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https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 16:56:09 +03:00
terminal: insertLines/deleteLines handle split across pages
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@ -1270,12 +1270,24 @@ pub fn insertLines(self: *Terminal, count: usize) void {
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var it = bot.rowIterator(.left_up, top);
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while (it.next()) |p| {
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const dst_p = p.down(adjusted_count).?;
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assert(dst_p.page == p.page); // TODO: handle different pages
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const src: *Row = p.rowAndCell().row;
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const dst: *Row = dst_p.rowAndCell().row;
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if (!left_right) {
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// If the pages are not the same, we need to do a slow copy.
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if (dst_p.page != p.page) {
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dst_p.page.data.cloneRowFrom(
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&p.page.data,
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dst,
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src,
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) catch |err| {
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std.log.warn("TODO: insertLines handle clone error err={}", .{err});
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unreachable;
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};
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continue;
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}
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// Swap the src/dst cells. This ensures that our dst gets the proper
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// shifted rows and src gets non-garbage cell data that we can clear.
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const dst_row = dst.*;
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@ -1284,6 +1296,8 @@ pub fn insertLines(self: *Terminal, count: usize) void {
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continue;
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}
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assert(dst_p.page == p.page); // TODO: handle different pages for left/right
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// Left/right scroll margins we have to copy cells, which is much slower...
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var page = &self.screen.cursor.page_pin.page.data;
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page.moveCells(
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@ -1369,12 +1383,24 @@ pub fn deleteLines(self: *Terminal, count_req: usize) void {
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var it = top.rowIterator(.right_down, bot);
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while (it.next()) |p| {
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const src_p = p.down(count).?;
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assert(src_p.page == p.page); // TODO: handle different pages
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const src: *Row = src_p.rowAndCell().row;
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const dst: *Row = p.rowAndCell().row;
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if (!left_right) {
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// If the pages are not the same, we need to do a slow copy.
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if (src_p.page != p.page) {
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p.page.data.cloneRowFrom(
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&src_p.page.data,
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dst,
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src,
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) catch |err| {
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std.log.warn("TODO: deleteLines handle clone error err={}", .{err});
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unreachable;
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};
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continue;
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}
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// Swap the src/dst cells. This ensures that our dst gets the proper
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// shifted rows and src gets non-garbage cell data that we can clear.
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const dst_row = dst.*;
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@ -1383,6 +1409,8 @@ pub fn deleteLines(self: *Terminal, count_req: usize) void {
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continue;
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}
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assert(src_p.page == p.page); // TODO: handle different pages for left/right
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// Left/right scroll margins we have to copy cells, which is much slower...
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var page = &self.screen.cursor.page_pin.page.data;
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page.moveCells(
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@ -240,7 +240,20 @@ pub const Page = struct {
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const other_rows = other.rows.ptr(other.memory)[y_start..y_end];
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const rows = self.rows.ptr(self.memory)[0 .. y_end - y_start];
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for (rows, other_rows) |*dst_row, *src_row| {
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for (rows, other_rows) |*dst_row, *src_row| try self.cloneRowFrom(
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other,
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dst_row,
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src_row,
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);
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}
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/// Clone a single row from another page into this page.
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pub fn cloneRowFrom(
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self: *Page,
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other: *const Page,
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dst_row: *Row,
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src_row: *const Row,
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) !void {
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// Copy all the row metadata but keep our cells offset
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const cells_offset = dst_row.cells;
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dst_row.* = src_row.*;
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@ -253,7 +266,7 @@ pub const Page = struct {
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// If we have no managed memory in the row, we can just copy.
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if (!dst_row.grapheme and !dst_row.styled) {
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fastmem.copy(Cell, cells, other_cells);
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continue;
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return;
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}
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// We have managed memory, so we have to do a slower copy to
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@ -273,7 +286,6 @@ pub const Page = struct {
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}
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}
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}
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}
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/// Get a single row. y must be valid.
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pub fn getRow(self: *const Page, y: usize) *Row {
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@ -602,21 +614,9 @@ pub const Capacity = struct {
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// for rows & cells (which will allow us to calculate the number of
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// rows we can fit at a certain column width) we need to layout the
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// "meta" members of the page (i.e. everything else) from the end.
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const grapheme_map_start = alignBackward(
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usize,
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layout.total_size - layout.grapheme_map_layout.total_size,
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GraphemeMap.base_align
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);
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const grapheme_alloc_start = alignBackward(
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usize,
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grapheme_map_start - layout.grapheme_alloc_layout.total_size,
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GraphemeAlloc.base_align
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);
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const styles_start = alignBackward(
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usize,
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grapheme_alloc_start - layout.styles_layout.total_size,
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style.Set.base_align
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);
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const grapheme_map_start = alignBackward(usize, layout.total_size - layout.grapheme_map_layout.total_size, GraphemeMap.base_align);
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const grapheme_alloc_start = alignBackward(usize, grapheme_map_start - layout.grapheme_alloc_layout.total_size, GraphemeAlloc.base_align);
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const styles_start = alignBackward(usize, grapheme_alloc_start - layout.styles_layout.total_size, style.Set.base_align);
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const available_size = styles_start;
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const size_per_row = @sizeOf(Row) + (@sizeOf(Cell) * @as(usize, @intCast(cols)));
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