Merge pull request #1838 from ghostty-org/macos-terminal-style

macOS: prefer window shadowing (configurable), move blur config to window controller
This commit is contained in:
Mitchell Hashimoto
2024-06-07 12:52:21 -07:00
committed by GitHub
6 changed files with 51 additions and 46 deletions

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@ -513,7 +513,6 @@ ghostty_surface_config_s ghostty_surface_config_new();
ghostty_surface_t ghostty_surface_new(ghostty_app_t, ghostty_surface_config_s*); ghostty_surface_t ghostty_surface_new(ghostty_app_t, ghostty_surface_config_s*);
void ghostty_surface_free(ghostty_surface_t); void ghostty_surface_free(ghostty_surface_t);
ghostty_app_t ghostty_surface_app(ghostty_surface_t); ghostty_app_t ghostty_surface_app(ghostty_surface_t);
bool ghostty_surface_transparent(ghostty_surface_t);
bool ghostty_surface_needs_confirm_quit(ghostty_surface_t); bool ghostty_surface_needs_confirm_quit(ghostty_surface_t);
void ghostty_surface_refresh(ghostty_surface_t); void ghostty_surface_refresh(ghostty_surface_t);
void ghostty_surface_draw(ghostty_surface_t); void ghostty_surface_draw(ghostty_surface_t);
@ -586,7 +585,7 @@ bool ghostty_inspector_metal_shutdown(ghostty_inspector_t);
// APIs I'd like to get rid of eventually but are still needed for now. // APIs I'd like to get rid of eventually but are still needed for now.
// Don't use these unless you know what you're doing. // Don't use these unless you know what you're doing.
void ghostty_set_window_background_blur(ghostty_surface_t, void*); void ghostty_set_window_background_blur(ghostty_app_t, void*);
#ifdef __cplusplus #ifdef __cplusplus
} }

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@ -166,6 +166,16 @@ class TerminalController: NSWindowController, NSWindowDelegate,
private func syncAppearance() { private func syncAppearance() {
guard let window = self.window as? TerminalWindow else { return } guard let window = self.window as? TerminalWindow else { return }
// If our window is not visible, then delay this. This is possible specifically
// during state restoration but probably in other scenarios as well. To delay,
// we just loop directly on the dispatch queue. We have to delay because some
// APIs such as window blur have no effect unless the window is visible.
guard window.isVisible else {
// Weak window so that if the window changes or is destroyed we aren't holding a ref
DispatchQueue.main.async { [weak self] in self?.syncAppearance() }
return
}
// Set the font for the window and tab titles. // Set the font for the window and tab titles.
if let titleFontName = ghostty.config.windowTitleFontFamily { if let titleFontName = ghostty.config.windowTitleFontFamily {
window.titlebarFont = NSFont(name: titleFontName, size: NSFont.systemFontSize) window.titlebarFont = NSFont(name: titleFontName, size: NSFont.systemFontSize)
@ -173,6 +183,23 @@ class TerminalController: NSWindowController, NSWindowDelegate,
window.titlebarFont = nil window.titlebarFont = nil
} }
// If we have window transparency then set it transparent. Otherwise set it opaque.
if (ghostty.config.backgroundOpacity < 1) {
window.isOpaque = false
// This is weird, but we don't use ".clear" because this creates a look that
// matches Terminal.app much more closer. This lets users transition from
// Terminal.app more easily.
window.backgroundColor = .white.withAlphaComponent(0.001)
ghostty_set_window_background_blur(ghostty.app, Unmanaged.passUnretained(window).toOpaque())
} else {
window.isOpaque = true
window.backgroundColor = .windowBackgroundColor
}
window.hasShadow = ghostty.config.macosWindowShadow
guard window.hasStyledTabs else { return } guard window.hasStyledTabs else { return }
// The titlebar is always updated. We don't need to worry about opacity // The titlebar is always updated. We don't need to worry about opacity

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@ -236,6 +236,14 @@ extension Ghostty {
return v return v
} }
var macosWindowShadow: Bool {
guard let config = self.config else { return false }
var v = false;
let key = "macos-window-shadow"
_ = ghostty_config_get(config, &v, key, UInt(key.count))
return v
}
var backgroundColor: Color { var backgroundColor: Color {
var rgb: UInt32 = 0 var rgb: UInt32 = 0
let bg_key = "background" let bg_key = "background"
@ -268,6 +276,14 @@ extension Ghostty {
return v; return v;
} }
var backgroundBlurRadius: Int {
guard let config = self.config else { return 1 }
var v: Int = 0
let key = "background-blur-radius"
_ = ghostty_config_get(config, &v, key, UInt(key.count))
return v;
}
var unfocusedSplitOpacity: Double { var unfocusedSplitOpacity: Double {
guard let config = self.config else { return 1 } guard let config = self.config else { return 1 }
var opacity: Double = 0.85 var opacity: Double = 0.85

