diff --git a/src/renderer/metal/cell.zig b/src/renderer/metal/cell.zig index 0ab228bb9..26de9fef5 100644 --- a/src/renderer/metal/cell.zig +++ b/src/renderer/metal/cell.zig @@ -116,7 +116,7 @@ pub const Contents = struct { ) !void { self.size = size; - const cell_count = size.columns * size.rows; + const cell_count = @as(usize, size.columns) * @as(usize, size.rows); const bg_cells = try alloc.alloc(mtl_shaders.CellBg, cell_count); errdefer alloc.free(bg_cells);