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perf: introduce CacheTable strcture, use it for shaper cache
This commit is contained in:
135
src/cache_table.zig
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135
src/cache_table.zig
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@ -0,0 +1,135 @@
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const fastmem = @import("./fastmem.zig");
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const std = @import("std");
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const assert = std.debug.assert;
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/// An associative data structure used for efficiently storing and
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/// retrieving values which are able to be recomputed if necessary.
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///
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/// This structure is effectively a hash table with fixed-sized buckets.
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///
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/// When inserting an item in to a full bucket, the least recently used
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/// item is replaced.
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///
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/// To achieve this, when an item is accessed, it's moved to the end of
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/// the bucket, and the rest of the items are moved over to fill the gap.
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///
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/// This should provide very good query performance and keep frequently
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/// accessed items cached indefinitely.
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///
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/// Parameters:
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///
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/// `Context`
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/// A type containing methods to define CacheTable behaviors.
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/// - `fn hash(*Context, K) u64` - Return a hash for a key.
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/// - `fn eql(*Context, K, K) bool` - Check two keys for equality.
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///
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/// - `fn evicted(*Context, K, V) void` - [OPTIONAL] Eviction callback.
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/// If present, called whenever an item is evicted from the cache.
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///
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/// `bucket_count`
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/// Should ideally be close to the median number of important items that
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/// you expect to be cached at any given point.
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///
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/// Performance will suffer if this is not a power of 2.
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///
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/// `bucket_size`
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/// should be larger if you expect a large number of unimportant items to
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/// enter the cache at a time. Having larger buckets will avoid important
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/// items being dropped from the cache prematurely.
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///
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pub fn CacheTable(
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comptime K: type,
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comptime V: type,
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comptime Context: type,
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comptime bucket_count: usize,
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comptime bucket_size: u8,
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) type {
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return struct {
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const Self = CacheTable(K, V, Context, bucket_count, bucket_size);
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const KV = struct {
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key: K,
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value: V,
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};
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/// `bucket_count` buckets containing `bucket_size` KV pairs each.
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///
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/// We don't need to initialize this memory because we don't use it
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/// unless it's within a bucket's stored length, which will guarantee
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/// that we put actual items there.
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buckets: [bucket_count][bucket_size]KV = undefined,
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/// We use this array to keep track of how many slots in each bucket
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/// have actual items in them. Once all the buckets fill up this will
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/// become a pointless check, but hopefully branch prediction picks
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/// up on it at that point. The memory cost isn't too bad since it's
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/// just bytes, so should be a fraction the size of the main table.
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lengths: [bucket_count]u8 = [_]u8{0} ** bucket_count,
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/// An instance of the context structure.
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/// Must be initialized before calling any operations.
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context: Context,
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/// Adds an item to the cache table. If an old value was removed to
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/// make room then it is returned in a struct with its key and value.
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pub fn put(self: *Self, key: K, value: V) ?KV {
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const idx: u64 = self.context.hash(key) % bucket_count;
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const kv = .{
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.key = key,
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.value = value,
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};
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if (self.lengths[idx] < bucket_size) {
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self.buckets[idx][self.lengths[idx]] = kv;
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self.lengths[idx] += 1;
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return null;
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}
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assert(self.lengths[idx] == bucket_size);
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const evicted = fastmem.rotateIn(KV, &self.buckets[idx], kv);
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if (comptime @hasDecl(Context, "evicted")) {
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self.context.evicted(evicted.key, evicted.value);
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}
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return evicted;
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}
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/// Retrieves an item from the cache table.
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///
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/// Returns null if no item is found with the provided key.
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pub fn get(self: *Self, key: K) ?V {
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const idx = self.context.hash(key) % bucket_count;
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const len = self.lengths[idx];
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var i: usize = len;
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while (i > 0) {
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i -= 1;
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if (self.context.eql(key, self.buckets[idx][i].key)) {
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defer fastmem.rotateOnce(KV, self.buckets[idx][i..len]);
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return self.buckets[idx][i].value;
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}
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}
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return null;
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}
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/// Removes all items from the cache table.
