetime of. This makes updating config at runtime easier.
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config: DerivedConfig,
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/// Set to true for a single GLFW key/char callback cycle to cause the
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/// char callback to ignore. GLFW seems to always do key followed by char
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/// callbacks so we abuse that here. This is to solve an issue where commands
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/// like such as "control-v" will write a "v" even if they're intercepted.
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ignore_char: bool = false,
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/// This is set to true if our IO thread notifies us our child exited.
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/// This is used to determine if we need to confirm, hold open, etc.
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child_exited: bool = false,
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@ -972,6 +966,22 @@ pub fn sizeCallback(self: *Surface, size: apprt.SurfaceSize) !void {
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try self.io_thread.wakeup.notify();
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}
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/// Called to set the preedit state for character input. Preedit is used
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/// with dead key states, for example, when typing an accent character.
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/// This should be called with null to reset the preedit state.
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///
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/// The core surface will NOT reset the preedit state on charCallback or
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/// keyCallback and we rely completely on the apprt implementation to track
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/// the preedit state correctly.
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pub fn preeditCallback(self: *Surface, preedit: ?u21) !void {
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self.renderer_state.mutex.lock();
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defer self.renderer_state.mutex.unlock();
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self.renderer_state.preedit = if (preedit) |v| .{
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.codepoint = v,
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} else null;
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try self.queueRender();
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}
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pub fn charCallback(self: *Surface, codepoint: u21) !void {
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const tracy = trace(@src());
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defer tracy.end();
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@ -986,12 +996,6 @@ pub fn charCallback(self: *Surface, codepoint: u21) !void {
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} else |_| {}
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}
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// Ignore if requested. See field docs for more information.
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if (self.ignore_char) {
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self.ignore_char = false;
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return;
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}
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// Critical area
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{
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self.renderer_state.mutex.lock();
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@ -1022,13 +1026,19 @@ pub fn charCallback(self: *Surface, codepoint: u21) !void {
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try self.io_thread.wakeup.notify();
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}
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/// Called for a single key event.
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///
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/// This will return true if the key was handled/consumed. In that case,
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/// the caller doesn't need to call a subsequent `charCallback` for the
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/// same event. However, the caller can call `charCallback` if they want,
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/// the surface will retain state to ensure the event is ignored.
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pub fn keyCallback(
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self: *Surface,
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action: input.Action,
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key: input.Key,
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unmapped_key: input.Key,
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physical_key: input.Key,
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mods: input.Mods,
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) !void {
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) !bool {
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const tracy = trace(@src());
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defer tracy.end();
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@ -1042,10 +1052,6 @@ pub fn keyCallback(
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} else |_| {}
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}
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// Reset the ignore char setting. If we didn't handle the char
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// by here, we aren't going to get it so we just reset this.
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self.ignore_char = false;
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if (action == .press or action == .repeat) {
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// Mods for bindings never include caps/num lock.
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const binding_mods = mods: {
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@ -1064,8 +1070,8 @@ pub fn keyCallback(
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const set = self.config.keybind.set;
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if (set.get(trigger)) |v| break :action v;
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trigger.key = unmapped_key;
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trigger.unmapped = true;
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trigger.key = physical_key;
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trigger.physical = true;
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if (set.get(trigger)) |v| break :action v;
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break :action null;
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@ -1074,12 +1080,7 @@ pub fn keyCallback(
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if (binding_action_) |binding_action| {
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//log.warn("BINDING ACTION={}", .{binding_action});
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try self.performBindingAction(binding_action);
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// Bindings always result in us ignoring the char if printable
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self.ignore_char = true;
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// No matter what, if there is a binding then we are done.
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return;
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return true;
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}
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// Handle non-printables
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@ -1137,18 +1138,6 @@ pub fn keyCallback(
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};
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};
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if (char > 0) {
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// We are handling this char so don't allow charCallback to do
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// anything. Normally it shouldn't because charCallback should not
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// be called for control characters. But, we found a scenario where
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// it does: https://github.com/mitchellh/ghostty/issues/267
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//
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// In case that URL goes away: on macOS, after typing a dead
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// key sequence, macOS would call `insertText` with control
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// characters. Prior to calling a dead key sequence, it would
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// not. I don't know. It doesn't matter, this is more correct
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// anyways.
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self.ignore_char = true;
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// Ask our IO thread to write the data
|
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var data: termio.Message.WriteReq.Small.Array = undefined;
|
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data[0] = @intCast(char);
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@ -1170,8 +1159,12 @@ pub fn keyCallback(
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log.warn("error scrolling to bottom err={}", .{err});
|
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};
|
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}
|
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|
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return true;
|
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}
|
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}
|
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|
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return false;
|
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}
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|
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pub fn focusCallback(self: *Surface, focused: bool) !void {
|
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|
@ -75,17 +75,32 @@ pub const App = struct {
|
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core_app: *CoreApp,
|
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config: *const Config,
|
||||
opts: Options,
|
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keymap: input.Keymap,
|
||||
|
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pub fn init(core_app: *CoreApp, config: *const Config, opts: Options) !App {
|
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return .{
|
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.core_app = core_app,
|
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.config = config,
|
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.opts = opts,
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.keymap = try input.Keymap.init(),
|
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};
|
||||
}
|
||||
|
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pub fn terminate(self: App) void {
|
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_ = self;
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self.keymap.deinit();
|
||||
}
|
||||
|
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/// This should be called whenever the keyboard layout was changed.
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pub fn reloadKeymap(self: *App) !void {
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// Reload the keymap
|
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try self.keymap.reload();
|
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|
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// Clear the dead key state since we changed the keymap, any
|
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// dead key state is just forgotten. i.e. if you type ' on us-intl
|
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// and then switch to us and type a, you'll get a rather than á.
|
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for (self.core_app.surfaces.items) |surface| {
|
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surface.keymap_state = .{};
|
||||
}
|
||||
}
|
||||
|
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pub fn reloadConfig(self: *App) !?*const Config {
|
||||
@ -140,6 +155,7 @@ pub const Surface = struct {
|
||||
size: apprt.SurfaceSize,
|
||||
cursor_pos: apprt.CursorPos,
|
||||
opts: Options,
|
||||
keymap_state: input.Keymap.State,
|
||||
|
||||
pub const Options = extern struct {
|
||||
/// Userdata passed to some of the callbacks.
|
||||
@ -164,6 +180,7 @@ pub const Surface = struct {
|
||||
.size = .{ .width = 800, .height = 600 },
|
||||
.cursor_pos = .{ .x = 0, .y = 0 },
|
||||
.opts = opts,
|
||||
.keymap_state = .{},
|
||||
};
|
||||
|
||||
// Add ourselves to the list of surfaces on the app.
|
||||
@ -367,15 +384,99 @@ pub const Surface = struct {
|
||||
pub fn keyCallback(
|
||||
self: *Surface,
|
||||
action: input.Action,
|
||||
key: input.Key,
|
||||
unmapped_key: input.Key,
|
||||
keycode: u32,
|
||||
mods: input.Mods,
|
||||
) void {
|
||||
// log.warn("key action={} key={} mods={}", .{ action, key, mods });
|
||||
self.core_surface.keyCallback(action, key, unmapped_key, mods) catch |err| {
|
||||
log.err("error in key callback err={}", .{err});
|
||||
) !void {
|
||||
// We don't handle release events because we don't use them yet.
|
||||
if (action != .press and action != .repeat) return;
|
||||
|
||||
// Translate our key using the keymap for our localized keyboard layout.
|
||||
var buf: [128]u8 = undefined;
|
||||
const result = try self.app.keymap.translate(
|
||||
&buf,
|
||||
&self.keymap_state,
|
||||
@intCast(keycode),
|
||||
mods,
|
||||
);
|
||||
|
||||
// If we aren't composing, then we set our preedit to empty no matter what.
|
||||
if (!result.composing) {
|
||||
self.core_surface.preeditCallback(null) catch {};
|
||||
}
|
||||
|
||||
// log.warn("TRANSLATE: action={} keycode={x} dead={} key={any} key_str={s} mods={}", .{
|
||||
// action,
|
||||
// keycode,
|
||||
// result.composing,
|
||||
// result.text,
|
||||
// result.text,
|
||||
// mods,
|
||||
// });
|
||||
|
||||
// We want to get the physical unmapped key to process keybinds.
|
||||
const physical_key = keycode: for (input.keycodes.entries) |entry| {
|
||||
if (entry.native == keycode) break :keycode entry.key;
|
||||
} else .invalid;
|
||||
|
||||
// If the resulting text has length 1 then we can take its key
|
||||
// and attempt to translate it to a key enum and call the key callback.
|
||||
// If the length is greater than 1 then we're going to call the
|
||||
// charCallback.
|
||||
//
|
||||
// We also only do key translation if this is not a dead key.
|
||||
const key = if (!result.composing and result.text.len == 1) key: {
|
||||
// A completed key. If the length of the key is one then we can
|
||||
// attempt to translate it to a key enum and call the key callback.
|
||||
break :key input.Key.fromASCII(result.text[0]) orelse physical_key;
|
||||
} else .invalid;
|
||||
|
||||
// If both keys are invalid then we won't call the key callback. But
|
||||
// if either one is valid, we want to give it a chance.
|
||||
if (key != .invalid or physical_key != .invalid) {
|
||||
const consumed = self.core_surface.keyCallback(
|
||||
action,
|
||||
key,
|
||||
physical_key,
|
||||
mods,
|
||||
) catch |err| {
|
||||
log.err("error in key callback err={}", .{err});
|
||||
return;
|
||||
};
|
||||
|
||||
// If we consume the key then we want to reset the dead key state.
|
||||
if (consumed) {
|
||||
self.keymap_state = .{};
|
||||
self.core_surface.preeditCallback(null) catch {};
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// No matter what happens next we'll want a utf8 view.
|
||||
const view = std.unicode.Utf8View.init(result.text) catch |err| {
|
||||
log.warn("cannot build utf8 view over input: {}", .{err});
|
||||
return;
|
||||
};
|
||||
var it = view.iterator();
|
||||
|
||||
// If this is a dead key, then we're composing a character and
|
||||
// we end processing here. We don't process keybinds for dead keys.
|
||||
if (result.composing) {
|
||||
const cp: u21 = it.nextCodepoint() orelse 0;
|
||||
self.core_surface.preeditCallback(cp) catch |err| {
|
||||
log.err("error in preedit callback err={}", .{err});
|
||||
return;
|
||||
};
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Next, we want to call the char callback with each codepoint.
|
||||
while (it.nextCodepoint()) |cp| {
|
||||
self.core_surface.charCallback(cp) catch |err| {
|
||||
log.err("error in char callback err={}", .{err});
|
||||
return;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
pub fn charCallback(self: *Surface, cp_: u32) void {
|
||||
@ -471,6 +572,15 @@ pub const CAPI = struct {
|
||||
core_app.destroy();
|
||||
}
|
||||
|
||||
/// Notify the app that the keyboard was changed. This causes the
|
||||
/// keyboard layout to be reloaded from the OS.
|
||||
export fn ghostty_app_keyboard_changed(v: *App) void {
|
||||
v.reloadKeymap() catch |err| {
|
||||
log.err("error reloading keyboard map err={}", .{err});
|
||||
return;
|
||||
};
|
||||
}
|
||||
|
||||
/// Create a new surface as part of an app.
|
||||
export fn ghostty_surface_new(
|
||||
app: *App,
|
||||
@ -524,23 +634,32 @@ pub const CAPI = struct {
|
||||
surface.focusCallback(focused);
|
||||
}
|
||||
|
||||
/// Tell the surface that it needs to schedule a render
|
||||
/// Send this for raw keypresses (i.e. the keyDown event on macOS).
|
||||
/// This will handle the keymap translation and send the appropriate
|
||||
/// key and char events.
|
||||
///
|
||||
/// You do NOT need to also send "ghostty_surface_char" unless
|
||||
/// you want to send a unicode character that is not associated
|
||||
/// with a keypress, i.e. IME keyboard.
|
||||
export fn ghostty_surface_key(
|
||||
surface: *Surface,
|
||||
action: input.Action,
|
||||
key: input.Key,
|
||||
unmapped_key: input.Key,
|
||||
mods: c_int,
|
||||
keycode: u32,
|
||||
c_mods: c_int,
|
||||
) void {
|
||||
surface.keyCallback(
|
||||
action,
|
||||
key,
|
||||
unmapped_key,
|
||||
@bitCast(@as(u8, @truncate(@as(c_uint, @bitCast(mods))))),
|
||||
);
|
||||
keycode,
|
||||
@bitCast(@as(u8, @truncate(@as(c_uint, @bitCast(c_mods))))),
|
||||
) catch |err| {
|
||||
log.err("error processing key event err={}", .{err});
|
||||
return;
|
||||
};
|
||||
}
|
||||
|
||||
/// Tell the surface that it needs to schedule a render
|
||||
/// Send for a unicode character. This is used for IME input. This
|
||||
/// should only be sent for characters that are not the result of
|
||||
/// key events.
|
||||
export fn ghostty_surface_char(surface: *Surface, codepoint: u32) void {
|
||||
surface.charCallback(codepoint);
|
||||
}
|
||||
|
@ -282,6 +282,10 @@ pub const Surface = struct {
|
||||
/// A core surface
|
||||
core_surface: CoreSurface,
|
||||
|
||||
/// This is set to true when keyCallback consumes the input, suppressing
|
||||
/// the charCallback from being fired.
|
||||
key_consumed: bool = false,
|
||||
|
||||
pub const Options = struct {};
|
||||
|
||||
/// Initialize the surface into the given self pointer. This gives a
|
||||
@ -586,6 +590,13 @@ pub const Surface = struct {
|
||||
defer tracy.end();
|
||||
|
||||
const core_win = window.getUserPointer(CoreSurface) orelse return;
|
||||
|
||||
// If our keyCallback consumed the key input, don't emit a char.
