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https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 08:46:08 +03:00
terminal: use SIMD w/ Neon to find ESC in VT streams
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@ -1,5 +1,7 @@
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const std = @import("std");
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const assert = std.debug.assert;
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const testing = std.testing;
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const simd = @import("../simd/main.zig");
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const Parser = @import("Parser.zig");
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const ansi = @import("ansi.zig");
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const charsets = @import("charsets.zig");
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@ -40,18 +42,159 @@ pub fn Stream(comptime Handler: type) type {
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parser: Parser = .{},
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utf8decoder: UTF8Decoder = .{},
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/// Keep track of any partial UTF-8 sequences that we need to
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/// process in the next call to nextAssumeUtf8.
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partial_utf8: [4]u8 = undefined,
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partial_utf8_len: u3 = 0,
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pub fn deinit(self: *Self) void {
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self.parser.deinit();
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}
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/// Process a string of characters.
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pub fn nextSlice(self: *Self, c: []const u8) !void {
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// TODO: we only have a direct Neon implementation of the fast
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// path right now, just for testing.
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if (comptime !simd.isa.possible(.neon)) {
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for (c) |single| try self.next(single);
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return;
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}
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// If we're not in the ground state then we process until we are.
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var offset: usize = 0;
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if (self.parser.state != .ground) {
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for (c[offset..]) |single| {
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try self.next(single);
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offset += 1;
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if (self.parser.state == .ground) break;
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}
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}
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// If we're in the ground state then we can use SIMD to process
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// input until we see an ESC (0x1B), since all other characters
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// up to that point are just UTF-8.
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while (self.parser.state == .ground and offset < c.len) {
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// Find the next ESC character to trigger a control sequence.
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//const idx = std.mem.indexOfScalar(u8, c[offset..], 0x1B) orelse {
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const idx = simd.index_of.Neon.indexOf(c[offset..], 0x1B) orelse {
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// No ESC character, remainder is all UTF-8.
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try self.nextAssumeUtf8(c[offset..]);
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return;
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};
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// Process the UTF-8 characters up to the ESC character.
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const next_offset = offset + idx;
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if (idx > 0) try self.nextAssumeUtf8(c[offset..next_offset]);
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// Process the control sequence and bail out once we reach
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// the ground state which means we're looking for ESC again.
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offset = next_offset;
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assert(c[offset] == 0x1B);
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for (c[offset..]) |single| {
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try self.next(single);
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offset += 1;
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if (self.parser.state == .ground) break;
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}
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}
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}
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/// Process the data in "input" assuming it is all UTF-8. The UTF-8
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/// may be invalid and we will replace any invalid sequences with
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/// the replacement character (U+FFFD).
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///
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/// The input may also be incomplete, i.e. it ends in the middle of
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/// a UTF-8 sequence. In that case we will process as much as we can
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/// and save the rest for the next call to nextAssumeUtf8.
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fn nextAssumeUtf8(self: *Self, input: []const u8) !void {
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var i: usize = 0;
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// If we have a partial UTF-8 sequence from the last call then
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// we need to process that first.
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if (self.partial_utf8_len > 0) {
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// This cannot fail because the nature of partial utf8 existing
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// means we successfully processed it last time.
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const len = std.unicode.utf8ByteSequenceLength(self.partial_utf8[0]) catch
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unreachable;
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// This is the length we need in the input in addition to
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// our partial_utf8 to complete the sequence.
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const input_len = len - self.partial_utf8_len;
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// If we STILL don't have enough bytes, then we copy and continue.
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// This is a really bizarre and stupid program thats running to
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// send us incomplete UTF-8 sequences over multiple write() calls.
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if (input_len > input.len) {
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@memcpy(
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self.partial_utf8[self.partial_utf8_len .. self.partial_utf8_len + input.len],
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input,
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);
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self.partial_utf8_len += @intCast(input.len);
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return;
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}
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// Process the complete UTF-8 sequence.