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///
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/// If your `Context` has an `evicted` method,
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/// it will be called with all removed items.
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pub fn clear(self: *Self) void {
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if (comptime @hasDecl(Context, "evicted")) {
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for (self.buckets, self.lengths) |b, l| {
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for (b[0..l]) |kv| {
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self.context.evicted(kv.key, kv.value);
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}
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}
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}
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@memset(&self.lengths, 0);
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}
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};
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}
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@ -22,13 +22,58 @@ pub inline fn copy(comptime T: type, dest: []T, source: []const T) void {
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}
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}
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/// Moves the first item to the end.
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/// For the reverse of this, use `fastmem.rotateOnceR`.
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///
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/// Same as std.mem.rotate(T, items, 1) but more efficient by using memmove
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/// and a tmp var for the single rotated item instead of 3 calls to reverse.
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///
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/// e.g. `0 1 2 3` -> `1 2 3 0`.
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pub inline fn rotateOnce(comptime T: type, items: []T) void {
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const tmp = items[0];
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move(T, items[0 .. items.len - 1], items[1..items.len]);
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items[items.len - 1] = tmp;
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}
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/// Moves the last item to the start.
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/// Reverse operation of `fastmem.rotateOnce`.
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///
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/// Same as std.mem.rotate(T, items, items.len - 1) but more efficient by
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/// using memmove and a tmp var for the single rotated item instead of 3
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/// calls to reverse.
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///
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/// e.g. `0 1 2 3` -> `3 0 1 2`.
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pub inline fn rotateOnceR(comptime T: type, items: []T) void {
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const tmp = items[items.len - 1];
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move(T, items[1..items.len], items[0 .. items.len - 1]);
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items[0] = tmp;
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}
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/// Rotates a new item in to the end of a slice.
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/// The first item from the slice is removed and returned.
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///
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/// e.g. rotating `4` in to `0 1 2 3` makes it `1 2 3 4` and returns `0`.
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///
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/// For the reverse of this, use `fastmem.rotateInR`.
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pub inline fn rotateIn(comptime T: type, items: []T, item: T) T {
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const removed = items[0];
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move(T, items[0 .. items.len - 1], items[1..items.len]);
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items[items.len - 1] = item;
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return removed;
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}
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/// Rotates a new item in to the start of a slice.
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/// The last item from the slice is removed and returned.
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///
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/// e.g. rotating `4` in to `0 1 2 3` makes it `4 0 1 2` and returns `3`.
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///
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/// Reverse operation of `fastmem.rotateIn`.
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pub inline fn rotateInR(comptime T: type, items: []T, item: T) T {
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const removed = items[items.len - 1];
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move(T, items[1..items.len], items[0 .. items.len - 1]);
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items[0] = item;
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return removed;
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}
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extern "c" fn memcpy(*anyopaque, *const anyopaque, usize) *anyopaque;
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extern "c" fn memmove(*anyopaque, *const anyopaque, usize) *anyopaque;
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@ -14,55 +14,57 @@ const std = @import("std");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const font = @import("../main.zig");
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const lru = @import("../../lru.zig");
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const CacheTable = @import("../../cache_table.zig").CacheTable;
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const log = std.log.scoped(.font_shaper_cache);
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/// Our LRU is the run hash to the shaped cells.
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const LRU = lru.AutoHashMap(u64, []font.shape.Cell);
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/// Context for cache table.
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const CellCacheTableContext = struct {
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pub fn hash(self: *const CellCacheTableContext, key: u64) u64 {
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_ = self;
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return key;
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}
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pub fn eql(self: *const CellCacheTableContext, a: u64, b: u64) bool {
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_ = self;
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return a == b;
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}
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};
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/// This is the threshold of evictions at which point we reset
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/// the LRU completely. This is a workaround for the issue that
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/// Zig stdlib hashmap gets slower over time
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/// (https://github.com/ziglang/zig/issues/17851).