|
||||
if (core_win.rt_surface.key_consumed) {
|
||||
core_win.rt_surface.key_consumed = false;
|
||||
return;
|
||||
}
|
||||
|
||||
core_win.charCallback(codepoint) catch |err| {
|
||||
log.err("error in char callback err={}", .{err});
|
||||
return;
|
||||
@ -601,6 +612,11 @@ pub const Surface = struct {
|
||||
) void {
|
||||
_ = scancode;
|
||||
|
||||
const core_win = window.getUserPointer(CoreSurface) orelse return;
|
||||
|
||||
// Reset our consumption state
|
||||
core_win.rt_surface.key_consumed = false;
|
||||
|
||||
const tracy = trace(@src());
|
||||
defer tracy.end();
|
||||
|
||||
@ -739,8 +755,12 @@ pub const Surface = struct {
|
||||
|
||||
// TODO: we need to do mapped keybindings
|
||||
|
||||
const core_win = window.getUserPointer(CoreSurface) orelse return;
|
||||
core_win.keyCallback(action, key, key, mods) catch |err| {
|
||||
core_win.rt_surface.key_consumed = core_win.keyCallback(
|
||||
action,
|
||||
key,
|
||||
key,
|
||||
mods,
|
||||
) catch |err| {
|
||||
log.err("error in key callback err={}", .{err});
|
||||
return;
|
||||
};
|
||||
|
@ -675,6 +675,13 @@ pub const Surface = struct {
|
||||
cursor_pos: apprt.CursorPos,
|
||||
clipboard: c.GValue,
|
||||
|
||||
/// Key input states. See gtkKeyPressed for detailed descriptions.
|
||||
in_keypress: bool = false,
|
||||
im_context: *c.GtkIMContext,
|
||||
im_composing: bool = false,
|
||||
im_buf: [128]u8 = undefined,
|
||||
im_len: u7 = 0,
|
||||
|
||||
pub fn init(self: *Surface, app: *App, opts: Options) !void {
|
||||
const widget = @as(*c.GtkWidget, @ptrCast(opts.gl_area));
|
||||
c.gtk_gl_area_set_required_version(opts.gl_area, 3, 3);
|
||||
@ -694,15 +701,6 @@ pub const Surface = struct {
|
||||
c.gtk_widget_add_controller(widget, ec_focus);
|
||||
errdefer c.gtk_widget_remove_controller(widget, ec_focus);
|
||||
|
||||
// Tell the key controller that we're interested in getting a full
|
||||
// input method so raw characters/strings are given too.
|
||||
const im_context = c.gtk_im_multicontext_new();
|
||||
errdefer c.g_object_unref(im_context);
|
||||
c.gtk_event_controller_key_set_im_context(
|
||||
@ptrCast(ec_key),
|
||||
im_context,
|
||||
);
|
||||
|
||||
// Create a second key controller so we can receive the raw
|
||||
// key-press events BEFORE the input method gets them.
|
||||
const ec_key_press = c.gtk_event_controller_key_new();
|
||||
@ -729,6 +727,12 @@ pub const Surface = struct {
|
||||
errdefer c.g_object_unref(ec_scroll);
|
||||
c.gtk_widget_add_controller(widget, ec_scroll);
|
||||
|
||||
// The input method context that we use to translate key events into
|
||||
// characters. This doesn't have an event key controller attached because
|
||||
// we call it manually from our own key controller.
|
||||
const im_context = c.gtk_im_multicontext_new();
|
||||
errdefer c.g_object_unref(im_context);
|
||||
|
||||
// The GL area has to be focusable so that it can receive events
|
||||
c.gtk_widget_set_focusable(widget, 1);
|
||||
c.gtk_widget_set_focus_on_click(widget, 1);
|
||||
@ -748,6 +752,7 @@ pub const Surface = struct {
|
||||
.size = .{ .width = 800, .height = 600 },
|
||||
.cursor_pos = .{ .x = 0, .y = 0 },
|
||||
.clipboard = std.mem.zeroes(c.GValue),
|
||||
.im_context = im_context,
|
||||
};
|
||||
errdefer self.* = undefined;
|
||||
|
||||
@ -761,11 +766,14 @@ pub const Surface = struct {
|
||||
_ = c.g_signal_connect_data(ec_key_press, "key-released", c.G_CALLBACK(>kKeyReleased), self, null, G_CONNECT_DEFAULT);
|
||||
_ = c.g_signal_connect_data(ec_focus, "enter", c.G_CALLBACK(>kFocusEnter), self, null, G_CONNECT_DEFAULT);
|
||||
_ = c.g_signal_connect_data(ec_focus, "leave", c.G_CALLBACK(>kFocusLeave), self, null, G_CONNECT_DEFAULT);
|
||||
_ = c.g_signal_connect_data(im_context, "commit", c.G_CALLBACK(>kInputCommit), self, null, G_CONNECT_DEFAULT);
|
||||
_ = c.g_signal_connect_data(gesture_click, "pressed", c.G_CALLBACK(>kMouseDown), self, null, G_CONNECT_DEFAULT);
|
||||
_ = c.g_signal_connect_data(gesture_click, "released", c.G_CALLBACK(>kMouseUp), self, null, G_CONNECT_DEFAULT);
|
||||
_ = c.g_signal_connect_data(ec_motion, "motion", c.G_CALLBACK(>kMouseMotion), self, null, G_CONNECT_DEFAULT);
|
||||
_ = c.g_signal_connect_data(ec_scroll, "scroll", c.G_CALLBACK(>kMouseScroll), self, null, G_CONNECT_DEFAULT);
|
||||
_ = c.g_signal_connect_data(im_context, "preedit-start", c.G_CALLBACK(>kInputPreeditStart), self, null, G_CONNECT_DEFAULT);
|
||||
_ = c.g_signal_connect_data(im_context, "preedit-changed", c.G_CALLBACK(>kInputPreeditChanged), self, null, G_CONNECT_DEFAULT);
|
||||
_ = c.g_signal_connect_data(im_context, "preedit-end", c.G_CALLBACK(>kInputPreeditEnd), self, null, G_CONNECT_DEFAULT);
|
||||
_ = c.g_signal_connect_data(im_context, "commit", c.G_CALLBACK(>kInputCommit), self, null, G_CONNECT_DEFAULT);
|
||||
}
|
||||
|
||||
fn realize(self: *Surface) !void {
|
||||
@ -792,8 +800,6 @@ pub const Surface = struct {
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Surface) void {
|
||||
c.g_value_unset(&self.clipboard);
|
||||
|
||||
// We don't allocate anything if we aren't realized.
|
||||
if (!self.realized) return;
|
||||
|
||||
@ -803,6 +809,10 @@ pub const Surface = struct {
|
||||
// Clean up our core surface so that all the rendering and IO stop.
|
||||
self.core_surface.deinit();
|
||||
self.core_surface = undefined;
|
||||
|
||||
// Free all our GTK stuff
|
||||
c.g_object_unref(self.im_context);
|
||||
c.g_value_unset(&self.clipboard);
|
||||
}
|
||||
|
||||
fn render(self: *Surface) !void {
|
||||
@ -1123,69 +1133,135 @@ pub const Surface = struct {
|
||||
};
|
||||
}
|
||||
|
||||
/// Key press event. This is where we do ALL of our key handling,
|
||||
/// translation to keyboard layouts, dead key handling, etc. Key handling
|
||||
/// is complicated so this comment will explain what's going on.
|
||||
///
|
||||
/// At a high level, we want to do the following:
|
||||
///
|
||||
/// 1. Emit a keyCallback for the key press with the right keys.
|
||||
/// 2. Emit a charCallback if a unicode char was generated from the
|
||||
/// keypresses, but only if keyCallback didn't consume the input.
|
||||
///
|
||||
/// This callback will first set the "in_keypress" flag to true. This
|
||||
/// lets our IM callbacks know that we're in a keypress event so they don't
|
||||
/// emit a charCallback since this function will do it after the keyCallback
|
||||
/// (remember, the order matters!).
|
||||
///
|
||||
/// Next, we run the keypress through the input method context in order
|
||||
/// to determine if we're in a dead key state, completed unicode char, etc.
|
||||
/// This all happens through various callbacks: preedit, commit, etc.
|
||||
/// These inspect "in_keypress" if they have to and set some instance
|
||||
/// state.
|
||||
///
|
||||
/// Finally, we map our keys to input.Keys, emit the keyCallback, then
|
||||
/// emit the charCallback if we have to.
|
||||
///
|
||||
/// Note we ALSO have an IMContext attached directly to the widget
|
||||
/// which can emit preedit and commit callbacks. But, if we're not
|
||||
/// in a keypress, we let those automatically work.
|
||||
fn gtkKeyPressed(
|
||||
_: *c.GtkEventControllerKey,
|
||||
keyval_event: c.guint,
|
||||
ec_key: *c.GtkEventControllerKey,
|
||||
_: c.guint,
|
||||
keycode: c.guint,
|
||||
state: c.GdkModifierType,
|
||||
gtk_mods: c.GdkModifierType,
|
||||
ud: ?*anyopaque,
|
||||
) callconv(.C) c.gboolean {
|
||||
const self = userdataSelf(ud.?);
|
||||
const display = c.gtk_widget_get_display(@ptrCast(self.gl_area)).?;
|
||||
const mods = translateMods(gtk_mods);
|
||||
|
||||
// We want to use only the key that corresponds to the hardware key.
|
||||
// I suspect this logic is actually wrong for customized keyboards,
|
||||
// maybe international keyboards, but I don't have an easy way to
|
||||
// test that that I know of... sorry!
|
||||
var keys: [*c]c.GdkKeymapKey = undefined;
|
||||
var keyvals: [*c]c.guint = undefined;
|
||||
var keys_len: c_int = undefined;
|
||||
const found = c.gdk_display_map_keycode(display, keycode, &keys, &keyvals, &keys_len);
|
||||
defer if (found > 0) {
|
||||
c.g_free(keys);
|
||||
c.g_free(keyvals);
|
||||
};
|
||||
// We mark that we're in a keypress event. We use this in our
|
||||
// IM commit callback to determine if we need to send a char callback
|
||||
// to the core surface or not.
|
||||
self.in_keypress = true;
|
||||
defer self.in_keypress = false;
|
||||
|
||||
// We look for the keyval corresponding to this key pressed with
|
||||
// zero modifiers. We're assuming this always exist but unsure if
|
||||
// that assumption is true.
|
||||
const keyval = keyval: {
|
||||
if (found > 0) {
|
||||
for (keys[0..@intCast(keys_len)], 0..) |key, i| {
|
||||
if (key.group == 0 and key.level == 0)
|
||||
break :keyval keyvals[i];
|
||||
}
|
||||
// We always reset our committed text when ending a keypress so that
|
||||
// future keypresses don't think we have a commit event.
|
||||
defer self.im_len = 0;
|
||||
|
||||
// We want to get the physical unmapped key to process physical keybinds.
|
||||
// (These are keybinds explicitly marked as requesting physical mapping).
|
||||
const physical_key = keycode: for (input.keycodes.entries) |entry| {
|
||||
if (entry.native == keycode) break :keycode entry.key;
|
||||
} else .invalid;
|
||||
|
||||
// Pass the event through the IM controller to handle dead key states.
|
||||
// Filter is true if the event was handled by the IM controller.
|
||||
const event = c.gtk_event_controller_get_current_event(@ptrCast(ec_key));
|
||||
_ = c.gtk_im_context_filter_keypress(self.im_context, event) != 0;
|
||||
|
||||
// If we aren't composing, then we set our preedit to empty no matter what.
|
||||
if (!self.im_composing) {
|
||||
self.core_surface.preeditCallback(null) catch {};
|
||||
}
|
||||
|
||||
// If we're not in a dead key state, we want to translate our text
|
||||
// to some input.Key.
|
||||
const key = if (!self.im_composing) key: {
|
||||
if (self.im_len != 1) break :key physical_key;
|
||||
break :key input.Key.fromASCII(self.im_buf[0]) orelse physical_key;
|
||||
} else .invalid;
|
||||
|
||||
// If both keys are invalid then we won't call the key callback. But
|
||||
// if either one is valid, we want to give it a chance.
|
||||
if (key != .invalid or physical_key != .invalid) {
|
||||
const consumed = self.core_surface.keyCallback(
|
||||
.press,
|
||||
key,
|
||||
physical_key,
|
||||
mods,
|
||||
) catch |err| {
|
||||
log.err("error in key callback err={}", .{err});
|
||||
return 0;
|
||||
};
|
||||
|
||||
// If we consume the key then we want to reset the dead key state.
|
||||
if (consumed) {
|
||||
c.gtk_im_context_reset(self.im_context);
|
||||
self.core_surface.preeditCallback(null) catch {};
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
// If this is a dead key, then we're composing a character and
|
||||
// we end processing here. We don't process keybinds for dead keys.
|
||||
if (self.im_composing) {
|
||||
const text = self.im_buf[0..self.im_len];
|
||||
const view = std.unicode.Utf8View.init(text) catch |err| {
|
||||
log.warn("cannot build utf8 view over input: {}", .{err});
|
||||
return 0;
|
||||
};
|
||||
var it = view.iterator();
|
||||
|
||||
const cp: u21 = it.nextCodepoint() orelse 0;
|
||||
self.core_surface.preeditCallback(cp) catch |err| {
|
||||
log.err("error in preedit callback err={}", .{err});
|
||||
return 0;
|
||||
};
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Next, we want to call the char callback with each codepoint.
|
||||
if (self.im_len > 0) {
|
||||
const text = self.im_buf[0..self.im_len];
|
||||
const view = std.unicode.Utf8View.init(text) catch |err| {
|
||||
log.warn("cannot build utf8 view over input: {}", .{err});
|
||||
return 0;
|
||||
};
|
||||
var it = view.iterator();
|
||||
while (it.nextCodepoint()) |cp| {
|
||||
self.core_surface.charCallback(cp) catch |err| {
|
||||
log.err("error in char callback err={}", .{err});
|
||||
return 0;
|
||||
};
|
||||
}
|
||||
|
||||
log.warn("key-press with unknown key keyval={} keycode={}", .{
|
||||
keyval_event,
|
||||
keycode,
|
||||
});
|
||||
return 0;
|
||||
};
|
||||
return 1;
|
||||
}
|
||||
|
||||
const key = translateKey(keyval);
|
||||
const mods = translateMods(state);
|
||||
log.debug("key-press code={} key={} mods={}", .{ keycode, key, mods });
|
||||
self.core_surface.keyCallback(.press, key, key, mods) catch |err| {
|
||||
log.err("error in key callback err={}", .{err});
|
||||
return 0;
|
||||
};
|
||||
|
||||
// We generally just say we didn't handle it. We control our
|
||||
// GTK environment so for any keys that matter we'll grab them.
