coretext: rasterization looking cleaner

This commit is contained in:
Mitchell Hashimoto
2023-06-30 14:47:59 -07:00
parent 079fe7bc94
commit 552a1b51d0
3 changed files with 170 additions and 16 deletions

View File

@ -26,6 +26,27 @@ pub fn Context(comptime T: type) type {
); );
} }
pub fn setAllowsFontSmoothing(self: *T, v: bool) void {
c.CGContextSetAllowsFontSmoothing(
@ptrCast(self),
v,
);
}
pub fn setAllowsFontSubpixelPositioning(self: *T, v: bool) void {
c.CGContextSetAllowsFontSubpixelPositioning(
@ptrCast(self),
v,
);
}
pub fn setAllowsFontSubpixelQuantization(self: *T, v: bool) void {
c.CGContextSetAllowsFontSubpixelQuantization(
@ptrCast(self),
v,
);
}
pub fn setShouldAntialias(self: *T, v: bool) void { pub fn setShouldAntialias(self: *T, v: bool) void {
c.CGContextSetShouldAntialias( c.CGContextSetShouldAntialias(
@ptrCast(self), @ptrCast(self),
@ -40,6 +61,20 @@ pub fn Context(comptime T: type) type {
); );
} }
pub fn setShouldSubpixelPositionFonts(self: *T, v: bool) void {
c.CGContextSetShouldSubpixelPositionFonts(
@ptrCast(self),
v,
);
}
pub fn setShouldSubpixelQuantizeFonts(self: *T, v: bool) void {
c.CGContextSetShouldSubpixelQuantizeFonts(
@ptrCast(self),
v,
);
}
pub fn setGrayFillColor(self: *T, gray: f64, alpha: f64) void { pub fn setGrayFillColor(self: *T, gray: f64, alpha: f64) void {
c.CGContextSetGrayFillColor( c.CGContextSetGrayFillColor(
@ptrCast(self), @ptrCast(self),

