renderer/metal: set correct x/y for image

This commit is contained in:
Mitchell Hashimoto
2023-08-22 10:14:57 -07:00
parent cb70d86c00
commit 53b25d0ecc

View File

@ -875,13 +875,14 @@ fn prepKittyGraphics(
};
}
// Convert our screen point to a viewport point
const viewport = kv.value_ptr.point.toViewport(screen);
// Accumulate the placement
try self.image_placements.append(self.alloc, .{
.image_id = kv.key_ptr.image_id,
// TODO
.x = 0,
.y = 0,
.x = @intCast(viewport.x),
.y = @intCast(viewport.y),
});
}
}