|
||||
// One of the reasons we say we didn't handle it is so that the
|
||||
// IME can still work.
|
||||
return switch (keyval) {
|
||||
// If the key is tab, we say we handled it because we don't want
|
||||
// tab to move focus from our surface.
|
||||
c.GDK_KEY_Tab => 1,
|
||||
// We do the same for up, because that steals focus from the surface,
|
||||
// in case we have multiple tabs open.
|
||||
c.GDK_KEY_Up => 1,
|
||||
|
||||
else => 0,
|
||||
};
|
||||
return 0;
|
||||
}
|
||||
|
||||
fn gtkKeyReleased(
|
||||
@ -1200,12 +1276,55 @@ pub const Surface = struct {
|
||||
const key = translateKey(keyval);
|
||||
const mods = translateMods(state);
|
||||
const self = userdataSelf(ud.?);
|
||||
self.core_surface.keyCallback(.release, key, key, mods) catch |err| {
|
||||
const consumed = self.core_surface.keyCallback(.release, key, key, mods) catch |err| {
|
||||
log.err("error in key callback err={}", .{err});
|
||||
return 0;
|
||||
};
|
||||
|
||||
return 0;
|
||||
return if (consumed) 1 else 0;
|
||||
}
|
||||
|
||||
fn gtkInputPreeditStart(
|
||||
_: *c.GtkIMContext,
|
||||
ud: ?*anyopaque,
|
||||
) callconv(.C) void {
|
||||
//log.debug("preedit start", .{});
|
||||
const self = userdataSelf(ud.?);
|
||||
if (!self.in_keypress) return;
|
||||
|
||||
// Mark that we are now composing a string with a dead key state.
|
||||
// We'll record the string in the preedit-changed callback.
|
||||
self.im_composing = true;
|
||||
}
|
||||
|
||||
fn gtkInputPreeditChanged(
|
||||
ctx: *c.GtkIMContext,
|
||||
ud: ?*anyopaque,
|
||||
) callconv(.C) void {
|
||||
const self = userdataSelf(ud.?);
|
||||
if (!self.in_keypress) return;
|
||||
|
||||
// Get our pre-edit string that we'll use to show the user.
|
||||
var buf: [*c]u8 = undefined;
|
||||
_ = c.gtk_im_context_get_preedit_string(ctx, &buf, null, null);
|
||||
defer c.g_free(buf);
|
||||
const str = std.mem.sliceTo(buf, 0);
|
||||
|
||||
// Copy the preedit string into the im_buf. This is safe because
|
||||
// commit will always overwrite this.
|
||||
self.im_len = @intCast(@min(self.im_buf.len, str.len));
|
||||
@memcpy(self.im_buf[0..self.im_len], str);
|
||||
}
|
||||
|
||||
fn gtkInputPreeditEnd(
|
||||
_: *c.GtkIMContext,
|
||||
ud: ?*anyopaque,
|
||||
) callconv(.C) void {
|
||||
//log.debug("preedit end", .{});
|
||||
const self = userdataSelf(ud.?);
|
||||
if (!self.in_keypress) return;
|
||||
self.im_composing = false;
|
||||
self.im_len = 0;
|
||||
}
|
||||
|
||||
fn gtkInputCommit(
|
||||
@ -1213,13 +1332,30 @@ pub const Surface = struct {
|
||||
bytes: [*:0]u8,
|
||||
ud: ?*anyopaque,
|
||||
) callconv(.C) void {
|
||||
const self = userdataSelf(ud.?);
|
||||
const str = std.mem.sliceTo(bytes, 0);
|
||||
|
||||
// If we're in a key event, then we want to buffer the commit so
|
||||
// that we can send the proper keycallback followed by the char
|
||||
// callback.
|
||||
if (self.in_keypress) {
|
||||
if (str.len <= self.im_buf.len) {
|
||||
@memcpy(self.im_buf[0..str.len], str);
|
||||
self.im_len = @intCast(str.len);
|
||||
} else {
|
||||
log.warn("not enough buffer space for input method commit", .{});
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// We're not in a keypress, so this was sent from an on-screen emoji
|
||||
// keyboard or someting like that. Send the characters directly to
|
||||
// the surface.
|
||||
const view = std.unicode.Utf8View.init(str) catch |err| {
|
||||
log.warn("cannot build utf8 view over input: {}", .{err});
|
||||
return;
|
||||
};
|
||||
|
||||
const self = userdataSelf(ud.?);
|
||||
var it = view.iterator();
|
||||
while (it.nextCodepoint()) |cp| {
|
||||
self.core_surface.charCallback(cp) catch |err| {
|
||||
|
@ -1,11 +1,20 @@
|
||||
const std = @import("std");
|
||||
const builtin = @import("builtin");
|
||||
|
||||
pub usingnamespace @import("input/mouse.zig");
|
||||
pub usingnamespace @import("input/key.zig");
|
||||
pub const keycodes = @import("input/keycodes.zig");
|
||||
pub const Binding = @import("input/Binding.zig");
|
||||
pub const SplitDirection = Binding.Action.SplitDirection;
|
||||
pub const SplitFocusDirection = Binding.Action.SplitFocusDirection;
|
||||
|
||||
// Keymap is only available on macOS right now. We could implement it
|
||||
// in theory for XKB too on Linux but we don't need it right now.
|
||||
pub const Keymap = switch (builtin.os.tag) {
|
||||
.macos => @import("input/KeymapDarwin.zig"),
|
||||
else => struct {},
|
||||
};
|
||||
|
||||
test {
|
||||
std.testing.refAllDecls(@This());
|
||||
}
|
||||
|
@ -53,11 +53,11 @@ pub fn parse(input: []const u8) !Binding {
|
||||
}
|
||||
}
|
||||
|
||||
// If the key starts with "unmapped" then this is an unmapped key.
|
||||
const unmapped_prefix = "unmapped:";
|
||||
const key_part = if (std.mem.startsWith(u8, part, unmapped_prefix)) key_part: {
|
||||
result.unmapped = true;
|
||||
break :key_part part[unmapped_prefix.len..];
|
||||
// If the key starts with "physical" then this is an physical key.
|
||||
const physical = "physical:";
|
||||
const key_part = if (std.mem.startsWith(u8, part, physical)) key_part: {
|
||||
result.physical = true;
|
||||
break :key_part part[physical.len..];
|
||||
} else part;
|
||||
|
||||
// Check if its a key
|
||||
@ -286,18 +286,18 @@ pub const Trigger = struct {
|
||||
/// The key modifiers that must be active for this to match.
|
||||
mods: key.Mods = .{},
|
||||
|
||||
/// key is the "unmapped" version. This is the same as mapped for
|
||||
/// key is the "physical" version. This is the same as mapped for
|
||||
/// standard US keyboard layouts. For non-US keyboard layouts, this
|
||||
/// is used to bind to a physical key location rather than a translated
|
||||
/// key.
|
||||
unmapped: bool = false,
|
||||
physical: bool = false,
|
||||
|
||||
/// Returns a hash code that can be used to uniquely identify this trigger.
|
||||
pub fn hash(self: Binding) u64 {
|
||||
var hasher = std.hash.Wyhash.init(0);
|
||||
std.hash.autoHash(&hasher, self.key);
|
||||
std.hash.autoHash(&hasher, self.mods);
|
||||
std.hash.autoHash(&hasher, self.unmapped);
|
||||
std.hash.autoHash(&hasher, self.physical);
|
||||
return hasher.final();
|
||||
}
|
||||
};
|
||||
@ -382,15 +382,15 @@ test "parse: triggers" {
|
||||
.action = .{ .ignore = {} },
|
||||
}, try parse("a+shift=ignore"));
|
||||
|
||||
// unmapped keys
|
||||
// physical keys
|
||||
try testing.expectEqual(Binding{
|
||||
.trigger = .{
|
||||
.mods = .{ .shift = true },
|
||||
.key = .a,
|
||||
.unmapped = true,
|
||||
.physical = true,
|
||||
},
|
||||
.action = .{ .ignore = {} },
|
||||
}, try parse("shift+unmapped:a=ignore"));
|
||||
}, try parse("shift+physical:a=ignore"));
|
||||
|
||||
// invalid key
|
||||
try testing.expectError(Error.InvalidFormat, parse("foo=ignore"));
|
||||
|
237
src/input/KeymapDarwin.zig
Normal file
237
src/input/KeymapDarwin.zig
Normal file
@ -0,0 +1,237 @@
|
||||
// Keymap is responsible for translating keyboard inputs into localized chars.
|
||||
///
|
||||
/// For example, the physical key "S" on a US-layout keyboard might mean "O"
|
||||
/// in Dvorak. On international keyboard layouts, it may require multiple
|
||||
/// keystrokes to produce a single character that is otherwise a single
|
||||
/// keystroke on a US-layout keyboard.
|
||||
///
|
||||
/// This information is critical to know for many reasons. For keybindings,
|
||||
/// if a user configures "ctrl+o" to do something, it should work with the
|
||||
/// physical "ctrl+S" key on a Dvorak keyboard and so on.
|
||||
///
|
||||
/// This is currently only implemented for macOS.
|
||||
const Keymap = @This();
|
||||
|
||||
const std = @import("std");
|
||||
const builtin = @import("builtin");
|
||||
const macos = @import("macos");
|
||||
const codes = @import("keycodes.zig").entries;
|
||||
const Key = @import("key.zig").Key;
|
||||
const Mods = @import("key.zig").Mods;
|
||||
|
||||
/// The current input source that is selected for the keyboard. This can
|
||||
/// and does change whenever the user selects a new keyboard layout. This
|
||||
/// change doesn't happen automatically; the user of this struct has to
|
||||
/// detect it and then call `reload` to update the keymap.
|
||||
source: *TISInputSource,
|
||||
|
||||
/// The keyboard layout for the current input source.
|
||||
///
|
||||
/// This doesn't need to be freed because its owned by the InputSource.
|
||||
unicode_layout: *const UCKeyboardLayout,
|
||||
|
||||
pub const Error = error{
|
||||
GetInputSourceFailed,
|
||||
TranslateFailed,
|
||||
};
|
||||
|
||||
/// The state that has to be passed in with each call to translate.
|
||||
/// The contents of this are meant to mostly be opaque and can change
|
||||
/// for platform-specific reasons.
|
||||
pub const State = struct {
|
||||
dead_key: u32 = 0,
|
||||
};
|
||||
|
||||
/// The result of a translation. The result of a translation can be multiple
|
||||
/// states. For example, if the user types a dead key, the result will be
|
||||
/// "composing" since they're still in the process of composing a full
|
||||
/// character.
|
||||
pub const Translation = struct {
|
||||
/// The translation result. If this is a dead key state, then this will
|
||||
/// be pre-edit text that can be displayed but will ultimately be replaced.
|
||||
text: []const u8,
|
||||
|
||||
/// Whether the text is still composing, i.e. this is a dead key state.
|
||||
composing: bool,
|
||||
};
|
||||
|
||||
pub fn init() !Keymap {
|
||||
var keymap: Keymap = .{ .source = undefined, .unicode_layout = undefined };
|
||||
try keymap.reinit();
|
||||
return keymap;
|
||||
}
|
||||
|
||||
pub fn deinit(self: *const Keymap) void {
|
||||
macos.foundation.CFRelease(self.source);
|
||||
}
|
||||
|
||||
/// Reload the keymap. This must be called if the user changes their
|
||||
/// keyboard layout.
|
||||
pub fn reload(self: *Keymap) !void {
|
||||
macos.foundation.CFRelease(self.source);
|
||||
try self.reinit();
|
||||
}
|
||||
|
||||
/// Reinit reinitializes the keymap. It assumes that all the memory associated
|
||||
/// with the keymap is already freed.
|
||||
fn reinit(self: *Keymap) !void {
|
||||
self.source = TISCopyCurrentKeyboardLayoutInputSource() orelse
|
||||
return Error.GetInputSourceFailed;
|
||||
|
||||
self.unicode_layout = layout: {
|
||||
// This returns a CFDataRef
|
||||
const data_raw = TISGetInputSourceProperty(
|
||||
self.source,
|
||||
kTISPropertyUnicodeKeyLayoutData,
|
||||
) orelse return Error.GetInputSourceFailed;
|
||||
const data: *CFData = @ptrCast(data_raw);
|
||||
|
||||
// The CFDataRef contains a UCKeyboardLayout pointer
|
||||
break :layout @ptrCast(data.getPointer());
|
||||
};
|
||||
}
|
||||
|
||||
/// Translate a single key input into a utf8 sequence.
|
||||
pub fn translate(
|
||||
self: *const Keymap,
|
||||
out: []u8,
|
||||
state: *State,
|
||||
code: u16,
|
||||
mods: Mods,
|
||||
) !Translation {
|
||||
// Get the keycode for the space key, using comptime.
|
||||
const code_space: u16 = comptime space: for (codes) |entry| {
|
||||
if (std.mem.eql(u8, entry.code, "Space"))
|
||||
break :space entry.native;
|
||||
} else @compileError("space code not found");
|
||||
|
||||
// Convert our mods from our format to the Carbon API format
|
||||
const modifier_state: u32 = (MacMods{
|
||||
.alt = if (mods.alt) true else false,
|
||||
.ctrl = if (mods.ctrl) true else false,
|
||||
.meta = if (mods.super) true else false,
|
||||
.shift = if (mods.shift) true else false,
|
||||
}).ucKeyTranslate();
|
||||
|
||||
// We use 4 here because the Chromium source code uses 4 and Chrome
|
||||
// works pretty well. They have a todo to look into longer sequences
|
||||
// but given how mature that software is I think this is fine.
|
||||
//
|
||||
// From Chromium:
|
||||
// Per Apple docs, the buffer length can be up to 255 but is rarely more than 4.
|
||||
// https://developer.apple.com/documentation/coreservices/1390584-uckeytranslate
|
||||
var char: [4]u16 = undefined;
|
||||
var char_count: c_ulong = 0;
|
||||
if (UCKeyTranslate(
|
||||
self.unicode_layout,
|
||||
code,
|
||||
kUCKeyActionDown,
|
||||
modifier_state,
|
||||
LMGetKbdType(),
|
||||
kUCKeyTranslateNoDeadKeysBit,
|
||||
&state.dead_key,
|
||||
char.len,
|
||||
&char_count,
|
||||
&char,
|
||||
) != 0) return Error.TranslateFailed;
|
||||
|
||||
// If we got a dead key, then we translate again with "space"
|
||||
// in order to get the pre-edit text.