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///
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/// The value is based on naive measuring on my local machine.
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/// If someone has a better idea of what this value should be,
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/// please let me know.
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const evictions_threshold = 8192;
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/// Cache table for run hash -> shaped cells.
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const CellCacheTable = CacheTable(
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u64,
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[]font.shape.Cell,
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CellCacheTableContext,
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/// The cache of shaped cells.
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map: LRU,
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// Capacity is slightly arbitrary. These numbers are guesses.
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//
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// I'd expect then an average of 256 frequently cached runs is a
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// safe guess most terminal screens.
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256,
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// 8 items per bucket to give decent resilliency to important runs.
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8,
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);
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/// Keep track of the number of evictions. We use this to workaround
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/// the issue that Zig stdlib hashmap gets slower over time
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/// (https://github.com/ziglang/zig/issues/17851). When evictions
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/// reaches a certain threshold, we reset the LRU.
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evictions: std.math.IntFittingRange(0, evictions_threshold) = 0,
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/// The cache table of shaped cells.
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map: CellCacheTable,
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pub fn init() Cache {
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// Note: this is very arbitrary. Increasing this number will increase
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// the cache hit rate, but also increase the memory usage. We should do
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// some more empirical testing to see what the best value is.
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const capacity = 1024;
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return .{ .map = LRU.init(capacity) };
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return .{ .map = .{ .context = .{} } };
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}
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pub fn deinit(self: *Cache, alloc: Allocator) void {
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var it = self.map.map.iterator();
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while (it.next()) |entry| alloc.free(entry.value_ptr.*.data.value);
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self.map.deinit(alloc);
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self.clear(alloc);
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}
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/// Get the shaped cells for the given text run or null if they are not
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/// in the cache.
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pub fn get(self: *const Cache, run: font.shape.TextRun) ?[]const font.shape.Cell {
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/// Get the shaped cells for the given text run,
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/// or null if they are not in the cache.
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pub fn get(self: *Cache, run: font.shape.TextRun) ?[]const font.shape.Cell {
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return self.map.get(run.hash);
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}
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/// Insert the shaped cells for the given text run into the cache. The
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/// cells will be duplicated.
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/// Insert the shaped cells for the given text run into the cache.
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///
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/// The cells will be duplicated.
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pub fn put(
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self: *Cache,
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alloc: Allocator,
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@ -70,33 +72,19 @@ pub fn put(
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cells: []const font.shape.Cell,
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) Allocator.Error!void {
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const copy = try alloc.dupe(font.shape.Cell, cells);
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const gop = try self.map.getOrPut(alloc, run.hash);
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if (gop.evicted) |evicted| {
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alloc.free(evicted.value);
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// See the doc comment on evictions_threshold for why we do this.
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self.evictions += 1;
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if (self.evictions >= evictions_threshold) {
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log.debug("resetting cache due to too many evictions", .{});
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// We need to put our value here so deinit can free
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gop.value_ptr.* = copy;
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self.clear(alloc);
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// We need to call put again because self is now a
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// different pointer value so our gop pointers are invalid.
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return try self.put(alloc, run, cells);
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}
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const evicted = self.map.put(run.hash, copy);
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if (evicted) |kv| {
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alloc.free(kv.value);
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}
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gop.value_ptr.* = copy;
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}
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pub fn count(self: *const Cache) usize {
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return self.map.map.count();
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}
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fn clear(self: *Cache, alloc: Allocator) void {
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self.deinit(alloc);
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self.* = init();
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for (self.map.buckets, self.map.lengths) |b, l| {
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for (b[0..l]) |kv| {
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alloc.free(kv.value);
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}
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}
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self.map.clear();
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}
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test Cache {
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