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https://github.com/ghostty-org/ghostty.git
synced 2025-07-22 19:56:08 +03:00
set proper opengl background
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@ -363,12 +363,12 @@ pub fn render(
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) !void {
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) !void {
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// Data we extract out of the critical area.
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// Data we extract out of the critical area.
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const Critical = struct {
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const Critical = struct {
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gl_bg: terminal.color.RGB,
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devmode_data: ?*imgui.DrawData,
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devmode_data: ?*imgui.DrawData,
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screen_size: ?renderer.ScreenSize,
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screen_size: ?renderer.ScreenSize,
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};
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};
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// Update all our data as tightly as possible within the mutex.
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// Update all our data as tightly as possible within the mutex.
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var gl_bg = self.background;
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const critical: Critical = critical: {
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const critical: Critical = critical: {
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state.mutex.lock();
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state.mutex.lock();
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defer state.mutex.unlock();
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defer state.mutex.unlock();
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@ -394,7 +394,6 @@ pub fn render(
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self.foreground = fg;
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self.foreground = fg;
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}
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}
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if (state.terminal.modes.reverse_colors) {
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if (state.terminal.modes.reverse_colors) {
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gl_bg = fg;
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self.background = fg;
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self.background = fg;
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self.foreground = bg;
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self.foreground = bg;
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}
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}
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@ -416,6 +415,7 @@ pub fn render(
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};
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};
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break :critical .{
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break :critical .{
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.gl_bg = self.background,
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.devmode_data = devmode_data,
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.devmode_data = devmode_data,
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.screen_size = state.resize_screen,
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.screen_size = state.resize_screen,
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};
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};
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@ -430,9 +430,9 @@ pub fn render(
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// Clear the surface
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// Clear the surface
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gl.clearColor(
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gl.clearColor(
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@intToFloat(f32, self.background.r) / 255,
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@intToFloat(f32, critical.gl_bg.r) / 255,
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@intToFloat(f32, self.background.g) / 255,
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@intToFloat(f32, critical.gl_bg.g) / 255,
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@intToFloat(f32, self.background.b) / 255,
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@intToFloat(f32, critical.gl_bg.b) / 255,
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1.0,
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1.0,
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);
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);
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gl.clear(gl.c.GL_COLOR_BUFFER_BIT);
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gl.clear(gl.c.GL_COLOR_BUFFER_BIT);
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