diff --git a/src/font/sprite/Box.zig b/src/font/sprite/Box.zig index 03237c68d..ae991f4b5 100644 --- a/src/font/sprite/Box.zig +++ b/src/font/sprite/Box.zig @@ -2425,7 +2425,7 @@ fn draw_light_arc( fn draw_dash_horizontal( self: Box, canvas: *font.sprite.Canvas, - comptime count: u8, + count: u8, thick_px: u32, desired_gap: u32, ) void { @@ -2461,11 +2461,11 @@ fn draw_dash_horizontal( // We never want the gaps to take up more than 50% of the space, // because if they do the dashes are too small and look wrong. - const gap_width = @min(desired_gap, self.width / (2 * count)); - const total_gap_width = gap_count * gap_width; + const gap_width = @min(desired_gap, self.width / (2 * count)); + const total_gap_width = gap_count * gap_width; const total_dash_width = self.width - total_gap_width; - const dash_width = total_dash_width / count; - const remaining = total_dash_width % count; + const dash_width = total_dash_width / count; + const remaining = total_dash_width % count; assert(dash_width * count + gap_width * gap_count + remaining == self.width); @@ -2481,7 +2481,7 @@ fn draw_dash_horizontal( // more visually obvious. var extra: u32 = remaining; - inline for (0..count) |_| { + for (0..count) |_| { var x1 = x + dash_width; // We distribute left-over size in to dash widths, // since it's less obvious there than in the gaps. @@ -2540,11 +2540,11 @@ fn draw_dash_vertical( // We never want the gaps to take up more than 50% of the space, // because if they do the dashes are too small and look wrong. - const gap_height = @min(desired_gap, self.height / (2 * count)); - const total_gap_height = gap_count * gap_height; + const gap_height = @min(desired_gap, self.height / (2 * count)); + const total_gap_height = gap_count * gap_height; const total_dash_height = self.height - total_gap_height; - const dash_height = total_dash_height / count; - const remaining = total_dash_height % count; + const dash_height = total_dash_height / count; + const remaining = total_dash_height % count; assert(dash_height * count + gap_height * gap_count + remaining == self.height);