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renderer/opengl: remove strikethrough fg mode
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@ -53,7 +53,6 @@ pub const CellMode = enum(u8) {
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fg = 2,
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fg = 2,
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fg_constrained = 3,
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fg_constrained = 3,
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fg_color = 7,
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fg_color = 7,
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strikethrough = 8,
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// Non-exhaustive because masks change it
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// Non-exhaustive because masks change it
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_,
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_,
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