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fix: memory corruption in Screen.cursorScrollAboveRotate
Unless it's guaranteed that the new pin is in the same page as the old one, `cursor.page_pin` should only be updated through `cursorChangePin`, not directly.
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@ -863,7 +863,7 @@ pub fn cursorScrollAbove(self: *Screen) !void {
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}
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}
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fn cursorScrollAboveRotate(self: *Screen) !void {
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fn cursorScrollAboveRotate(self: *Screen) !void {
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self.cursor.page_pin.* = self.cursor.page_pin.down(1).?;
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self.cursorChangePin(self.cursor.page_pin.down(1).?);
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// Go through each of the pages following our pin, shift all rows
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// Go through each of the pages following our pin, shift all rows
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// down by one, and copy the last row of the previous page.
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// down by one, and copy the last row of the previous page.
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