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renderer/metal: offset zero-advance glyphs by the cell width
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@ -1787,6 +1787,15 @@ pub fn updateCell(
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.emoji => .fg_color,
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.emoji => .fg_color,
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};
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};
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// If this glyph doesn't have an advance, then we assume it is
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// connected to the previous glyph (perhaps an unsafe assumption...)
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// and offset by the cell width.
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// Related: https://github.com/mitchellh/ghostty/issues/1046
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const extra_offset: i32 = if (glyph.advance_x == 0)
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@intCast(self.grid_metrics.cell_width)
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else
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0;
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self.cells.appendAssumeCapacity(.{
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self.cells.appendAssumeCapacity(.{
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.mode = mode,
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.mode = mode,
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.grid_pos = .{ @as(f32, @floatFromInt(x)), @as(f32, @floatFromInt(y)) },
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.grid_pos = .{ @as(f32, @floatFromInt(x)), @as(f32, @floatFromInt(y)) },
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@ -1795,7 +1804,7 @@ pub fn updateCell(
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.bg_color = bg,
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.bg_color = bg,
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.glyph_pos = .{ glyph.atlas_x, glyph.atlas_y },
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.glyph_pos = .{ glyph.atlas_x, glyph.atlas_y },
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.glyph_size = .{ glyph.width, glyph.height },
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.glyph_size = .{ glyph.width, glyph.height },
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.glyph_offset = .{ glyph.offset_x, glyph.offset_y },
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.glyph_offset = .{ glyph.offset_x + extra_offset, glyph.offset_y },
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});
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});
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}
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}
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