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https://github.com/ghostty-org/ghostty.git
synced 2025-07-14 15:56:13 +03:00
terminal: add explicit errorset to scroll screen
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@ -93,7 +93,7 @@ pub fn CircBuf(comptime T: type, comptime default: T) type {
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/// Resize the buffer to the given size (larger or smaller).
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/// If larger, new values will be set to the default value.
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pub fn resize(self: *Self, alloc: Allocator, size: usize) !void {
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pub fn resize(self: *Self, alloc: Allocator, size: usize) Allocator.Error!void {
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// Rotate to zero so it is aligned.
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try self.rotateToZero(alloc);
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@ -116,7 +116,7 @@ pub fn CircBuf(comptime T: type, comptime default: T) type {
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}
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/// Rotate the data so that it is zero-aligned.
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fn rotateToZero(self: *Self, alloc: Allocator) !void {
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fn rotateToZero(self: *Self, alloc: Allocator) Allocator.Error!void {
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// TODO: this does this in the worst possible way by allocating.
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// rewrite to not allocate, its possible, I'm just lazy right now.
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@ -1794,7 +1794,7 @@ pub const Scroll = union(enum) {
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/// "move" the screen. It is up to the caller to determine if they actually
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/// want to do that yet (i.e. are they writing to the end of the screen
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/// or not).
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pub fn scroll(self: *Screen, behavior: Scroll) !void {
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pub fn scroll(self: *Screen, behavior: Scroll) Allocator.Error!void {
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// No matter what, scrolling marks our image state as dirty since
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// it could move placements. If there are no placements or no images
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// this is still a very cheap operation.
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@ -1830,7 +1830,7 @@ fn scrollRow(self: *Screen, idx: RowIndex) void {
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assert(screen_pt.inViewport(self));
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}
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fn scrollDelta(self: *Screen, delta: isize, viewport_only: bool) !void {
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fn scrollDelta(self: *Screen, delta: isize, viewport_only: bool) Allocator.Error!void {
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const tracy = trace(@src());
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defer tracy.end();
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