terminal/new: scrollDown

This commit is contained in:
Mitchell Hashimoto
2024-02-21 22:00:57 -08:00
parent 06e88a975b
commit 5628fa36d8
2 changed files with 205 additions and 14 deletions

View File

@ -127,8 +127,8 @@ pub fn main() !void {
const TerminalStream = terminal.Stream(*NewTerminalHandler); const TerminalStream = terminal.Stream(*NewTerminalHandler);
var t = try terminalnew.Terminal.init( var t = try terminalnew.Terminal.init(
alloc, alloc,
args.@"terminal-cols", @intCast(args.@"terminal-cols"),
args.@"terminal-rows", @intCast(args.@"terminal-rows"),
); );
var handler: NewTerminalHandler = .{ .t = &t }; var handler: NewTerminalHandler = .{ .t = &t };
var stream: TerminalStream = .{ .handler = &handler }; var stream: TerminalStream = .{ .handler = &handler };

View File

@ -26,6 +26,13 @@ const page_preheat = 4;
/// allocate those when necessary. /// allocate those when necessary.
const page_default_styles = 32; const page_default_styles = 32;
/// Minimum rows we ever initialize a page with. This is wasted memory if
/// too large, but saves us from allocating too many pages when a terminal
/// is small. It also lets us scroll more before we have to allocate more.
/// Tne number 100 is arbitrary. I'm open to changing it if we find a
/// better number.
const page_min_rows: size.CellCountInt = 100;
/// The list of pages in the screen. These are expected to be in order /// The list of pages in the screen. These are expected to be in order
/// where the first page is the topmost page (scrollback) and the last is /// where the first page is the topmost page (scrollback) and the last is
/// the bottommost page (the current active page). /// the bottommost page (the current active page).
@ -79,11 +86,12 @@ pub fn init(
page.* = .{ page.* = .{
.data = try Page.init(alloc, .{ .data = try Page.init(alloc, .{
.cols = cols, .cols = cols,
.rows = rows, .rows = @max(rows, page_min_rows),
.styles = page_default_styles, .styles = page_default_styles,
}), }),
}; };
errdefer page.data.deinit(alloc); errdefer page.data.deinit(alloc);
page.data.size.rows = rows;
var page_list: List = .{}; var page_list: List = .{};
page_list.prepend(page); page_list.prepend(page);
@ -106,6 +114,112 @@ pub fn deinit(self: *PageList) void {
self.pool.deinit(); self.pool.deinit();
} }
/// Scroll the active area down by n lines. If the n lines go beyond the
/// end of the screen, this will add new pages as necessary. This does
/// not move the viewport.
pub fn scrollDown(self: *PageList, n: usize) !void {
// Move our active area down as much as possible towards n. The return
// value is the amount of rows we were short in any existing page, and
// we must expand at least that much. This does not include the size
// of our viewport (rows).
const forward_rem: usize = switch (self.active.forwardOverflow(n)) {
// We have enough rows to move n, so we can just update our active.
// Note we don't yet know if we have enough rows AFTER for the
// active area so we'll have to check that after.
.offset => |v| rem: {
self.active = v;
break :rem 0;
},
// We don't have enough rows to even move n. v contains the missing
// amount, so we can allocate pages to fill up the space.
.overflow => |v| rem: {
assert(v.remaining > 0);
self.active = v.end;
break :rem v.remaining;
},
};
// Ensure we have enough rows after the active for the active area.
// Add the forward_rem to add any new pages necessary.
try self.ensureRows(self.active, self.rows + forward_rem);
// If we needed to move forward more then we have the space now
if (forward_rem > 0) self.active = self.active.forward(forward_rem).?;
}
/// Ensures that n rows are available AFTER row. If there are not enough
/// rows, this will allocate new pages to fill up the space. This will
/// potentially modify the linked list.
fn ensureRows(self: *PageList, row: RowOffset, n: usize) !void {
var page: *List.Node = row.page;
var n_rem: usize = n;
// Lower the amount we have left in our page from this offset
n_rem -= page.data.size.rows - row.row_offset;
// We check if we have capacity to grow in our starting.
if (page.data.size.rows < page.data.capacity.rows) {
// We have extra capacity in this page, so let's grow it
// as much as possible. If we have enough space, use it.
const remaining = page.data.capacity.rows - page.data.size.rows;
if (remaining >= n_rem) {
page.data.size.rows += @intCast(n_rem);
return;
}
// We don't have enough space for all but we can use some of it.
page.data.size.rows += remaining;
n_rem -= remaining;
// This panic until we add tests ensure we've never exercised this.
if (true) @panic("TODO: test capacity usage");
}
// Its a waste to reach this point if we have enough rows. This assertion
// is here to ensure we never call this in that case, despite the below
// logic being able to handle it.
assert(n_rem > 0);
// We need to allocate new pages to fill up the remaining space.
while (n_rem > 0) {
const next_page = try self.createPage();