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@ -342,40 +342,6 @@ extension Ghostty {
// MARK: - NSView // MARK: - NSView
override func viewDidMoveToWindow() {
// Set our background blur if requested
setWindowBackgroundBlur(window)
}
/// This function sets the window background to blur if it is configured on the surface.
private func setWindowBackgroundBlur(_ targetWindow: NSWindow?) {
// Surface must desire transparency
guard let surface = self.surface,
ghostty_surface_transparent(surface) else { return }
// Our target should always be our own view window
guard let target = targetWindow,
let window = self.window,
target == window else { return }
// If our window is not visible, then delay this. This is possible specifically
// during state restoration but probably in other scenarios as well. To delay,
// we just loop directly on the dispatch queue.
guard window.isVisible else {
// Weak window so that if the window changes or is destroyed we aren't holding a ref
DispatchQueue.main.async { [weak self, weak window] in self?.setWindowBackgroundBlur(window) }
return
}
// Set the window transparency settings
window.isOpaque = false
window.hasShadow = false
window.backgroundColor = .clear
// If we have a blur, set the blur
ghostty_set_window_background_blur(surface, Unmanaged.passUnretained(window).toOpaque())
}
override func becomeFirstResponder() -> Bool { override func becomeFirstResponder() -> Bool {
let result = super.becomeFirstResponder() let result = super.becomeFirstResponder()
if (result) { focusDidChange(true) } if (result) { focusDidChange(true) }

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@ -1474,11 +1474,6 @@ pub const CAPI = struct {
return surface.app; return surface.app;
} }
/// Returns true if the surface has transparency set.
export fn ghostty_surface_transparent(surface: *Surface) bool {
return surface.app.config.@"background-opacity" < 1.0;
}
/// Returns true if the surface needs to confirm quitting. /// Returns true if the surface needs to confirm quitting.
export fn ghostty_surface_needs_confirm_quit(surface: *Surface) bool { export fn ghostty_surface_needs_confirm_quit(surface: *Surface) bool {
return surface.core_surface.needsConfirmQuit(); return surface.core_surface.needsConfirmQuit();
@ -1850,13 +1845,13 @@ pub const CAPI = struct {
/// This uses an undocumented, non-public API because this is what /// This uses an undocumented, non-public API because this is what
/// every terminal appears to use, including Terminal.app. /// every terminal appears to use, including Terminal.app.
export fn ghostty_set_window_background_blur( export fn ghostty_set_window_background_blur(
ptr: *Surface, app: *App,
window: *anyopaque, window: *anyopaque,
) void { ) void {
// This is only supported on macOS // This is only supported on macOS
if (comptime builtin.target.os.tag != .macos) return; if (comptime builtin.target.os.tag != .macos) return;
const config = ptr.app.config; const config = app.config;
// Do nothing if we don't have background transparency enabled // Do nothing if we don't have background transparency enabled
if (config.@"background-opacity" >= 1.0) return; if (config.@"background-opacity" >= 1.0) return;

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@ -368,9 +368,6 @@ palette: Palette = .{},
/// The opacity level (opposite of transparency) of the background. A value of /// The opacity level (opposite of transparency) of the background. A value of
/// 1 is fully opaque and a value of 0 is fully transparent. A value less than 0 /// 1 is fully opaque and a value of 0 is fully transparent. A value less than 0
/// or greater than 1 will be clamped to the nearest valid value. /// or greater than 1 will be clamped to the nearest valid value.
///
/// Changing this value at runtime (and reloading config) will only affect new
/// windows, tabs, and splits.
@"background-opacity": f64 = 1.0, @"background-opacity": f64 = 1.0,
/// A positive value enables blurring of the background when background-opacity /// A positive value enables blurring of the background when background-opacity
@ -988,6 +985,11 @@ keybind: Keybinds = .{},
/// This does not work with GLFW builds. /// This does not work with GLFW builds.
@"macos-option-as-alt": OptionAsAlt = .false, @"macos-option-as-alt": OptionAsAlt = .false,
/// Whether to enable the macOS window shadow. The default value is true.
/// With some window managers and window transparency settings, you may
/// find false more visually appealing.
@"macos-window-shadow": bool = true,
/// Put every surface (tab, split, window) into a dedicated Linux cgroup. /// Put every surface (tab, split, window) into a dedicated Linux cgroup.
/// ///
/// This makes it so that resource management can be done on a per-surface /// This makes it so that resource management can be done on a per-surface