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@memcpy(
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self.partial_utf8[self.partial_utf8_len .. self.partial_utf8_len + input_len],
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input[0..input_len],
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);
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const cp = cp: {
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if (std.unicode.utf8Decode(self.partial_utf8[0..len])) |cp| {
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break :cp cp;
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} else |err| {
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log.warn("invalid UTF-8, ignoring err={}", .{err});
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break :cp 0xFFFD; // replacement character
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}
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};
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self.partial_utf8_len = 0;
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try self.print(cp);
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i += input_len;
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}
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while (i < input.len) {
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const len = std.unicode.utf8ByteSequenceLength(input[i]) catch |err| {
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log.warn("invalid UTF-8, ignoring err={}", .{err});
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i += 1;
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try self.print(@intCast(input[i]));
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continue;
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};
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// If we have exactly one byte and its a control character,
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// then process it directly.
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if (len == 1 and input[i] < 0xF) {
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try self.execute(@intCast(input[i]));
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i += 1;
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continue;
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}
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// If we have a partial UTF-8 sequence then we save it for
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// the next call to nextAssumeUtf8.
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if (i + len > input.len) {
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const remaining = input.len - i;
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@memcpy(self.partial_utf8[0..remaining], input[i..]);
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self.partial_utf8_len = @intCast(remaining);
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return;
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}
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// Decode the UTF-8 sequence and handle any errors by
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// replacing the character with the replacement character.
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const cp = cp: {
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if (std.unicode.utf8Decode(input[i .. i + len])) |cp| {
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break :cp cp;
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} else |err| {
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log.warn("invalid UTF-8, ignoring err={}", .{err});
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break :cp 0xFFFD; // replacement character
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}
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};
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try self.print(cp);
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i += len;
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}
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}
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/// Process the next character and call any callbacks if necessary.
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pub fn next(self: *Self, c: u8) !void {
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// log.debug("char: {c}", .{c});
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// log.debug("char: {x} {c}", .{ c, c });
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if (self.parser.state == .ground and c != 0x1B) {
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var consumed = false;
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while (!consumed) {
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@ -1617,45 +1617,9 @@ const ReadThread = struct {
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log.err("error processing terminal data: {}", .{err});
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}
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} else {
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// Process the terminal data. This is an extremely hot part of the
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// terminal emulator, so we do some abstraction leakage to avoid
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// function calls and unnecessary logic.
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//
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// The ground state is the only state that we can see and print/execute
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// ASCII, so we only execute this hot path if we're already in the ground
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// state.
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//
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// Empirically, this alone improved throughput of large text output by ~20%.
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var i: usize = 0;
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const end = buf.len;
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if (ev.terminal_stream.parser.state == .ground) {
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for (buf[i..end]) |ch| {
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switch (terminal.parse_table.table[ch][@intFromEnum(terminal.Parser.State.ground)].action) {
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// Print, call directly.
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.print => ev.terminal_stream.handler.print(@intCast(ch)) catch |err|
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log.err("error processing terminal data: {}", .{err}),
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// C0 execute, let our stream handle this one but otherwise
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// continue since we're guaranteed to be back in ground.
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.execute => ev.terminal_stream.execute(ch) catch |err|
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log.err("error processing terminal data: {}", .{err}),
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// Otherwise, break out and go the slow path until we're
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// back in ground. There is a slight optimization here where
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// could try to find the next transition to ground but when
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// I implemented that it didn't materially change performance.
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else => break,
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}
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i += 1;
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}
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}
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if (i < end) {
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ev.terminal_stream.nextSlice(buf[i..end]) catch |err|
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ev.terminal_stream.nextSlice(buf) catch |err|
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log.err("error processing terminal data: {}", .{err});
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}
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}
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// If our stream handling caused messages to be sent to the writer
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// thread, then we need to wake it up so that it processes them.
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