// we don't errdefer this because we've added it to the linked
// list and its fine to have dangling unused pages.
self.pages.insertAfter(page, next_page);
page = next_page;
// we expect the pages at this point to be full capacity. we
// shrink them if we have to since they've never been used.
assert(page.data.size.rows == page.data.capacity.rows);
// If we have enough space, use it.
if (n_rem <= page.data.size.rows) {
page.data.size.rows = @intCast(n_rem);
return;
}
// Continue
n_rem -= page.data.size.rows;
}
}
/// Create a new page node. This does not add it to the list.
fn createPage(self: *PageList) !*List.Node {
var page = try self.pool.create();
errdefer page.data.deinit(self.alloc);
page.* = .{
.data = try Page.init(self.alloc, .{
.cols = self.cols,
.rows = @max(self.rows, page_min_rows),
.styles = page_default_styles,
}),
};
return page;
}
/// Get the top-left of the screen for the given tag. /// Get the top-left of the screen for the given tag.
pub fn rowOffset(self: *const PageList, pt: point.Point) RowOffset { pub fn rowOffset(self: *const PageList, pt: point.Point) RowOffset {
// TODO: assert the point is valid // TODO: assert the point is valid
@ -197,23 +311,44 @@ pub const RowOffset = struct {
/// ///
/// This will return null if the row index is out of bounds. /// This will return null if the row index is out of bounds.
pub fn forward(self: RowOffset, idx: usize) ?RowOffset { pub fn forward(self: RowOffset, idx: usize) ?RowOffset {
// Index fits within this page return switch (self.forwardOverflow(idx)) {
var rows = self.page.data.capacity.rows - self.row_offset; .offset => |v| v,
if (idx < rows) return .{ .overflow => null,
.page = self.page,
.row_offset = idx + self.row_offset,
}; };
}
/// Move the offset forward n rows. If the offset goes beyond the
/// end of the screen, return the overflow amount.
fn forwardOverflow(self: RowOffset, n: usize) union(enum) {
offset: RowOffset,
overflow: struct {
end: RowOffset,
remaining: usize,
},
} {
// Index fits within this page
var rows = self.page.data.size.rows - (self.row_offset + 1);
if (n <= rows) return .{ .offset = .{
.page = self.page,
.row_offset = n + self.row_offset,
} };
// Need to traverse page links to find the page // Need to traverse page links to find the page
var page: *List.Node = self.page; var page: *List.Node = self.page;
var idx_left: usize = idx; var n_left: usize = n;
while (idx_left >= rows) { while (n_left >= rows) {
idx_left -= rows; n_left -= rows;
page = page.next orelse return null; page = page.next orelse return .{ .overflow = .{
rows = page.data.capacity.rows; .end = .{ .page = page, .row_offset = page.data.size.rows - 1 },
.remaining = n_left,
} };
rows = page.data.size.rows;
} }
return .{ .page = page, .row_offset = idx_left }; return .{ .offset = .{
.page = page,
.row_offset = n_left,
} };
} }
}; };
@ -231,4 +366,60 @@ test "PageList" {
var s = try init(alloc, 80, 24, 1000); var s = try init(alloc, 80, 24, 1000);
defer s.deinit(); defer s.deinit();
// Viewport is setup
try testing.expect(s.viewport.page == s.pages.first);
try testing.expect(s.viewport.page.next == null);
try testing.expect(s.viewport.row_offset == 0);
try testing.expect(s.viewport.page.data.size.cols == 80);
try testing.expect(s.viewport.page.data.size.rows == 24);
// Active area and viewport match
try testing.expectEqual(s.active, s.viewport);
}
test "scrollDown utilizes capacity" {
const testing = std.testing;
const alloc = testing.allocator;
var s = try init(alloc, 80, 1, 1000);
defer s.deinit();
// Active is initially at top
try testing.expect(s.active.page == s.pages.first);
try testing.expect(s.active.page.next == null);
try testing.expect(s.active.row_offset == 0);
try testing.expectEqual(@as(size.CellCountInt, 1), s.active.page.data.size.rows);
try s.scrollDown(1);
// We should not allocate a new page because we have enough capacity
try testing.expect(s.active.page == s.pages.first);
try testing.expectEqual(@as(size.CellCountInt, 1), s.active.row_offset);
try testing.expect(s.active.page.next == null);
try testing.expectEqual(@as(size.CellCountInt, 2), s.active.page.data.size.rows);
}
test "scrollDown adds new pages" {
const testing = std.testing;
const alloc = testing.allocator;
var s = try init(alloc, 80, page_min_rows, 1000);
defer s.deinit();
// Active is initially at top
try testing.expect(s.active.page == s.pages.first);
try testing.expect(s.active.page.next == null);
try testing.expect(s.active.row_offset == 0);
// The initial active is a single page so scrolling down even one
// should force the allocation of an entire new page.
try s.scrollDown(1);
// We should still be on the first page but offset, and we should
// have a second page created.
try testing.expect(s.active.page == s.pages.first);
try testing.expect(s.active.row_offset == 1);
try testing.expect(s.active.page.next != null);
try testing.expectEqual(@as(size.CellCountInt, 1), s.active.page.next.?.data.size.rows);
} }