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font/sprite(underline): add thickness correction to undercurl
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@ -163,7 +163,9 @@ fn drawDashed(alloc: Allocator, width: u32, thickness: u32) !CanvasAndOffset {
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/// geometry.
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/// geometry.
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fn drawCurly(alloc: Allocator, width: u32, thickness: u32) !CanvasAndOffset {
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fn drawCurly(alloc: Allocator, width: u32, thickness: u32) !CanvasAndOffset {
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const float_width: f64 = @floatFromInt(width);
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const float_width: f64 = @floatFromInt(width);
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const float_thick: f64 = @floatFromInt(thickness);
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// Because of we way we draw the undercurl, we end up making it around 1px
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// thicker than it should be, to fix this we just reduce the thickness by 1.
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const float_thick: f64 = @floatFromInt(@max(1, thickness -| 1));
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// Calculate the wave period for a single character
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// Calculate the wave period for a single character
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// `2 * pi...` = 1 peak per character
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// `2 * pi...` = 1 peak per character
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