connect fg/bg of cell to renderer

This commit is contained in:
Mitchell Hashimoto
2022-05-12 16:39:56 -07:00
parent ccaf75193b
commit 89533f4754

View File

@ -268,7 +268,8 @@ pub fn updateCells(self: *Grid, term: Terminal) !void {
if (term.screen.items.len == 0) return;
try self.cells.ensureTotalCapacity(
self.alloc,
term.screen.items.len * term.cols,
(term.screen.items.len * term.cols * 2) + 1, // * 2 for background modes and cursor
// + 1 for cursor
);
// Build each cell
@ -281,7 +282,34 @@ pub fn updateCells(self: *Grid, term: Terminal) !void {
// TODO: if we add a glyph, I think we need to rerender the texture.
const glyph = try self.font_atlas.addGlyph(self.alloc, cell.char);
// TODO: for background colors, add another cell with mode = 1
if (cell.bg) |rgb| {
self.cells.appendAssumeCapacity(.{
.mode = 1,
.grid_col = @intCast(u16, x),
.grid_row = @intCast(u16, y),
.glyph_x = glyph.atlas_x,
.glyph_y = glyph.atlas_y,
.glyph_width = glyph.width,
.glyph_height = glyph.height,
.glyph_offset_x = glyph.offset_x,
.glyph_offset_y = glyph.offset_y,
.fg_r = 0,
.fg_g = 0,
.fg_b = 0,
.fg_a = 0,
.bg_r = rgb.r,
.bg_g = rgb.g,
.bg_b = rgb.b,
.bg_a = 0xFF,
});
}
const fg = cell.fg orelse Terminal.RGB{
.r = 0xFF,
.g = 0xA5,
.b = 0,
};
self.cells.appendAssumeCapacity(.{
.mode = 2,
.grid_col = @intCast(u16, x),
@ -292,12 +320,12 @@ pub fn updateCells(self: *Grid, term: Terminal) !void {
.glyph_height = glyph.height,
.glyph_offset_x = glyph.offset_x,
.glyph_offset_y = glyph.offset_y,
.fg_r = 0xFF,
.fg_g = 0xA5,
.fg_b = 0,
.fg_r = fg.r,
.fg_g = fg.g,
.fg_b = fg.b,
.fg_a = 255,
.bg_r = 0x0,
.bg_g = 0xA5,
.bg_r = 0,
.bg_g = 0,
.bg_b = 0,
.bg_a = 0,
});