mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-08-02 14:57:31 +03:00
lots of broken stuff
This commit is contained in:
48
build.zig
48
build.zig
@ -140,6 +140,8 @@ pub fn build(b: *std.build.Builder) !void {
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static_lib.setTarget(target);
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static_lib.install();
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static_lib.linkLibC();
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static_lib.addOptions("build_options", exe_options);
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try addDeps(b, static_lib, true);
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b.default_step.dependOn(&static_lib.step);
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}
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@ -150,8 +152,9 @@ pub fn build(b: *std.build.Builder) !void {
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const lib = b.addStaticLibrary("ghostty", "src/main_c.zig");
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lib.setBuildMode(mode);
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lib.setTarget(try std.zig.CrossTarget.parse(.{ .arch_os_abi = "aarch64-macos" }));
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lib.install();
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lib.linkLibC();
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lib.addOptions("build_options", exe_options);
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try addDeps(b, lib, true);
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b.default_step.dependOn(&lib.step);
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break :lib lib;
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};
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@ -160,8 +163,9 @@ pub fn build(b: *std.build.Builder) !void {
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const lib = b.addStaticLibrary("ghostty", "src/main_c.zig");
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lib.setBuildMode(mode);
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lib.setTarget(try std.zig.CrossTarget.parse(.{ .arch_os_abi = "x86_64-macos" }));
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lib.install();
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lib.linkLibC();
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lib.addOptions("build_options", exe_options);
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try addDeps(b, lib, true);
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b.default_step.dependOn(&lib.step);
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break :lib lib;
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};
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@ -368,12 +372,18 @@ fn addDeps(
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return;
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}
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// If we're building a lib we have some different deps
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const lib = step.kind == .lib;
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// We always require the system SDK so that our system headers are available.
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// This makes things like `os/log.h` available for cross-compiling.
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system_sdk.include(b, step, .{});
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// We always need the Zig packages
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if (enable_fontconfig) step.addModule("fontconfig", fontconfig.module(b));
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step.addModule("freetype", freetype.module(b));
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step.addModule("harfbuzz", harfbuzz.module(b));
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step.addModule("imgui", imgui.module(b));
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step.addModule("glfw", glfw.module(b));
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step.addModule("xev", libxev.module(b));
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step.addModule("pixman", pixman.module(b));
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step.addModule("stb_image_resize", stb_image_resize.module(b));
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@ -386,10 +396,6 @@ fn addDeps(
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_ = try macos.link(b, step, .{});
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}
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// We always statically compile glad
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step.addIncludePath("vendor/glad/include/");
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step.addCSourceFile("vendor/glad/src/gl.c", &.{});
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// Tracy
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step.addModule("tracy", tracylib.module(b));
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if (tracy) {
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@ -403,13 +409,6 @@ fn addDeps(
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// utf8proc
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_ = try utf8proc.link(b, step);
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// Glfw
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const glfw_opts: glfw.Options = .{
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.metal = step.target.isDarwin(),
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.opengl = false,
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};
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try glfw.link(b, step, glfw_opts);
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// Imgui, we have to do this later since we need some information
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const imgui_backends = if (step.target.isDarwin())
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&[_][]const u8{ "glfw", "opengl3", "metal" }
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@ -505,9 +504,24 @@ fn addDeps(
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imgui_opts.freetype.include = &freetype.include_paths;
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}
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// Imgui
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const imgui_step = try imgui.link(b, step, imgui_opts);
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try glfw.link(b, imgui_step, glfw_opts);
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if (!lib) {
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step.addModule("glfw", glfw.module(b));
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// We always statically compile glad
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step.addIncludePath("vendor/glad/include/");
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step.addCSourceFile("vendor/glad/src/gl.c", &.{});
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// Glfw
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const glfw_opts: glfw.Options = .{
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.metal = step.target.isDarwin(),
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.opengl = false,
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};
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try glfw.link(b, step, glfw_opts);
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// Imgui
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const imgui_step = try imgui.link(b, step, imgui_opts);
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try glfw.link(b, imgui_step, glfw_opts);
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}
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}
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fn benchSteps(
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@ -7,7 +7,9 @@ extern "C" {
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#include <stdint.h>
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uint64_t ghostty_hello(void);
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#define GHOSTTY_SUCCESS 0
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int ghostty_init(void);
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#ifdef __cplusplus
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}
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@ -3,11 +3,13 @@ import GhosttyKit
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@main
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struct GhosttyApp: App {
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@State private var num = ghostty_hello()
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init() {
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assert(ghostty_init() == GHOSTTY_SUCCESS, "ghostty failed to initialize");
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}
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var body: some Scene {
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WindowGroup {
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Text(String(num)).font(.largeTitle)
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Text("Hello!").font(.largeTitle)
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}
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}
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}
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16
src/App.zig
16
src/App.zig
@ -5,6 +5,7 @@ const App = @This();
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const std = @import("std");
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const builtin = @import("builtin");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const apprt = @import("apprt.zig");
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const Window = @import("Window.zig");
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@ -273,8 +274,7 @@ pub const Wasm = if (!builtin.target.isWasm()) struct {} else struct {
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const alloc = wasm.alloc;
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// export fn app_new(config: *Config) ?*App {
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// return app_new_(config) catch |err| {
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// log.err("error initializing app err={}", .{err});
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// return app_new_(config) catch |err| { log.err("error initializing app err={}", .{err});
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// return null;
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// };
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// }
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@ -295,3 +295,15 @@ pub const Wasm = if (!builtin.target.isWasm()) struct {} else struct {
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// }
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// }
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};
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pub const CAPI = struct {
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const ProcessState = @import("main.zig").ProcessState;
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var state: ?ProcessState = null;
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export fn ghostty_init() c_int {
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assert(state == null);
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state = undefined;
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ProcessState.init(&state.?);
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return 0;
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}
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};
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122
src/main.zig
122
src/main.zig
@ -16,58 +16,88 @@ const App = @import("App.zig");
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const cli_args = @import("cli_args.zig");
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const Config = @import("config.zig").Config;
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pub fn main() !void {
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// Output some debug information right away
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std.log.info("dependency harfbuzz={s}", .{harfbuzz.versionString()});
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if (options.fontconfig) {
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std.log.info("dependency fontconfig={d}", .{fontconfig.version()});
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}
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std.log.info("renderer={}", .{renderer.Renderer});
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std.log.info("libxev backend={}", .{xev.backend});
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// First things first, we fix our file descriptors
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internal_os.fixMaxFiles();
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// We need to make sure the process locale is set properly. Locale
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// affects a lot of behaviors in a shell.
