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Merge pull request #2100 from qwerasd205/mac-opengl
macos/opengl: lock context while rendering to stop resize crashes
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@ -1117,6 +1117,10 @@ fn addDeps(
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step.root_module.addImport("macos", macos_dep.module("macos"));
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step.root_module.addImport("macos", macos_dep.module("macos"));
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step.linkLibrary(macos_dep.artifact("macos"));
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step.linkLibrary(macos_dep.artifact("macos"));
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try static_libs.append(macos_dep.artifact("macos").getEmittedBin());
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try static_libs.append(macos_dep.artifact("macos").getEmittedBin());
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if (config.renderer == .opengl) {
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step.linkFramework("OpenGL");
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}
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}
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}
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// cimgui
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// cimgui
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@ -2030,6 +2030,20 @@ pub fn drawFrame(self: *OpenGL, surface: *apprt.Surface) !void {
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}
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}
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}
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}
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// In the "OpenGL Programming Guide for Mac" it explains that: "When you
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// use an NSOpenGLView object with OpenGL calls that are issued from a
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// thread other than the main one, you must set up mutex locking."
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// This locks the context and avoids crashes that can happen due to
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// races with the underlying Metal layer that Apple is using to
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// implement OpenGL.
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const is_darwin = builtin.target.isDarwin();
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const ogl = if (comptime is_darwin) @cImport({
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@cInclude("OpenGL/OpenGL.h");
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}) else {};
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const cgl_ctx = if (comptime is_darwin) ogl.CGLGetCurrentContext();
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if (comptime is_darwin) _ = ogl.CGLLockContext(cgl_ctx);
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defer _ = if (comptime is_darwin) ogl.CGLUnlockContext(cgl_ctx);
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// Draw our terminal cells
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// Draw our terminal cells
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try self.drawCellProgram(gl_state);
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try self.drawCellProgram(gl_state);
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