|
||||
const composing = if (state.dead_key != 0 and char_count == 0) composing: {
|
||||
// We need to copy our dead key state so that it isn't modified.
|
||||
var dead_key_ignore: u32 = state.dead_key;
|
||||
if (UCKeyTranslate(
|
||||
self.unicode_layout,
|
||||
code_space,
|
||||
kUCKeyActionDown,
|
||||
modifier_state,
|
||||
LMGetKbdType(),
|
||||
kUCKeyTranslateNoDeadKeysMask,
|
||||
&dead_key_ignore,
|
||||
char.len,
|
||||
&char_count,
|
||||
&char,
|
||||
) != 0) return Error.TranslateFailed;
|
||||
break :composing true;
|
||||
} else false;
|
||||
|
||||
// Convert the utf16 to utf8
|
||||
const len = try std.unicode.utf16leToUtf8(out, char[0..char_count]);
|
||||
return .{ .text = out[0..len], .composing = composing };
|
||||
}
|
||||
|
||||
/// Map to the modifiers format used by the UCKeyTranslate function.
|
||||
/// We use a u32 here because our bit arithmetic is all u32 anyways.
|
||||
const MacMods = packed struct(u32) {
|
||||
_padding_start: u16 = 0,
|
||||
caps_lock: bool = false,
|
||||
shift: bool = false,
|
||||
ctrl: bool = false,
|
||||
alt: bool = false,
|
||||
meta: bool = false,
|
||||
num_lock: bool = false,
|
||||
help: bool = false,
|
||||
function: bool = false,
|
||||
_padding_end: u8 = 0,
|
||||
|
||||
/// Translate NSEventModifierFlags into the format used by UCKeyTranslate.
|
||||
fn ucKeyTranslate(self: MacMods) u32 {
|
||||
const int: u32 = @bitCast(self);
|
||||
return (int >> 16) & 0xFF;
|
||||
}
|
||||
|
||||
comptime {
|
||||
// Just to be super sure
|
||||
const v: u32 = @bitCast(MacMods{ .shift = true });
|
||||
std.debug.assert(v == 1 << 17);
|
||||
}
|
||||
};
|
||||
|
||||
// The documentation for all of these types and functions is in the macOS SDK:
|
||||
// Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/Headers/TextInputSources.h
|
||||
extern "c" fn TISCopyCurrentKeyboardLayoutInputSource() ?*TISInputSource;
|
||||
extern "c" fn TISGetInputSourceProperty(*TISInputSource, *CFString) ?*anyopaque;
|
||||
extern "c" fn LMGetKbdLast() u8;
|
||||
extern "c" fn LMGetKbdType() u8;
|
||||
extern "c" fn UCKeyTranslate(*const UCKeyboardLayout, u16, u16, u32, u32, u32, *u32, c_ulong, *c_ulong, [*]u16) i32;
|
||||
extern const kTISPropertyLocalizedName: *CFString;
|
||||
extern const kTISPropertyUnicodeKeyLayoutData: *CFString;
|
||||
const TISInputSource = opaque {};
|
||||
const UCKeyboardLayout = opaque {};
|
||||
const kUCKeyActionDown: u16 = 0;
|
||||
const kUCKeyActionUp: u16 = 1;
|
||||
const kUCKeyActionAutoKey: u16 = 2;
|
||||
const kUCKeyActionDisplay: u16 = 3;
|
||||
const kUCKeyTranslateNoDeadKeysBit: u32 = 0;
|
||||
const kUCKeyTranslateNoDeadKeysMask: u32 = 1 << kUCKeyTranslateNoDeadKeysBit;
|
||||
|
||||
const CFData = macos.foundation.Data;
|
||||
const CFString = macos.foundation.String;
|
||||
|
||||
test {
|
||||
var keymap = try init();
|
||||
defer keymap.deinit();
|
||||
|
||||
// These tests are all commented because they depend on the user-selected
|
||||
// keyboard layout...
|
||||
//
|
||||
// // Single quote ' which is fine on US, but dead on US-International
|
||||
// var buf: [4]u8 = undefined;
|
||||
// var state: State = .{};
|
||||
// {
|
||||
// const result = try keymap.translate(&buf, &state, 0x27, .{});
|
||||
// std.log.warn("map: text={s} dead={}", .{ result.text, result.composing });
|
||||
// }
|
||||
//
|
||||
// // Then type "a" which should combine with the dead key to make á
|
||||
// {
|
||||
// const result = try keymap.translate(&buf, &state, 0x00, .{});
|
||||
// std.log.warn("map: text={s} dead={}", .{ result.text, result.composing });
|
||||
// }
|
||||
//
|
||||
// // Shift+1 = ! on US
|
||||
// {
|
||||
// const result = try keymap.translate(&buf, &state, 0x12, .{ .shift = true });
|
||||
// std.log.warn("map: text={s} dead={}", .{ result.text, result.composing });
|
||||
// }
|
||||
}
|
@ -180,4 +180,140 @@ pub const Key = enum(c_int) {
|
||||
|
||||
// To support more keys (there are obviously more!) add them here
|
||||
// and ensure the mapping is up to date in the Window key handler.
|
||||
|
||||
/// Converts an ASCII character to a key, if possible. This returns
|
||||
/// null if the character is unknown.
|
||||
///
|
||||
/// Note that this can't distinguish between physical keys, i.e. '0'
|
||||
/// may be from the number row or the keypad, but it always maps
|
||||
/// to '.zero'.
|
||||
///
|
||||
/// This is what we want, we awnt people to create keybindings that
|
||||
/// are independent of the physical key.
|
||||
pub fn fromASCII(ch: u8) ?Key {
|
||||
return switch (ch) {
|
||||
'a' => .a,
|
||||
'b' => .b,
|
||||
'c' => .c,
|
||||
'd' => .d,
|
||||
'e' => .e,
|
||||
'f' => .f,
|
||||
'g' => .g,
|
||||
'h' => .h,
|
||||
'i' => .i,
|
||||
'j' => .j,
|
||||
'k' => .k,
|
||||
'l' => .l,
|
||||
'm' => .m,
|
||||
'n' => .n,
|
||||
'o' => .o,
|
||||
'p' => .p,
|
||||
'q' => .q,
|
||||
'r' => .r,
|
||||
's' => .s,
|
||||
't' => .t,
|
||||
'u' => .u,
|
||||
'v' => .v,
|
||||
'w' => .w,
|
||||
'x' => .x,
|
||||
'y' => .y,
|
||||
'z' => .z,
|
||||
'0' => .zero,
|
||||
'1' => .one,
|
||||
'2' => .two,
|
||||
'3' => .three,
|
||||
'4' => .four,
|
||||
'5' => .five,
|
||||
'6' => .six,
|
||||
'7' => .seven,
|
||||
'8' => .eight,
|
||||
'9' => .nine,
|
||||
';' => .semicolon,
|
||||
' ' => .space,
|
||||
'\'' => .apostrophe,
|
||||
',' => .comma,
|
||||
'`' => .grave_accent,
|
||||
'.' => .period,
|
||||
'/' => .slash,
|
||||
'-' => .minus,
|
||||
'=' => .equal,
|
||||
'[' => .left_bracket,
|
||||
']' => .right_bracket,
|
||||
'\\' => .backslash,
|
||||
else => null,
|
||||
};
|
||||
}
|
||||
|
||||
/// True if this key represents a printable character.
|
||||
pub fn printable(self: Key) bool {
|
||||
return switch (self) {
|
||||
.a,
|
||||
.b,
|
||||
.c,
|
||||
.d,
|
||||
.e,
|
||||
.f,
|
||||
.g,
|
||||
.h,
|
||||
.i,
|
||||
.j,
|
||||
.k,
|
||||
.l,
|
||||
.m,
|
||||
.n,
|
||||
.o,
|
||||
.p,
|
||||
.q,
|
||||
.r,
|
||||
.s,
|
||||
.t,
|
||||
.u,
|
||||
.v,
|
||||
.w,
|
||||
.x,
|
||||
.y,
|
||||
.z,
|
||||
.zero,
|
||||
.one,
|
||||
.two,
|
||||
.three,
|
||||
.four,
|
||||
.five,
|
||||
.six,
|
||||
.seven,
|
||||
.eight,
|
||||
.nine,
|
||||
.semicolon,
|
||||
.space,
|
||||
.apostrophe,
|
||||
.comma,
|
||||
.grave_accent,
|
||||
.period,
|
||||
.slash,
|
||||
.minus,
|
||||
.equal,
|
||||
.left_bracket,
|
||||
.right_bracket,
|
||||
.backslash,
|
||||
.kp_0,
|
||||
.kp_1,
|
||||
.kp_2,
|
||||
.kp_3,
|
||||
.kp_4,
|
||||
.kp_5,
|
||||
.kp_6,
|
||||
.kp_7,
|
||||
.kp_8,
|
||||
.kp_9,
|
||||
.kp_decimal,
|
||||
.kp_divide,
|
||||
.kp_multiply,
|
||||
.kp_subtract,
|
||||
.kp_add,
|
||||
.kp_equal,
|
||||
=> true,
|
||||
|
||||
else => false,
|
||||
};
|
||||
}
|
||||
};
|
||||
|
668
src/input/keycodes.zig
Normal file
668
src/input/keycodes.zig
Normal file
@ -0,0 +1,668 @@
|
||||
// Based on the Chromium source. The Chromium source code is governed by a
|
||||
// BSD-style license that can be found in the LICENSE file.
|
||||
// https://source.chromium.org/chromium/chromium/src/+/main:ui/events/keycodes/dom/dom_code_data.inc
|
||||
|
||||
const std = @import("std");
|
||||
const builtin = @import("builtin");
|
||||
const Key = @import("key.zig").Key;
|
||||
|
||||
/// The full list of entries for the current platform.
|
||||
pub const entries: []const Entry = entries: {
|
||||
const native_idx = switch (builtin.os.tag) {
|
||||
.macos => 4, // mac
|
||||
.windows => 3, // win
|
||||
.linux => 2, // xkb
|
||||
else => @compileError("unsupported platform"),
|
||||
};
|
||||
|
||||
var result: [raw_entries.len]Entry = undefined;
|
||||
for (raw_entries, 0..) |raw, i| {
|
||||
@setEvalBranchQuota(10000);
|
||||
result[i] = .{
|
||||
.key = code_to_key.get(raw[5]) orelse .invalid,
|
||||
.usb = raw[0],
|
||||
.code = raw[5],
|
||||
.native = raw[native_idx],
|
||||
};
|
||||
}
|
||||
break :entries &result;
|
||||
};
|
||||
|
||||
/// Entry contains the USB code, native keycode, and W3C dom code for
|
||||
/// the current platform.
|
||||
pub const Entry = struct {
|
||||
key: Key, // input key enum
|
||||
usb: u32, // USB HID usage code
|
||||
native: u32, // Native keycode
|
||||
code: []const u8, // W3C DOM code, static memory
|
||||
};
|
||||
|
||||
/// A map from code to key. This isn't meant to be used at runtime
|
||||
/// (though it could), so it isn't exported. It it used to build the
|
||||
/// key value for Entry.
|
||||
const code_to_key = code_to_key: {
|
||||
@setEvalBranchQuota(5000);
|
||||
break :code_to_key std.ComptimeStringMap(Key, .{
|
||||
.{ "KeyA", .a },
|
||||
.{ "KeyB", .b },
|
||||
.{ "KeyC", .c },
|
||||
.{ "KeyD", .d },
|
||||
.{ "KeyE", .e },
|
||||
.{ "KeyF", .f },
|
||||
.{ "KeyG", .g },
|
||||
.{ "KeyH", .h },
|
||||
.{ "KeyI", .i },
|
||||
.{ "KeyJ", .j },
|
||||
.{ "KeyK", .k },
|
||||
.{ "KeyL", .l },
|
||||
.{ "KeyM", .m },
|
||||
.{ "KeyN", .n },
|
||||
.{ "KeyO", .o },
|
||||
.{ "KeyP", .p },
|
||||
.{ "KeyQ", .q },
|
||||
.{ "KeyR", .r },
|
||||
.{ "KeyS", .s },
|
||||
.{ "KeyT", .t },
|
||||
.{ "KeyU", .u },
|
||||
.{ "KeyV", .v },
|
||||
.{ "KeyW", .w },
|
||||
.{ "KeyX", .x },
|
||||
.{ "KeyY", .y },
|
||||
.{ "KeyZ", .z },
|
||||
.{ "Digit1", .one },
|
||||
.{ "Digit2", .two },
|
||||
.{ "Digit3", .three },
|
||||
.{ "Digit4", .four },
|
||||
.{ "Digit5", .five },
|
||||
.{ "Digit6", .six },
|
||||
.{ "Digit7", .seven },
|
||||
.{ "Digit8", .eight },
|
||||
.{ "Digit9", .nine },
|
||||
.{ "Digit0", .zero },
|
||||
.{ "Enter", .enter },
|
||||
.{ "Escape", .escape },
|
||||
.{ "Backspace", .backspace },
|
||||
.{ "Tab", .tab },
|
||||
.{ "Space", .space },
|
||||
.{ "Minus", .minus },
|
||||
.{ "Equal", .equal },
|
||||
.{ "BracketLeft", .left_bracket },
|
||||
.{ "BracketRight", .right_bracket },
|
||||
.{ "Backslash", .backslash },
|
||||
.{ "Semicolon", .semicolon },
|
||||
.{ "Quote", .apostrophe },
|
||||
.{ "Backquote", .grave_accent },
|
||||
.{ "Comma", .comma },
|
||||
.{ "Period", .period },
|
||||
.{ "Slash", .slash },
|
||||
.{ "CapsLock", .caps_lock },
|
||||
.{ "F1", .f1 },
|
||||
.{ "F2", .f2 },
|
||||
.{ "F3", .f3 },
|
||||
.{ "F4", .f4 },
|
||||
.{ "F5", .f5 },
|
||||
.{ "F6", .f6 },
|
||||
.{ "F7", .f7 },
|
||||
.{ "F8", .f8 },
|
||||
.{ "F9", .f9 },
|
||||
.{ "F10", .f10 },
|
||||
.{ "F11", .f11 },
|
||||
.{ "F12", .f12 },
|
||||
.{ "F13", .f13 },
|
||||
.{ "F14", .f14 },
|
||||
.{ "F15", .f15 },
|
||||
.{ "F16", .f16 },
|
||||
.{ "F17", .f17 },
|
||||
.{ "F18", .f18 },
|
||||
.{ "F19", .f19 },
|
||||
.{ "F20", .f20 },
|
||||
.{ "F21", .f21 },
|
||||
.{ "F22", .f22 },
|
||||
.{ "F23", .f23 },
|
||||
.{ "F24", .f24 },
|
||||
.{ "PrintScreen", .print_screen },
|
||||
.{ "ScrollLock", .scroll_lock },
|
||||
.{ "Pause", .pause },
|
||||
.{ "Insert", .insert },
|
||||
.{ "Home", .home },
|
||||
.{ "PageUp", .page_up },
|
||||
.{ "Delete", .delete },
|
||||
.{ "End", .end },
|
||||
.{ "PageDown", .page_down },
|
||||
.{ "ArrowRight", .right },
|
||||
.{ "ArrowLeft", .left },
|
||||
.{ "ArrowDown", .down },
|
||||
.{ "ArrowUp", .up },
|
||||
.{ "NumLock", .num_lock },
|
||||
.{ "NumpadDivide", .kp_divide },
|
||||
.{ "NumpadMultiply", .kp_multiply },
|
||||
.{ "NumpadSubtract", .kp_subtract },
|
||||
.{ "NumpadAdd", .kp_add },
|
||||
.{ "NumpadEnter", .kp_enter },
|
||||
.{ "Numpad1", .kp_1 },
|
||||
.{ "Numpad2", .kp_2 },
|
||||
.{ "Numpad3", .kp_3 },
|
||||
.{ "Numpad4", .kp_4 },
|
||||
.{ "Numpad5", .kp_5 },
|
||||
.{ "Numpad6", .kp_6 },
|
||||
.{ "Numpad7", .kp_7 },
|
||||
.{ "Numpad8", .kp_8 },
|
||||
.{ "Numpad9", .kp_9 },
|
||||
.{ "Numpad0", .kp_0 },
|
||||
.{ "NumpadDecimal", .kp_decimal },
|
||||
.{ "NumpadEqual", .kp_equal },
|
||||
.{ "ControlLeft", .left_control },
|
||||
.{ "ShiftLeft", .left_shift },
|
||||
.{ "AltLeft", .left_alt },
|
||||
.{ "MetaLeft", .left_super },
|
||||
.{ "ControlRight", .right_control },
|
||||
.{ "ShiftRight", .right_shift },
|
||||
.{ "AltRight", .right_alt },
|
||||
.{ "MetaRight", .right_super },
|
||||
});
|
||||
};
|
||||
|
||||
/// The codes for the table from the Chromium data set. These are ALL the
|
||||
/// codes, not just the ones that are supported by the current platform.