View File

@ -95,6 +95,122 @@ pub const Face = struct {
return @intCast(glyphs[0]); return @intCast(glyphs[0]);
} }
pub fn renderGlyph2(
self: Face,
alloc: Allocator,
atlas: *font.Atlas,
glyph_index: u32,
max_height: ?u16,
) !font.Glyph {
_ = max_height;
var glyphs = [_]macos.graphics.Glyph{@intCast(glyph_index)};
// Get the bounding rect for this glyph to determine the width/height
// of the bitmap. We use the rounded up width/height of the bounding rect.
var bounding: [1]macos.graphics.Rect = undefined;
const rect = self.font.getBoundingRectForGlyphs(.horizontal, &glyphs, &bounding);
const rasterized_left: i32 = @intFromFloat(@floor(rect.origin.x));
const rasterized_width: u32 = @intFromFloat(@ceil(
rect.origin.x - @floor(rect.origin.x) + rect.size.width,
));
const rasterized_descent: i32 = @intFromFloat(@ceil(-rect.origin.y));
const rasterized_ascent: i32 = @intFromFloat(@ceil(rect.size.height + rect.origin.y));
const rasterized_height: u32 = @intCast(rasterized_descent + rasterized_ascent);
// This bitmap is blank. I've seen it happen in a font, I don't know why.
// If it is empty, we just return a valid glyph struct that does nothing.
if (rasterized_width == 0 or rasterized_height == 0) return font.Glyph{
.width = 0,
.height = 0,
.offset_x = 0,
.offset_y = 0,
.atlas_x = 0,
.atlas_y = 0,
.advance_x = 0,
};
// Our buffer for rendering
// TODO(perf): cache this buffer
// TODO(mitchellh): color is going to require a depth here
var buf = try alloc.alloc(u8, rasterized_width * rasterized_height);
defer alloc.free(buf);
@memset(buf, 0);
const space = try macos.graphics.ColorSpace.createDeviceGray();
defer space.release();
const ctx = try macos.graphics.BitmapContext.create(
buf,
rasterized_width,
rasterized_height,
8,
rasterized_width,
space,
@intFromEnum(macos.graphics.BitmapInfo.alpha_mask) &
@intFromEnum(macos.graphics.ImageAlphaInfo.none),
);
defer ctx.release();
// Perform an initial fill. This ensures that we don't have any
// uninitialized pixels in the bitmap.
ctx.setGrayFillColor(0, 0);
ctx.fillRect(.{
.origin = .{ .x = 0, .y = 0 },
.size = .{
.width = @floatFromInt(rasterized_width),
.height = @floatFromInt(rasterized_height),
},
});
ctx.setAllowsFontSmoothing(true);
ctx.setShouldSmoothFonts(true);
ctx.setAllowsFontSubpixelQuantization(true);
ctx.setShouldSubpixelQuantizeFonts(true);
ctx.setAllowsFontSubpixelPositioning(true);
ctx.setShouldSubpixelPositionFonts(true);
ctx.setAllowsAntialiasing(true);
ctx.setShouldAntialias(true);
// Set our color for drawing
ctx.setGrayFillColor(1, 1);
ctx.setGrayStrokeColor(1, 1);
// ctx.setTextDrawingMode(.fill_stroke);
// ctx.setTextMatrix(macos.graphics.AffineTransform.identity());
// ctx.setTextPosition(0, 0);
// We want to render the glyphs at (0,0), but the glyphs themselves
// are offset by bearings, so we have to undo those bearings in order
// to get them to 0,0.
self.font.drawGlyphs(&glyphs, &.{
.{
.x = -1 * @as(f64, @floatFromInt(rasterized_left)),
.y = @as(f64, @floatFromInt(rasterized_descent)),
},
}, ctx);
const region = try atlas.reserve(alloc, rasterized_width, rasterized_height);
atlas.set(region, buf);
std.log.warn("FONT FONT FONT rasterized_left={} rasterized_width={} rasterized_descent={} rasterized_ascent={} rasterized_height={}", .{
rasterized_left,
rasterized_width,
rasterized_descent,
rasterized_ascent,
rasterized_height,
});
return .{
.width = @intCast(rasterized_width),
.height = @intCast(rasterized_height),
.advance_x = 0,
.offset_x = @intCast(rasterized_left),
.offset_y = @intCast(rasterized_ascent),
.atlas_x = @intCast(region.x),
.atlas_y = @intCast(region.y),
};
}
/// Render a glyph using the glyph index. The rendered glyph is stored in the /// Render a glyph using the glyph index. The rendered glyph is stored in the
/// given texture atlas. /// given texture atlas.
pub fn renderGlyph( pub fn renderGlyph(
@ -125,6 +241,8 @@ pub const Face = struct {
const width = glyph_width + (padding * 2); const width = glyph_width + (padding * 2);
const height = glyph_height + (padding * 2); const height = glyph_height + (padding * 2);
if (true) return try self.renderGlyph2(alloc, atlas, glyph_index, 0);
// This bitmap is blank. I've seen it happen in a font, I don't know why. // This bitmap is blank. I've seen it happen in a font, I don't know why.
// If it is empty, we just return a valid glyph struct that does nothing. // If it is empty, we just return a valid glyph struct that does nothing.
if (glyph_width == 0) return font.Glyph{ if (glyph_width == 0) return font.Glyph{
@ -333,13 +451,14 @@ pub const Face = struct {
// const units_per_em = ct_font.getUnitsPerEm(); // const units_per_em = ct_font.getUnitsPerEm();
// const units_per_point = @intToFloat(f64, units_per_em) / ct_font.getSize(); // const units_per_point = @intToFloat(f64, units_per_em) / ct_font.getSize();
// std.log.warn("width={d}, height={d} baseline={d} underline_pos={d} underline_thickness={d}", .{ std.log.warn("font size size={d}", .{ct_font.getSize()});
// cell_width, std.log.warn("font metrics width={d}, height={d} baseline={d} underline_pos={d} underline_thickness={d}", .{
// cell_height, cell_width,
// cell_baseline, cell_height,
// underline_position, cell_baseline,
// underline_thickness, underline_position,
// }); underline_thickness,
});
return font.face.Metrics{ return font.face.Metrics{
.cell_width = cell_width, .cell_width = cell_width,
.cell_height = cell_height, .cell_height = cell_height,

View File

@ -467,15 +467,15 @@ pub const Face = struct {
.thickness = underline_thickness, .thickness = underline_thickness,
}; };
// log.warn("METRICS={} width={d} height={d} baseline={d} underline_pos={d} underline_thickness={d} strikethrough={}", .{ log.warn("METRICS={} width={d} height={d} baseline={d} underline_pos={d} underline_thickness={d} strikethrough={}", .{
// size_metrics, size_metrics,
// cell_width, cell_width,
// cell_height, cell_height,
// cell_height - cell_baseline, cell_height - cell_baseline,
// underline_position, underline_position,
// underline_thickness, underline_thickness,
// strikethrough, strikethrough,
// }); });
return .{ return .{
.cell_width = cell_width, .cell_width = cell_width,