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https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 08:46:08 +03:00
locale: remove default value for local dev env
I commented this out to test something locally and it compiles & runs fine on macOS with Xcode. Looks like it's not needed anymore.
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@ -65,20 +65,6 @@ fn localeIsValid(locale: []const u8) bool {
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/// This sets the LANG environment variable based on the macOS system
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/// This sets the LANG environment variable based on the macOS system
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/// preferences selected locale settings.
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/// preferences selected locale settings.
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fn setLangFromCocoa() void {
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fn setLangFromCocoa() void {
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// Unknown Zig bug where in debug mode we can't pull the cocoa
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// value without crashing so we just force it to en_US.UTF-8.
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// Debug mode is only used for testing so to avoid this, devs can
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// just set LANG manually!
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if (builtin.mode == .Debug) {
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log.warn("in debug mode, we always set LANG to en_US.UTF-8 if not set", .{});
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if (setenv("LANG", "en_US.UTF-8", 1) < 0) {
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log.err("error setting locale env var", .{});
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return;
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}
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return;
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}
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const pool = objc.AutoreleasePool.init();
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const pool = objc.AutoreleasePool.init();
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defer pool.deinit();
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defer pool.deinit();
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