|
||||
/// These are `pub` but you shouldn't use this because it uses way more
|
||||
/// memory than is necessary.
|
||||
///
|
||||
/// The format is: usb, evdev, xkb, win, mac, code
|
||||
pub const RawEntry = struct { u32, u32, u32, u32, u32, []const u8 };
|
||||
|
||||
/// All of the full entries. This is marked pub but it should NOT be referenced
|
||||
/// directly because it contains too much data for normal usage. Use `entries`
|
||||
/// instead which contains just the relevant data for the target platform.
|
||||
pub const raw_entries: []const RawEntry = &.{
|
||||
// USB evdev XKB Win Mac Code
|
||||
.{ 0x000000, 0x0000, 0x0000, 0x0000, 0xffff, "" },
|
||||
|
||||
// =========================================
|
||||
// Non-USB codes
|
||||
// =========================================
|
||||
|
||||
// USB evdev XKB Win Mac Code
|
||||
.{ 0x000010, 0x0000, 0x0000, 0x0000, 0xffff, "Hyper" },
|
||||
.{ 0x000011, 0x0000, 0x0000, 0x0000, 0xffff, "Super" },
|
||||
.{ 0x000012, 0x0000, 0x0000, 0x0000, 0xffff, "Fn" },
|
||||
.{ 0x000013, 0x0000, 0x0000, 0x0000, 0xffff, "FnLock" },
|
||||
.{ 0x000014, 0x0000, 0x0000, 0x0000, 0xffff, "Suspend" },
|
||||
.{ 0x000015, 0x0000, 0x0000, 0x0000, 0xffff, "Resume" },
|
||||
.{ 0x000016, 0x0000, 0x0000, 0x0000, 0xffff, "Turbo" },
|
||||
|
||||
// =========================================
|
||||
// USB Usage Page 0x01: Generic Desktop Page
|
||||
// =========================================
|
||||
|
||||
// Sleep could be encoded as USB#0c0032, but there's no corresponding WakeUp
|
||||
// in the 0x0c USB page.
|
||||
// USB evdev XKB Win Mac
|
||||
.{ 0x010082, 0x008e, 0x0096, 0xe05f, 0xffff, "Sleep" },
|
||||
.{ 0x010083, 0x008f, 0x0097, 0xe063, 0xffff, "WakeUp" },
|
||||
.{ 0x0100a9, 0x00f8, 0x0100, 0x0000, 0xffff, "" },
|
||||
.{ 0x0100b5, 0x00e3, 0x00eb, 0x0000, 0xffff, "DisplayToggleIntExt" },
|
||||
|
||||
// =========================================
|
||||
// USB Usage Page 0x07: Keyboard/Keypad Page
|
||||
// =========================================
|
||||
|
||||
// TODO(garykac):
|
||||
// XKB#005c ISO Level3 Shift (AltGr)
|
||||
// XKB#005e <>||
|
||||
// XKB#006d Linefeed
|
||||
// XKB#008a SunProps cf. USB#0700a3 CrSel/Props
|
||||
// XKB#008e SunOpen
|
||||
// Mac#003f kVK_Function
|
||||
// Mac#000a kVK_ISO_Section (ISO keyboards only)
|
||||
// Mac#0066 kVK_JIS_Eisu (USB#07008a Henkan?)
|
||||
|
||||
// USB evdev XKB Win Mac
|
||||
.{ 0x070000, 0x0000, 0x0000, 0x0000, 0xffff, "" },
|
||||
.{ 0x070001, 0x0000, 0x0000, 0x00ff, 0xffff, "" },
|
||||
.{ 0x070002, 0x0000, 0x0000, 0x00fc, 0xffff, "" },
|
||||
.{ 0x070003, 0x0000, 0x0000, 0x0000, 0xffff, "" },
|
||||
.{ 0x070004, 0x001e, 0x0026, 0x001e, 0x0000, "KeyA" },
|
||||
.{ 0x070005, 0x0030, 0x0038, 0x0030, 0x000b, "KeyB" },
|
||||
.{ 0x070006, 0x002e, 0x0036, 0x002e, 0x0008, "KeyC" },
|
||||
.{ 0x070007, 0x0020, 0x0028, 0x0020, 0x0002, "KeyD" },
|
||||
|
||||
.{ 0x070008, 0x0012, 0x001a, 0x0012, 0x000e, "KeyE" },
|
||||
.{ 0x070009, 0x0021, 0x0029, 0x0021, 0x0003, "KeyF" },
|
||||
.{ 0x07000a, 0x0022, 0x002a, 0x0022, 0x0005, "KeyG" },
|
||||
.{ 0x07000b, 0x0023, 0x002b, 0x0023, 0x0004, "KeyH" },
|
||||
.{ 0x07000c, 0x0017, 0x001f, 0x0017, 0x0022, "KeyI" },
|
||||
.{ 0x07000d, 0x0024, 0x002c, 0x0024, 0x0026, "KeyJ" },
|
||||
.{ 0x07000e, 0x0025, 0x002d, 0x0025, 0x0028, "KeyK" },
|
||||
.{ 0x07000f, 0x0026, 0x002e, 0x0026, 0x0025, "KeyL" },
|
||||
|
||||
.{ 0x070010, 0x0032, 0x003a, 0x0032, 0x002e, "KeyM" },
|
||||
.{ 0x070011, 0x0031, 0x0039, 0x0031, 0x002d, "KeyN" },
|
||||
.{ 0x070012, 0x0018, 0x0020, 0x0018, 0x001f, "KeyO" },
|
||||
.{ 0x070013, 0x0019, 0x0021, 0x0019, 0x0023, "KeyP" },
|
||||
.{ 0x070014, 0x0010, 0x0018, 0x0010, 0x000c, "KeyQ" },
|
||||
.{ 0x070015, 0x0013, 0x001b, 0x0013, 0x000f, "KeyR" },
|
||||
.{ 0x070016, 0x001f, 0x0027, 0x001f, 0x0001, "KeyS" },
|
||||
.{ 0x070017, 0x0014, 0x001c, 0x0014, 0x0011, "KeyT" },
|
||||
|
||||
.{ 0x070018, 0x0016, 0x001e, 0x0016, 0x0020, "KeyU" },
|
||||
.{ 0x070019, 0x002f, 0x0037, 0x002f, 0x0009, "KeyV" },
|
||||
.{ 0x07001a, 0x0011, 0x0019, 0x0011, 0x000d, "KeyW" },
|
||||
.{ 0x07001b, 0x002d, 0x0035, 0x002d, 0x0007, "KeyX" },
|
||||
.{ 0x07001c, 0x0015, 0x001d, 0x0015, 0x0010, "KeyY" },
|
||||
.{ 0x07001d, 0x002c, 0x0034, 0x002c, 0x0006, "KeyZ" },
|
||||
.{ 0x07001e, 0x0002, 0x000a, 0x0002, 0x0012, "Digit1" },
|
||||
.{ 0x07001f, 0x0003, 0x000b, 0x0003, 0x0013, "Digit2" },
|
||||
|
||||
.{ 0x070020, 0x0004, 0x000c, 0x0004, 0x0014, "Digit3" },
|
||||
.{ 0x070021, 0x0005, 0x000d, 0x0005, 0x0015, "Digit4" },
|
||||
.{ 0x070022, 0x0006, 0x000e, 0x0006, 0x0017, "Digit5" },
|
||||
.{ 0x070023, 0x0007, 0x000f, 0x0007, 0x0016, "Digit6" },
|
||||
.{ 0x070024, 0x0008, 0x0010, 0x0008, 0x001a, "Digit7" },
|
||||
.{ 0x070025, 0x0009, 0x0011, 0x0009, 0x001c, "Digit8" },
|
||||
.{ 0x070026, 0x000a, 0x0012, 0x000a, 0x0019, "Digit9" },
|
||||
.{ 0x070027, 0x000b, 0x0013, 0x000b, 0x001d, "Digit0" },
|
||||
|
||||
.{ 0x070028, 0x001c, 0x0024, 0x001c, 0x0024, "Enter" },
|
||||
.{ 0x070029, 0x0001, 0x0009, 0x0001, 0x0035, "Escape" },
|
||||
.{ 0x07002a, 0x000e, 0x0016, 0x000e, 0x0033, "Backspace" },
|
||||
.{ 0x07002b, 0x000f, 0x0017, 0x000f, 0x0030, "Tab" },
|
||||
.{ 0x07002c, 0x0039, 0x0041, 0x0039, 0x0031, "Space" },
|
||||
.{ 0x07002d, 0x000c, 0x0014, 0x000c, 0x001b, "Minus" },
|
||||
.{ 0x07002e, 0x000d, 0x0015, 0x000d, 0x0018, "Equal" },
|
||||
.{ 0x07002f, 0x001a, 0x0022, 0x001a, 0x0021, "BracketLeft" },
|
||||
|
||||
.{ 0x070030, 0x001b, 0x0023, 0x001b, 0x001e, "BracketRight" },
|
||||
.{ 0x070031, 0x002b, 0x0033, 0x002b, 0x002a, "Backslash" },
|
||||
// USB#070032 never appears on keyboards that have USB#070031.
|
||||
// Platforms use the same scancode as for the two keys.
|
||||
// Hence this code can only be generated synthetically
|
||||
// (e.g. in a DOM Level 3 KeyboardEvent).
|
||||
// The keycap varies on international keyboards:
|
||||
// Dan: '* Dutch: <> Ger: #' UK: #~
|
||||
// TODO(garykac): Verify Mac intl keyboard.
|
||||
//.{ 0x070032, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
.{ 0x070033, 0x0027, 0x002f, 0x0027, 0x0029, "Semicolon" },
|
||||
.{ 0x070034, 0x0028, 0x0030, 0x0028, 0x0027, "Quote" },
|
||||
.{ 0x070035, 0x0029, 0x0031, 0x0029, 0x0032, "Backquote" },
|
||||
.{ 0x070036, 0x0033, 0x003b, 0x0033, 0x002b, "Comma" },
|
||||
.{ 0x070037, 0x0034, 0x003c, 0x0034, 0x002f, "Period" },
|
||||
|
||||
.{ 0x070038, 0x0035, 0x003d, 0x0035, 0x002c, "Slash" },
|
||||
// TODO(garykac): CapsLock requires special handling for each platform.
|
||||
.{ 0x070039, 0x003a, 0x0042, 0x003a, 0x0039, "CapsLock" },
|
||||
.{ 0x07003a, 0x003b, 0x0043, 0x003b, 0x007a, "F1" },
|
||||
.{ 0x07003b, 0x003c, 0x0044, 0x003c, 0x0078, "F2" },
|
||||
.{ 0x07003c, 0x003d, 0x0045, 0x003d, 0x0063, "F3" },
|
||||
.{ 0x07003d, 0x003e, 0x0046, 0x003e, 0x0076, "F4" },
|
||||
.{ 0x07003e, 0x003f, 0x0047, 0x003f, 0x0060, "F5" },
|
||||
.{ 0x07003f, 0x0040, 0x0048, 0x0040, 0x0061, "F6" },
|
||||
|
||||
.{ 0x070040, 0x0041, 0x0049, 0x0041, 0x0062, "F7" },
|
||||
.{ 0x070041, 0x0042, 0x004a, 0x0042, 0x0064, "F8" },
|
||||
.{ 0x070042, 0x0043, 0x004b, 0x0043, 0x0065, "F9" },
|
||||
.{ 0x070043, 0x0044, 0x004c, 0x0044, 0x006d, "F10" },
|
||||
.{ 0x070044, 0x0057, 0x005f, 0x0057, 0x0067, "F11" },
|
||||
.{ 0x070045, 0x0058, 0x0060, 0x0058, 0x006f, "F12" },
|
||||
// PrintScreen is effectively F13 on Mac OS X.