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internal_os.ensureLocale();
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/// ProcessState represents the global process state. There should only
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/// be one of these at any given moment. This is extracted into a dedicated
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/// struct because it is reused by main and the static C lib.
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///
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/// ProcessState.init should be one of the first things ever called
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/// when using Ghostty. Ghostty calls this for you so this is more of a note
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/// for maintainers.
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pub const ProcessState = struct {
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const GPA = std.heap.GeneralPurposeAllocator(.{});
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var gpa: ?GPA = gpa: {
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// Use the libc allocator if it is available beacuse it is WAY
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// faster than GPA. We only do this in release modes so that we
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// can get easy memory leak detection in debug modes.
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if (builtin.link_libc) {
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if (switch (builtin.mode) {
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.ReleaseSafe, .ReleaseFast => true,
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// We also use it if we can detect we're running under
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// Valgrind since Valgrind only instruments the C allocator
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else => std.valgrind.runningOnValgrind() > 0,
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}) break :gpa null;
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gpa: ?GPA,
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alloc: std.mem.Allocator,
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pub fn init(self: *ProcessState) void {
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// Output some debug information right away
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std.log.info("dependency harfbuzz={s}", .{harfbuzz.versionString()});
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if (options.fontconfig) {
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std.log.info("dependency fontconfig={d}", .{fontconfig.version()});
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}
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std.log.info("renderer={}", .{renderer.Renderer});
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std.log.info("libxev backend={}", .{xev.backend});
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break :gpa GPA{};
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};
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defer if (gpa) |*value| {
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// We want to ensure that we deinit the GPA because this is
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// the point at which it will output if there were safety violations.
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_ = value.deinit();
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};
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// First things first, we fix our file descriptors
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internal_os.fixMaxFiles();
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const alloc = alloc: {
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const base = if (gpa) |*value|
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value.allocator()
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else if (builtin.link_libc)
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std.heap.c_allocator
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else
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unreachable;
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// We need to make sure the process locale is set properly. Locale
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// affects a lot of behaviors in a shell.
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internal_os.ensureLocale();
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// If we're tracing, wrap the allocator
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if (!tracy.enabled) break :alloc base;
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var tracy_alloc = tracy.allocator(base, null);
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break :alloc tracy_alloc.allocator();
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};
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// Initialize ourself to nothing so we don't have any extra state.
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self.* = .{
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.gpa = null,
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.alloc = undefined,
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};
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errdefer self.deinit();
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self.gpa = gpa: {
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// Use the libc allocator if it is available beacuse it is WAY
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// faster than GPA. We only do this in release modes so that we
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// can get easy memory leak detection in debug modes.
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if (builtin.link_libc) {
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if (switch (builtin.mode) {
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.ReleaseSafe, .ReleaseFast => true,
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// We also use it if we can detect we're running under
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// Valgrind since Valgrind only instruments the C allocator
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else => std.valgrind.runningOnValgrind() > 0,
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}) break :gpa null;
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}
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break :gpa GPA{};
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};
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self.alloc = alloc: {
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const base = if (self.gpa) |*value|
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value.allocator()
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else if (builtin.link_libc)
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std.heap.c_allocator
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else
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unreachable;
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// If we're tracing, wrap the allocator
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if (!tracy.enabled) break :alloc base;
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var tracy_alloc = tracy.allocator(base, null);
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break :alloc tracy_alloc.allocator();
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};
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}
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pub fn deinit(self: *ProcessState) void {
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if (self.gpa) |*value| {
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// We want to ensure that we deinit the GPA because this is
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// the point at which it will output if there were safety violations.
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_ = value.deinit();
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}
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}
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};
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pub fn main() !void {
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var state: ProcessState = undefined;
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ProcessState.init(&state);
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defer state.deinit();
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const alloc = state.alloc;
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// Try reading our config
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var config = try Config.default(alloc);
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@ -4,8 +4,8 @@
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// support).
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const std = @import("std");
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const builtin = @import("builtin");
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const main = @import("main.zig");
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// We're just testing right now.
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export fn ghostty_hello() u64 {
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return 42;
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}
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pub usingnamespace @import("App.zig").CAPI;
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pub const std_options = main.std_options;
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