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renderer/metal: don't draw with zero instances
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@ -1227,6 +1227,10 @@ fn drawCells(
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buf: CellBuffer,
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buf: CellBuffer,
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len: usize,
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len: usize,
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) !void {
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) !void {
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// This triggers an assertion in the Metal API if we try to draw
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// with an instance count of 0 so just bail.
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if (len == 0) return;
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// Use our shader pipeline
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// Use our shader pipeline
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encoder.msgSend(
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encoder.msgSend(
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void,
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void,
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