|
||||
.{ 0x070046, 0x0063, 0x006b, 0xe037, 0xffff, "PrintScreen" },
|
||||
.{ 0x070047, 0x0046, 0x004e, 0x0046, 0xffff, "ScrollLock" },
|
||||
|
||||
.{ 0x070048, 0x0077, 0x007f, 0x0045, 0xffff, "Pause" },
|
||||
// USB#0x070049 Insert, labeled "Help/Insert" on Mac -- see note M1 at top.
|
||||
.{ 0x070049, 0x006e, 0x0076, 0xe052, 0x0072, "Insert" },
|
||||
.{ 0x07004a, 0x0066, 0x006e, 0xe047, 0x0073, "Home" },
|
||||
.{ 0x07004b, 0x0068, 0x0070, 0xe049, 0x0074, "PageUp" },
|
||||
// Delete (Forward Delete) named DEL because DELETE conflicts with <windows.h>
|
||||
.{ 0x07004c, 0x006f, 0x0077, 0xe053, 0x0075, "Delete" },
|
||||
.{ 0x07004d, 0x006b, 0x0073, 0xe04f, 0x0077, "End" },
|
||||
.{ 0x07004e, 0x006d, 0x0075, 0xe051, 0x0079, "PageDown" },
|
||||
.{ 0x07004f, 0x006a, 0x0072, 0xe04d, 0x007c, "ArrowRight" },
|
||||
|
||||
.{ 0x070050, 0x0069, 0x0071, 0xe04b, 0x007b, "ArrowLeft" },
|
||||
.{ 0x070051, 0x006c, 0x0074, 0xe050, 0x007d, "ArrowDown" },
|
||||
.{ 0x070052, 0x0067, 0x006f, 0xe048, 0x007e, "ArrowUp" },
|
||||
.{ 0x070053, 0x0045, 0x004d, 0xe045, 0x0047, "NumLock" },
|
||||
.{ 0x070054, 0x0062, 0x006a, 0xe035, 0x004b, "NumpadDivide" },
|
||||
.{ 0x070055, 0x0037, 0x003f, 0x0037, 0x0043, "NumpadMultiply" },
|
||||
.{ 0x070056, 0x004a, 0x0052, 0x004a, 0x004e, "NumpadSubtract" },
|
||||
.{ 0x070057, 0x004e, 0x0056, 0x004e, 0x0045, "NumpadAdd" },
|
||||
|
||||
.{ 0x070058, 0x0060, 0x0068, 0xe01c, 0x004c, "NumpadEnter" },
|
||||
.{ 0x070059, 0x004f, 0x0057, 0x004f, 0x0053, "Numpad1" },
|
||||
.{ 0x07005a, 0x0050, 0x0058, 0x0050, 0x0054, "Numpad2" },
|
||||
.{ 0x07005b, 0x0051, 0x0059, 0x0051, 0x0055, "Numpad3" },
|
||||
.{ 0x07005c, 0x004b, 0x0053, 0x004b, 0x0056, "Numpad4" },
|
||||
.{ 0x07005d, 0x004c, 0x0054, 0x004c, 0x0057, "Numpad5" },
|
||||
.{ 0x07005e, 0x004d, 0x0055, 0x004d, 0x0058, "Numpad6" },
|
||||
.{ 0x07005f, 0x0047, 0x004f, 0x0047, 0x0059, "Numpad7" },
|
||||
|
||||
.{ 0x070060, 0x0048, 0x0050, 0x0048, 0x005b, "Numpad8" },
|
||||
.{ 0x070061, 0x0049, 0x0051, 0x0049, 0x005c, "Numpad9" },
|
||||
.{ 0x070062, 0x0052, 0x005a, 0x0052, 0x0052, "Numpad0" },
|
||||
.{ 0x070063, 0x0053, 0x005b, 0x0053, 0x0041, "NumpadDecimal" },
|
||||
// USB#070064 is not present on US keyboard.
|
||||
// This key is typically located near LeftShift key.
|
||||
// The keycap varies on international keyboards:
|
||||
// Dan: <> Dutch: ][ Ger: <> UK: \|
|
||||
.{ 0x070064, 0x0056, 0x005e, 0x0056, 0x000a, "IntlBackslash" },
|
||||
// USB#0x070065 Application Menu (next to RWin key) -- see note L2 at top.
|
||||
.{ 0x070065, 0x007f, 0x0087, 0xe05d, 0x006e, "ContextMenu" },
|
||||
.{ 0x070066, 0x0074, 0x007c, 0xe05e, 0xffff, "Power" },
|
||||
.{ 0x070067, 0x0075, 0x007d, 0x0059, 0x0051, "NumpadEqual" },
|
||||
|
||||
.{ 0x070068, 0x00b7, 0x00bf, 0x0064, 0x0069, "F13" },
|
||||
.{ 0x070069, 0x00b8, 0x00c0, 0x0065, 0x006b, "F14" },
|
||||
.{ 0x07006a, 0x00b9, 0x00c1, 0x0066, 0x0071, "F15" },
|
||||
.{ 0x07006b, 0x00ba, 0x00c2, 0x0067, 0x006a, "F16" },
|
||||
.{ 0x07006c, 0x00bb, 0x00c3, 0x0068, 0x0040, "F17" },
|
||||
.{ 0x07006d, 0x00bc, 0x00c4, 0x0069, 0x004f, "F18" },
|
||||
.{ 0x07006e, 0x00bd, 0x00c5, 0x006a, 0x0050, "F19" },
|
||||
.{ 0x07006f, 0x00be, 0x00c6, 0x006b, 0x005a, "F20" },
|
||||
|
||||
.{ 0x070070, 0x00bf, 0x00c7, 0x006c, 0xffff, "F21" },
|
||||
.{ 0x070071, 0x00c0, 0x00c8, 0x006d, 0xffff, "F22" },
|
||||
.{ 0x070072, 0x00c1, 0x00c9, 0x006e, 0xffff, "F23" },
|
||||
// USB#0x070073 -- see note W1 at top.
|
||||
.{ 0x070073, 0x00c2, 0x00ca, 0x0076, 0xffff, "F24" },
|
||||
.{ 0x070074, 0x0086, 0x008e, 0x0000, 0xffff, "Open" },
|
||||
// USB#0x070075 Help -- see note M1 at top.
|
||||
.{ 0x070075, 0x008a, 0x0092, 0xe03b, 0xffff, "Help" },
|
||||
// USB#0x070076 Keyboard Menu -- see note L2 at top.
|
||||
//.{ 0x070076, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
.{ 0x070077, 0x0084, 0x008c, 0x0000, 0xffff, "Select" },
|
||||
|
||||
//.{ 0x070078, 0x0080, 0x0088, 0x0000, 0xffff, ""},
|
||||
.{ 0x070079, 0x0081, 0x0089, 0x0000, 0xffff, "Again" },
|
||||
.{ 0x07007a, 0x0083, 0x008b, 0xe008, 0xffff, "Undo" },
|
||||
.{ 0x07007b, 0x0089, 0x0091, 0xe017, 0xffff, "Cut" },
|
||||
.{ 0x07007c, 0x0085, 0x008d, 0xe018, 0xffff, "Copy" },
|
||||
.{ 0x07007d, 0x0087, 0x008f, 0xe00a, 0xffff, "Paste" },
|
||||
.{ 0x07007e, 0x0088, 0x0090, 0x0000, 0xffff, "Find" },
|
||||
.{ 0x07007f, 0x0071, 0x0079, 0xe020, 0x004a, "AudioVolumeMute" },
|
||||
|
||||
.{ 0x070080, 0x0073, 0x007b, 0xe030, 0x0048, "AudioVolumeUp" },
|
||||
.{ 0x070081, 0x0072, 0x007a, 0xe02e, 0x0049, "AudioVolumeDown" },
|
||||
//.{ 0x070082, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x070083, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x070084, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
.{ 0x070085, 0x0079, 0x0081, 0x007e, 0x005f, "NumpadComma" },
|
||||
|
||||
// International1
|
||||
// USB#070086 is used on AS/400 keyboards. Standard Keypad_= is USB#070067.
|
||||
//.{ 0x070086, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
// USB#070087 is used for Brazilian /? and Japanese _ 'ro'.
|
||||
.{ 0x070087, 0x0059, 0x0061, 0x0073, 0x005e, "IntlRo" },
|
||||
// International2
|
||||
// USB#070088 is used as Japanese Hiragana/Katakana key.
|
||||
.{ 0x070088, 0x005d, 0x0065, 0x0070, 0xffff, "KanaMode" },
|
||||
// International3
|
||||
// USB#070089 is used as Japanese Yen key.
|
||||
.{ 0x070089, 0x007c, 0x0084, 0x007d, 0x005d, "IntlYen" },
|
||||
// International4
|
||||
// USB#07008a is used as Japanese Henkan (Convert) key.
|
||||
.{ 0x07008a, 0x005c, 0x0064, 0x0079, 0xffff, "Convert" },
|
||||
// International5
|
||||
// USB#07008b is used as Japanese Muhenkan (No-convert) key.
|
||||
.{ 0x07008b, 0x005e, 0x0066, 0x007b, 0xffff, "NonConvert" },
|
||||
//.{ 0x07008c, 0x005f, 0x0067, 0x005c, 0xffff, ""},
|
||||
//.{ 0x07008d, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x07008e, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x07008f, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
|
||||
// LANG1
|
||||
// USB#070090 is used as Korean Hangul/English toggle key, and as the Kana key
|
||||
// on the Apple Japanese keyboard.
|
||||
.{ 0x070090, 0x007a, 0x0082, 0x0072, 0x0068, "Lang1" },
|
||||
// LANG2
|
||||
// USB#070091 is used as Korean Hanja conversion key, and as the Eisu key on
|
||||
// the Apple Japanese keyboard.
|
||||
.{ 0x070091, 0x007b, 0x0083, 0x0071, 0x0066, "Lang2" },
|
||||
// LANG3
|
||||
// USB#070092 is used as Japanese Katakana key.
|
||||
.{ 0x070092, 0x005a, 0x0062, 0x0078, 0xffff, "Lang3" },
|
||||
// LANG4
|
||||
// USB#070093 is used as Japanese Hiragana key.
|
||||
.{ 0x070093, 0x005b, 0x0063, 0x0077, 0xffff, "Lang4" },
|
||||
// LANG5
|
||||
// USB#070094 is used as Japanese Zenkaku/Hankaku (Fullwidth/halfwidth) key.
|
||||
// Not mapped on Windows -- see note W1 at top.
|
||||
.{ 0x070094, 0x0055, 0x005d, 0x0000, 0xffff, "Lang5" },
|
||||
//.{ 0x070095, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x070096, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x070097, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x070098, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
|
||||
//.{ 0x070099, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x07009a, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
.{ 0x07009b, 0x0000, 0x0000, 0x0000, 0xffff, "Abort" },
|
||||
// USB#0x07009c Keyboard Clear -- see note L1 at top.
|
||||
//.{ 0x07009c, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x07009d, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x07009e, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x07009f, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
|
||||
//.{ 0x0700a0, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700a1, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700a2, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
// USB#0x0700a3 Props -- see note L2 at top.
|
||||
.{ 0x0700a3, 0x0000, 0x0000, 0x0000, 0xffff, "Props" },
|
||||
//.{ 0x0700a4, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
|
||||
//.{ 0x0700b0, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700b1, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700b2, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700b3, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700b4, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700b5, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
.{ 0x0700b6, 0x00b3, 0x00bb, 0x0000, 0xffff, "NumpadParenLeft" },
|
||||
.{ 0x0700b7, 0x00b4, 0x00bc, 0x0000, 0xffff, "NumpadParenRight" },
|
||||
|
||||
//.{ 0x0700b8, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700b9, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700ba, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
.{ 0x0700bb, 0x0000, 0x0000, 0x0000, 0xffff, "NumpadBackspace" },
|
||||
//.{ 0x0700bc, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700bd, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700be, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700bf, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
|
||||
//.{ 0x0700c0, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700c1, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700c2, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700c3, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700c4, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700c5, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700c6, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700c7, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
|
||||
//.{ 0x0700c8, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700c9, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700ca, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
// NUMPAD_DOUBLE_VERTICAL_BAR), // Keypad_||
|
||||
//.{ 0x0700cb, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700cc, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700cd, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700ce, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700cf, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
|
||||
.{ 0x0700d0, 0x0000, 0x0000, 0x0000, 0xffff, "NumpadMemoryStore" },
|
||||
.{ 0x0700d1, 0x0000, 0x0000, 0x0000, 0xffff, "NumpadMemoryRecall" },
|
||||
.{ 0x0700d2, 0x0000, 0x0000, 0x0000, 0xffff, "NumpadMemoryClear" },
|
||||
.{ 0x0700d3, 0x0000, 0x0000, 0x0000, 0xffff, "NumpadMemoryAdd" },
|
||||
.{ 0x0700d4, 0x0000, 0x0000, 0x0000, 0xffff, "NumpadMemorySubtract" },
|
||||
//.{ 0x0700d5, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700d6, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
.{ 0x0700d7, 0x0076, 0x007e, 0x0000, 0xffff, "" },
|
||||
// USB#0x0700d8 Keypad Clear -- see note L1 at top.
|
||||
.{ 0x0700d8, 0x0000, 0x0000, 0x0000, 0xffff, "NumpadClear" },
|
||||
.{ 0x0700d9, 0x0000, 0x0000, 0x0000, 0xffff, "NumpadClearEntry" },
|
||||
//.{ 0x0700da, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700db, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700dc, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0700dd, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
|
||||
// USB#0700de - #0700df are reserved.
|
||||
.{ 0x0700e0, 0x001d, 0x0025, 0x001d, 0x003b, "ControlLeft" },
|
||||
.{ 0x0700e1, 0x002a, 0x0032, 0x002a, 0x0038, "ShiftLeft" },
|
||||
// USB#0700e2: left Alt key (Mac left Option key).
|
||||
.{ 0x0700e2, 0x0038, 0x0040, 0x0038, 0x003a, "AltLeft" },
|
||||
// USB#0700e3: left GUI key, e.g. Windows, Mac Command, ChromeOS Search.
|
||||
.{ 0x0700e3, 0x007d, 0x0085, 0xe05b, 0x0037, "MetaLeft" },
|
||||
.{ 0x0700e4, 0x0061, 0x0069, 0xe01d, 0x003e, "ControlRight" },
|
||||
.{ 0x0700e5, 0x0036, 0x003e, 0x0036, 0x003c, "ShiftRight" },
|
||||
// USB#0700e6: right Alt key (Mac right Option key).
|
||||
.{ 0x0700e6, 0x0064, 0x006c, 0xe038, 0x003d, "AltRight" },
|
||||
// USB#0700e7: right GUI key, e.g. Windows, Mac Command, ChromeOS Search.
|
||||
.{ 0x0700e7, 0x007e, 0x0086, 0xe05c, 0x0036, "MetaRight" },
|
||||
|
||||
// USB#0700e8 - #07ffff are reserved
|
||||
|
||||
// ==================================
|
||||
// USB Usage Page 0x0c: Consumer Page
|
||||
// ==================================
|
||||
// AL = Application Launch
|
||||
// AC = Application Control
|
||||
|
||||
// TODO(garykac): Many XF86 keys have multiple scancodes mapping to them.
|
||||
// We need to map all of these into a canonical USB scancode without
|
||||
// confusing the reverse-lookup - most likely by simply returning the first
|
||||
// found match.
|
||||
|
||||
// TODO(garykac): Find appropriate mappings for:
|
||||
// Win#e03c Music - USB#0c0193 is AL_AVCapturePlayback
|
||||
// Win#e064 Pictures
|
||||
// XKB#0080 XF86LaunchA
|
||||
// XKB#0099 XF86Send
|
||||
// XKB#009b XF86Xfer
|
||||
// XKB#009c XF86Launch1
|
||||
// XKB#009d XF86Launch2
|
||||
// XKB... remaining XF86 keys
|
||||
|
||||
// KEY_BRIGHTNESS* added in Linux 3.16
|
||||
// http://www.usb.org/developers/hidpage/HUTRR41.pdf
|
||||
//
|
||||
// Keyboard backlight/illumination spec update.
|
||||
// https://www.usb.org/sites/default/files/hutrr73_-_fn_key_and_keyboard_backlight_brightness_0.pdf
|
||||
// USB evdev XKB Win Mac Code
|
||||
.{ 0x0c0060, 0x0166, 0x016e, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c0061, 0x0172, 0x017a, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c006f, 0x00e1, 0x00e9, 0x0000, 0xffff, "BrightnessUp" },
|
||||
.{ 0x0c0070, 0x00e0, 0x00e8, 0x0000, 0xffff, "BrightnessDown" },
|
||||
.{ 0x0c0072, 0x01af, 0x01b7, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c0073, 0x0250, 0x0258, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c0074, 0x0251, 0x0259, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c0075, 0x00f4, 0x00fc, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c0079, 0x00e6, 0x00ee, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c007a, 0x00e5, 0x00ed, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c007c, 0x00e4, 0x00ec, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c0083, 0x0195, 0x019d, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c008c, 0x00a9, 0x00b1, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c008d, 0x016a, 0x0172, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c0094, 0x00ae, 0x00b6, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c009c, 0x019a, 0x01a2, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c009d, 0x019b, 0x01a3, 0x0000, 0xffff, "" },
|
||||
|
||||
// USB evdev XKB Win Mac
|
||||
.{ 0x0c00b0, 0x00cf, 0x00d7, 0x0000, 0xffff, "MediaPlay" },
|
||||
.{ 0x0c00b1, 0x00c9, 0x00d1, 0x0000, 0xffff, "MediaPause" },
|
||||
.{ 0x0c00b2, 0x00a7, 0x00af, 0x0000, 0xffff, "MediaRecord" },
|
||||
.{ 0x0c00b3, 0x00d0, 0x00d8, 0x0000, 0xffff, "MediaFastForward" },
|
||||
.{ 0x0c00b4, 0x00a8, 0x00b0, 0x0000, 0xffff, "MediaRewind" },
|
||||
.{ 0x0c00b5, 0x00a3, 0x00ab, 0xe019, 0xffff, "MediaTrackNext" },
|
||||
.{ 0x0c00b6, 0x00a5, 0x00ad, 0xe010, 0xffff, "MediaTrackPrevious" },
|
||||
.{ 0x0c00b7, 0x00a6, 0x00ae, 0xe024, 0xffff, "MediaStop" },
|
||||
.{ 0x0c00b8, 0x00a1, 0x00a9, 0xe02c, 0xffff, "Eject" },
|
||||
.{ 0x0c00cd, 0x00a4, 0x00ac, 0xe022, 0xffff, "MediaPlayPause" },
|
||||
.{ 0x0c00cf, 0x0246, 0x024e, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c00d8, 0x024a, 0x0252, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c00d9, 0x0249, 0x0251, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c00e5, 0x00d1, 0x00d9, 0x0000, 0xffff, "" },
|
||||
//.{ 0x0c00e6, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0c0150, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0c0151, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0c0152, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0c0153, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0c0154, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
//.{ 0x0c0155, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
// USB#0c0183: AL Consumer Control Configuration
|
||||
.{ 0x0c0183, 0x00ab, 0x00b3, 0xe06d, 0xffff, "MediaSelect" },
|
||||
.{ 0x0c0184, 0x01a5, 0x01ad, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c0186, 0x01a7, 0x01af, 0x0000, 0xffff, "" },
|
||||
// USB#0x0c018a AL_EmailReader
|
||||
.{ 0x0c018a, 0x009b, 0x00a3, 0xe06c, 0xffff, "LaunchMail" },
|
||||
// USB#0x0c018d: AL Contacts/Address Book
|
||||
.{ 0x0c018d, 0x01ad, 0x01b5, 0x0000, 0xffff, "" },
|
||||
// USB#0x0c018e: AL Calendar/Schedule
|
||||
.{ 0x0c018e, 0x018d, 0x0195, 0x0000, 0xffff, "" },
|
||||
// USB#0x0c018f AL Task/Project Manager
|
||||
//.{ 0x0c018f, 0x0241, 0x0249, 0x0000, 0xffff, ""},
|
||||
// USB#0x0c0190: AL Log/Journal/Timecard
|
||||
//.{ 0x0c0190, 0x0242, 0x024a, 0x0000, 0xffff, ""},
|
||||
// USB#0x0c0192: AL_Calculator
|
||||
.{ 0x0c0192, 0x008c, 0x0094, 0xe021, 0xffff, "LaunchApp2" },
|
||||
// USB#0c0194: My Computer (AL_LocalMachineBrowser)
|
||||
.{ 0x0c0194, 0x0090, 0x0098, 0xe06b, 0xffff, "LaunchApp1" },
|
||||
.{ 0x0c0196, 0x0096, 0x009e, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c019C, 0x01b1, 0x01b9, 0x0000, 0xffff, "" },
|
||||
// USB#0x0c019e: AL Terminal Lock/Screensaver
|
||||
.{ 0x0c019e, 0x0098, 0x00a0, 0x0000, 0xffff, "" },
|
||||
// USB#0x0c019f AL Control Panel
|
||||
.{ 0x0c019f, 0x0243, 0x024b, 0x0000, 0xffff, "LaunchControlPanel" },
|
||||
// USB#0x0c01a2: AL Select Task/Application
|
||||
.{ 0x0c01a2, 0x0244, 0x024c, 0x0000, 0xffff, "SelectTask" },
|
||||
// USB#0x0c01a7: AL_Documents
|
||||
.{ 0x0c01a7, 0x00eb, 0x00f3, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c01ab, 0x01b0, 0x01b8, 0x0000, 0xffff, "" },
|
||||
// USB#0x0c01ae: AL Keyboard Layout
|
||||
.{ 0x0c01ae, 0x0176, 0x017e, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c01b1, 0x0245, 0x024d, 0x0000, 0xffff, "LaunchScreenSaver" },
|
||||
.{ 0x0c01cb, 0x0247, 0x024f, 0x0000, 0xffff, "LaunchAssistant" },
|
||||
// USB#0c01b4: Home Directory (AL_FileBrowser) (Explorer)
|
||||
//.{ 0x0c01b4, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
// USB#0x0c01b7: AL Audio Browser
|
||||
.{ 0x0c01b7, 0x0188, 0x0190, 0x0000, 0xffff, "" },
|
||||
// USB#0x0c0201: AC New
|
||||
.{ 0x0c0201, 0x00b5, 0x00bd, 0x0000, 0xffff, "" },
|
||||
// USB#0x0c0203: AC Close
|
||||
.{ 0x0c0203, 0x00ce, 0x00d6, 0x0000, 0xffff, "" },
|
||||
// USB#0x0c0207: AC Close
|
||||
.{ 0x0c0207, 0x00ea, 0x00f2, 0x0000, 0xffff, "" },
|
||||
// USB#0x0c0208: AC Print
|
||||
.{ 0x0c0208, 0x00d2, 0x00da, 0x0000, 0xffff, "" },
|
||||
// USB#0x0c0221: AC_Search
|
||||
.{ 0x0c0221, 0x00d9, 0x00e1, 0xe065, 0xffff, "BrowserSearch" },
|
||||
// USB#0x0c0223: AC_Home
|
||||
.{ 0x0c0223, 0x00ac, 0x00b4, 0xe032, 0xffff, "BrowserHome" },
|
||||
// USB#0x0c0224: AC_Back
|
||||
.{ 0x0c0224, 0x009e, 0x00a6, 0xe06a, 0xffff, "BrowserBack" },
|
||||
// USB#0x0c0225: AC_Forward
|
||||
.{ 0x0c0225, 0x009f, 0x00a7, 0xe069, 0xffff, "BrowserForward" },
|
||||
// USB#0x0c0226: AC_Stop
|
||||
.{ 0x0c0226, 0x0080, 0x0088, 0xe068, 0xffff, "BrowserStop" },
|
||||
// USB#0x0c0227: AC_Refresh (Reload)
|
||||
.{ 0x0c0227, 0x00ad, 0x00b5, 0xe067, 0xffff, "BrowserRefresh" },
|
||||
// USB#0x0c022a: AC_Bookmarks (Favorites)
|
||||
.{ 0x0c022a, 0x009c, 0x00a4, 0xe066, 0xffff, "BrowserFavorites" },
|
||||
.{ 0x0c022d, 0x01a2, 0x01aa, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c022e, 0x01a3, 0x01ab, 0x0000, 0xffff, "" },
|
||||
// USB#0x0c0230: AC Full Screen View
|
||||
//.{ 0x0c0230, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
// USB#0x0c0231: AC Normal View
|
||||
//.{ 0x0c0231, 0x0000, 0x0000, 0x0000, 0xffff, ""},
|
||||
.{ 0x0c0232, 0x0174, 0x017c, 0x0000, 0xffff, "ZoomToggle" },
|
||||
// USB#0x0c0279: AC Redo/Repeat
|
||||
.{ 0x0c0279, 0x00b6, 0x00be, 0x0000, 0xffff, "" },
|
||||
// USB#0x0c0289: AC_Reply
|
||||
.{ 0x0c0289, 0x00e8, 0x00f0, 0x0000, 0xffff, "MailReply" },
|
||||
// USB#0x0c028b: AC_ForwardMsg (MailForward)
|
||||
.{ 0x0c028b, 0x00e9, 0x00f1, 0x0000, 0xffff, "MailForward" },
|
||||
// USB#0x0c028c: AC_Send
|
||||
.{ 0x0c028c, 0x00e7, 0x00ef, 0x0000, 0xffff, "MailSend" },
|
||||
// USB#0x0c029d: AC Next Keyboard Layout Select
|
||||
.{ 0x0c029d, 0x0248, 0x0250, 0x0000, 0xffff, "KeyboardLayoutSelect" },
|
||||
.{ 0x0c029f, 0x0078, 0x0080, 0x0000, 0xffff, "ShowAllWindows" },
|
||||
.{ 0x0c02a2, 0x00cc, 0x00d4, 0x0000, 0xffff, "" },
|
||||
.{ 0x0c02d0, 0x0279, 0x0281, 0x0000, 0xffff, "" },
|
||||
};
|
||||
|
||||
test {}
|
@ -521,6 +521,7 @@ pub fn render(
|
||||
selection: ?terminal.Selection,
|
||||
screen: terminal.Screen,
|
||||
draw_cursor: bool,
|
||||
preedit: ?renderer.State.Preedit,
|
||||
};
|
||||
|
||||
// Update all our data as tightly as possible within the mutex.
|
||||
@ -533,6 +534,9 @@ pub fn render(
|
||||
// then it is not visible.
|
||||
if (!state.cursor.visible) break :visible false;
|
||||
|
||||
// If we are in preedit, then we always show the cursor
|
||||
if (state.preedit != null) break :visible true;
|
||||
|
||||
// If the cursor isn't a blinking style, then never blink.
|
||||
if (!state.cursor.style.blinking()) break :visible true;
|
||||
|
||||
@ -540,10 +544,17 @@ pub fn render(
|
||||
break :visible self.cursor_visible;
|
||||
};
|
||||
|
||||
if (self.focused) {
|
||||
self.cursor_style = renderer.CursorStyle.fromTerminal(state.cursor.style) orelse .box;
|
||||
} else {
|
||||
self.cursor_style = .box_hollow;
|
||||
// The cursor style only needs to be set if its visible.
|
||||
if (self.cursor_visible) {
|
||||
self.cursor_style = cursor_style: {
|
||||
// If we have a dead key preedit then we always use a box style
|
||||
if (state.preedit != null) break :cursor_style .box;
|
||||
|
||||
// If we aren't focused, we use a hollow box
|
||||
if (!self.focused) break :cursor_style .box_hollow;
|
||||
|
||||
break :cursor_style renderer.CursorStyle.fromTerminal(state.cursor.style) orelse .box;
|
||||
};
|
||||
}
|
||||
|
||||
// Swap bg/fg if the terminal is reversed
|
||||
@ -580,12 +591,16 @@ pub fn render(
|
||||
else
|
||||
null;
|
||||
|
||||
// Whether to draw our cursor or not.
|
||||
const draw_cursor = self.cursor_visible and state.terminal.screen.viewportIsBottom();
|
||||
|
||||
break :critical .{
|
||||
.bg = self.config.background,
|
||||
.devmode = if (state.devmode) |dm| dm.visible else false,
|
||||
.selection = selection,
|
||||
.screen = screen_copy,
|
||||
.draw_cursor = self.cursor_visible and state.terminal.screen.viewportIsBottom(),
|
||||
.draw_cursor = draw_cursor,
|
||||
.preedit = if (draw_cursor) state.preedit else null,
|
||||
};
|
||||
};
|
||||
defer critical.screen.deinit();
|
||||
@ -599,6 +614,7 @@ pub fn render(
|
||||
critical.selection,
|
||||
&critical.screen,
|
||||
critical.draw_cursor,
|
||||
critical.preedit,
|
||||
);
|
||||
|
||||
// Get our drawable (CAMetalDrawable)
|
||||
@ -848,6 +864,7 @@ fn rebuildCells(
|
||||
term_selection: ?terminal.Selection,
|
||||
screen: *terminal.Screen,
|
||||
draw_cursor: bool,
|
||||
preedit: ?renderer.State.Preedit,
|
||||
) !void {
|
||||
// Bg cells at most will need space for the visible screen size
|
||||
self.cells_bg.clearRetainingCapacity();
|
||||
@ -962,8 +979,30 @@ fn rebuildCells(
|
||||
// a cursor cell then we invert the colors on that and add it in so
|
||||
// that we can always see it.
|
||||
if (draw_cursor) {
|
||||
self.addCursor(screen);
|
||||
const real_cursor_cell = self.addCursor(screen);
|
||||
|
||||
// If we have a preedit, we try to render the preedit text on top
|
||||
// of the cursor.
|
||||
if (preedit) |preedit_v| preedit: {
|
||||
if (preedit_v.codepoint > 0) {
|
||||
// We try to base on the cursor cell but if its not there
|
||||
// we use the actual cursor and if thats not there we give
|
||||
// up on preedit rendering.
|
||||
var cell: GPUCell = cursor_cell orelse
|
||||
(real_cursor_cell orelse break :preedit).*;
|
||||
cell.color = .{ 0, 0, 0, 255 };
|
||||
|
||||
// If preedit rendering succeeded then we don't want to
|
||||
// re-render the underlying cell fg
|
||||
if (self.updateCellChar(&cell, preedit_v.codepoint)) {
|
||||
cursor_cell = null;
|
||||
self.cells.appendAssumeCapacity(cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (cursor_cell) |*cell| {
|
||||
// We always invert the cell color under the cursor.
|
||||
cell.color = .{ 0, 0, 0, 255 };
|
||||
self.cells.appendAssumeCapacity(cell.*);
|
||||
}
|
||||
@ -1155,7 +1194,7 @@ pub fn updateCell(
|
||||
return true;
|
||||
}
|
||||
|
||||
fn addCursor(self: *Metal, screen: *terminal.Screen) void {
|
||||
fn addCursor(self: *Metal, screen: *terminal.Screen) ?*const GPUCell {
|
||||
// Add the cursor
|
||||
const cell = screen.getCell(
|
||||
.active,
|
||||
@ -1182,7 +1221,7 @@ fn addCursor(self: *Metal, screen: *terminal.Screen) void {
|
||||
.{},
|
||||
) catch |err| {
|
||||
log.warn("error rendering cursor glyph err={}", .{err});
|
||||
return;
|
||||
return null;
|
||||
};
|
||||
|
||||
self.cells.appendAssumeCapacity(.{
|
||||
@ -1197,6 +1236,46 @@ fn addCursor(self: *Metal, screen: *terminal.Screen) void {
|
||||
.glyph_size = .{ glyph.width, glyph.height },
|
||||
.glyph_offset = .{ glyph.offset_x, glyph.offset_y },
|
||||
});
|
||||
|
||||
return &self.cells.items[self.cells.items.len - 1];
|
||||
}
|
||||
|
||||
/// Updates cell with the the given character. This returns true if the
|
||||
/// cell was successfully updated.
|
||||
fn updateCellChar(self: *Metal, cell: *GPUCell, cp: u21) bool {
|
||||
// Get the font index for this codepoint
|
||||
const font_index = if (self.font_group.indexForCodepoint(
|
||||
self.alloc,
|
||||
@intCast(cp),
|
||||
.regular,
|
||||
.text,
|
||||
)) |index| index orelse return false else |_| return false;
|
||||
|
||||
// Get the font face so we can get the glyph
|
||||
const face = self.font_group.group.faceFromIndex(font_index) catch |err| {
|
||||
log.warn("error getting face for font_index={} err={}", .{ font_index, err });
|
||||
return false;
|
||||
};
|
||||
|
||||
// Use the face to now get the glyph index
|
||||
const glyph_index = face.glyphIndex(@intCast(cp)) orelse return false;
|
||||
|
||||
// Render the glyph for our preedit text
|
||||
const glyph = self.font_group.renderGlyph(
|
||||
self.alloc,
|
||||
font_index,
|
||||
glyph_index,
|
||||
.{},
|
||||
) catch |err| {
|
||||
log.warn("error rendering preedit glyph err={}", .{err});
|
||||
return false;
|
||||
};
|
||||
|
||||
// Update the cell glyph
|
||||
cell.glyph_pos = .{ glyph.atlas_x, glyph.atlas_y };
|
||||
cell.glyph_size = .{ glyph.width, glyph.height };
|
||||
cell.glyph_offset = .{ glyph.offset_x, glyph.offset_y };
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Sync the vertex buffer inputs to the GPU. This will attempt to reuse
|
||||
|
@ -721,6 +721,7 @@ pub fn render(
|
||||
selection: ?terminal.Selection,
|
||||
screen: terminal.Screen,
|
||||
draw_cursor: bool,
|
||||
preedit: ?renderer.State.Preedit,
|
||||
};
|
||||
|
||||
// Update all our data as tightly as possible within the mutex.
|
||||
@ -733,6 +734,9 @@ pub fn render(
|
||||
// then it is not visible.
|
||||
if (!state.cursor.visible) break :visible false;
|
||||
|
||||
// If we are in preedit, then we always show the cursor
|
||||
if (state.preedit != null) break :visible true;
|
||||
|
||||
// If the cursor isn't a blinking style, then never blink.
|
||||
if (!state.cursor.style.blinking()) break :visible true;
|
||||
|
||||
@ -740,10 +744,17 @@ pub fn render(
|
||||
break :visible self.cursor_visible;
|
||||
};
|
||||
|
||||
if (self.focused) {
|
||||
self.cursor_style = renderer.CursorStyle.fromTerminal(state.cursor.style) orelse .box;
|
||||
} else {
|
||||
self.cursor_style = .box_hollow;
|
||||
// The cursor style only needs to be set if its visible.
|
||||
if (self.cursor_visible) {
|
||||
self.cursor_style = cursor_style: {
|
||||
// If we have a dead key preedit then we always use a box style
|
||||
if (state.preedit != null) break :cursor_style .box;
|
||||
|
||||
// If we aren't focused, we use a hollow box
|
||||
if (!self.focused) break :cursor_style .box_hollow;
|
||||
|
||||
break :cursor_style renderer.CursorStyle.fromTerminal(state.cursor.style) orelse .box;
|
||||
};
|
||||
}
|
||||
|
||||
// Swap bg/fg if the terminal is reversed
|
||||
@ -796,13 +807,17 @@ pub fn render(
|
||||
else
|
||||
null;
|
||||
|
||||
// Whether to draw our cursor or not.
|
||||
const draw_cursor = self.cursor_visible and state.terminal.screen.viewportIsBottom();
|
||||
|
||||
break :critical .{
|
||||
.gl_bg = self.config.background,
|
||||
.devmode_data = devmode_data,
|
||||
.active_screen = state.terminal.active_screen,
|
||||
.selection = selection,
|
||||
.screen = screen_copy,
|
||||
.draw_cursor = self.cursor_visible and state.terminal.screen.viewportIsBottom(),
|
||||
.draw_cursor = draw_cursor,
|
||||
.preedit = if (draw_cursor) state.preedit else null,
|
||||
};
|
||||
};
|
||||
defer critical.screen.deinit();
|
||||
@ -821,6 +836,7 @@ pub fn render(
|
||||
critical.selection,
|
||||
&critical.screen,
|
||||
critical.draw_cursor,
|
||||
critical.preedit,
|
||||
);
|
||||
}
|
||||
|
||||
@ -858,6 +874,7 @@ pub fn rebuildCells(
|
||||
term_selection: ?terminal.Selection,
|
||||
screen: *terminal.Screen,
|
||||
draw_cursor: bool,
|
||||
preedit: ?renderer.State.Preedit,
|
||||
) !void {
|
||||
const t = trace(@src());
|
||||
defer t.end();
|
||||
@ -1006,7 +1023,31 @@ pub fn rebuildCells(
|
||||
// a cursor cell then we invert the colors on that and add it in so
|
||||
// that we can always see it.
|
||||
if (draw_cursor) {
|
||||
self.addCursor(screen);
|
||||
const real_cursor_cell = self.addCursor(screen);
|
||||
|
||||
// If we have a preedit, we try to render the preedit text on top
|
||||
// of the cursor.
|
||||
if (preedit) |preedit_v| preedit: {
|
||||
if (preedit_v.codepoint > 0) {
|
||||
// We try to base on the cursor cell but if its not there
|
||||
// we use the actual cursor and if thats not there we give
|
||||
// up on preedit rendering.
|
||||
var cell: GPUCell = cursor_cell orelse
|
||||
(real_cursor_cell orelse break :preedit).*;
|
||||
cell.fg_r = 0;
|
||||
cell.fg_g = 0;
|
||||
cell.fg_b = 0;
|
||||
cell.fg_a = 255;
|
||||
|
||||
// If preedit rendering succeeded then we don't want to
|
||||
// re-render the underlying cell fg
|
||||
if (self.updateCellChar(&cell, preedit_v.codepoint)) {
|
||||
cursor_cell = null;
|
||||
self.cells.appendAssumeCapacity(cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (cursor_cell) |*cell| {
|
||||
cell.fg_r = 0;
|
||||
cell.fg_g = 0;
|
||||
@ -1023,7 +1064,7 @@ pub fn rebuildCells(
|
||||
}
|
||||
}
|
||||
|
||||
fn addCursor(self: *OpenGL, screen: *terminal.Screen) void {
|
||||
fn addCursor(self: *OpenGL, screen: *terminal.Screen) ?*const GPUCell {
|
||||
// Add the cursor
|
||||
const cell = screen.getCell(
|
||||
.active,
|
||||
@ -1050,7 +1091,7 @@ fn addCursor(self: *OpenGL, screen: *terminal.Screen) void {
|
||||
.{},
|
||||
) catch |err| {
|
||||
log.warn("error rendering cursor glyph err={}", .{err});
|
||||
return;
|
||||
return null;
|
||||
};
|
||||
|
||||
self.cells.appendAssumeCapacity(.{
|
||||
@ -1073,6 +1114,49 @@ fn addCursor(self: *OpenGL, screen: *terminal.Screen) void {
|
||||
.glyph_offset_x = glyph.offset_x,
|
||||
.glyph_offset_y = glyph.offset_y,
|
||||
});
|
||||
|
||||
return &self.cells.items[self.cells.items.len - 1];
|
||||
}
|
||||
|
||||
/// Updates cell with the the given character. This returns true if the
|
||||
/// cell was successfully updated.
|
||||
fn updateCellChar(self: *OpenGL, cell: *GPUCell, cp: u21) bool {
|
||||
// Get the font index for this codepoint
|
||||
const font_index = if (self.font_group.indexForCodepoint(
|
||||
self.alloc,
|
||||
@intCast(cp),
|
||||
.regular,
|
||||
.text,
|
||||
)) |index| index orelse return false else |_| return false;
|
||||
|
||||
// Get the font face so we can get the glyph
|
||||
const face = self.font_group.group.faceFromIndex(font_index) catch |err| {
|
||||
log.warn("error getting face for font_index={} err={}", .{ font_index, err });
|
||||
return false;
|
||||
};
|
||||
|
||||
// Use the face to now get the glyph index
|
||||
const glyph_index = face.glyphIndex(@intCast(cp)) orelse return false;
|
||||
|
||||
// Render the glyph for our preedit text
|
||||
const glyph = self.font_group.renderGlyph(
|
||||
self.alloc,
|
||||
font_index,
|
||||
glyph_index,
|
||||
.{},
|
||||
) catch |err| {
|
||||
log.warn("error rendering preedit glyph err={}", .{err});
|
||||
return false;
|
||||
};
|
||||
|
||||
// Update the cell glyph
|
||||
cell.glyph_x = glyph.atlas_x;
|
||||
cell.glyph_y = glyph.atlas_y;
|
||||
cell.glyph_width = glyph.width;
|
||||
cell.glyph_height = glyph.height;
|
||||
cell.glyph_offset_x = glyph.offset_x;
|
||||
cell.glyph_offset_y = glyph.offset_y;
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Update a single cell. The bool returns whether the cell was updated
|
||||
|
@ -18,6 +18,12 @@ cursor: Cursor,
|
||||
/// The terminal data.
|
||||
terminal: *terminal.Terminal,
|
||||
|
||||
/// Dead key state. This will render the current dead key preedit text
|
||||
/// over the cursor. This currently only ever renders a single codepoint.
|
||||
/// Preedit can in theory be multiple codepoints long but that is left as
|
||||
/// a future exercise.
|
||||
preedit: ?Preedit = null,
|
||||
|
||||
/// The devmode data.
|
||||
devmode: ?*const DevMode = null,
|
||||
|
||||
@ -31,3 +37,14 @@ pub const Cursor = struct {
|
||||
/// cursor ON or OFF.
|
||||
visible: bool = true,
|
||||
};
|
||||
|
||||
/// The pre-edit state. See Surface.preeditCallback for more information.
|
||||
pub const Preedit = struct {
|
||||
/// The codepoint to render as preedit text. We only support single
|
||||
/// codepoint for now. In theory this can be multiple codepoints but
|
||||
/// that is left as a future exercise.
|
||||
///
|
||||
/// This can also be "0" in which case we can know we're in a preedit
|
||||
/// mode but we don't have any preedit text to render.
|
||||
codepoint: u21 = 0,
|
||||
};
|
||||
|
Reference in New Issue
Block a user