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Merge pull request #1733 from mitchellh/dirty-fixes
Track dirty bits in more places
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@ -98,10 +98,11 @@ current_background_color: terminal.color.RGB,
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/// cells goes into a separate shader.
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cells: mtl_cell.Contents,
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/// If this is true, it forces a full cell contents rebuild on the next frame.
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/// This can be used to force a rebuild whenever internal state changes for
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/// our cells structures (i.e. a resize).
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cells_rebuild: bool = true,
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/// The last viewport that we based our rebuild off of. If this changes,
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/// then we do a full rebuild of the cells. The pointer values in this pin
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/// are NOT SAFE to read because they may be modified, freed, etc from the
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/// termio thread. We treat the pointers as integers for comparison only.
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cells_viewport: ?terminal.Pin = null,
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/// Set to true after rebuildCells is called. This can be used
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/// to determine if any possible changes have been made to the
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@ -844,6 +845,7 @@ pub fn updateFrame(
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preedit: ?renderer.State.Preedit,
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cursor_style: ?renderer.CursorStyle,
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color_palette: terminal.color.Palette,
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viewport_pin: terminal.Pin,
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/// If true, rebuild the full screen.
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full_rebuild: bool,
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@ -883,6 +885,9 @@ pub fn updateFrame(
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return;
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}
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// Get the viewport pin so that we can compare it to the current.
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const viewport_pin = state.terminal.screen.pages.pin(.{ .viewport = .{} }).?;
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// We used to share terminal state, but we've since learned through
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// analysis that it is faster to copy the terminal state than to
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// hold the lock while rebuilding GPU cells.
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@ -929,8 +934,11 @@ pub fn updateFrame(
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if (v > 0) break :rebuild true;
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}
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// Temporary while: https://github.com/mitchellh/ghostty/issues/1731
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if (true) break :rebuild true;
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// If our viewport changed then we need to rebuild the entire
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// screen because it means we scrolled. If we have no previous
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// viewport then we must rebuild.
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const prev_viewport = self.cells_viewport orelse break :rebuild true;
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if (!prev_viewport.eql(viewport_pin)) break :rebuild true;
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break :rebuild false;
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};
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@ -960,6 +968,7 @@ pub fn updateFrame(
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.preedit = preedit,
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.cursor_style = cursor_style,
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.color_palette = state.terminal.color_palette.colors,
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.viewport_pin = viewport_pin,
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.full_rebuild = full_rebuild,
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};
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};
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@ -970,7 +979,7 @@ pub fn updateFrame(
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// Build our GPU cells
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try self.rebuildCells(
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critical.full_rebuild or self.cells_rebuild,
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critical.full_rebuild,
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&critical.screen,
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critical.mouse,
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critical.preedit,
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@ -978,6 +987,9 @@ pub fn updateFrame(
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&critical.color_palette,
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);
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// Update our viewport pin
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self.cells_viewport = critical.viewport_pin;
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// Update our background color
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self.current_background_color = critical.bg;
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@ -1784,7 +1796,9 @@ pub fn setScreenSize(
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// Reset our cell contents.
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try self.cells.resize(self.alloc, grid_size);
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self.cells_rebuild = true;
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// Reset our viewport to force a rebuild
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self.cells_viewport = null;
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// If we have custom shaders then we update the state
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if (self.custom_shader_state) |*state| {
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@ -2043,7 +2057,6 @@ fn rebuildCells(
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// Update that our cells rebuilt
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self.cells_rebuilt = true;
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self.cells_rebuild = false;
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// Log some things
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// log.debug("rebuildCells complete cached_runs={}", .{
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@ -473,6 +473,11 @@ pub fn clone(
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continue;
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}
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// We want to maintain the dirty bits from the original page so
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// instead of setting a range we grab the dirty bit and then
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// set it on the new page in the new location.
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var dirty = page.data.dirtyBitSet();
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// Kind of slow, we want to shift the rows up in the page up to
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// end and then resize down.
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const rows = page.data.rows.ptr(page.data.memory);
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@ -483,6 +488,7 @@ pub fn clone(
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const old_dst = dst.*;
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dst.* = src.*;
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src.* = old_dst;
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dirty.setValue(i, dirty.isSet(i + chunk.start));
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}
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page.data.size.rows = @intCast(len);
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total_rows += len;
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@ -2023,6 +2029,12 @@ pub fn eraseRow(
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}
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}
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{
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// Set all the rows as dirty in this page
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var dirty = page.data.dirtyBitSet();
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dirty.setRangeValue(.{ .start = pn.y, .end = page.data.size.rows }, true);
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}
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// We iterate through all of the following pages in order to move their
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// rows up by 1 as well.
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while (page.next) |next| {
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@ -2054,6 +2066,10 @@ pub fn eraseRow(
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fastmem.rotateOnce(Row, rows[0..page.data.size.rows]);
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// Set all the rows as dirty
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var dirty = page.data.dirtyBitSet();
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dirty.setRangeValue(.{ .start = 0, .end = page.data.size.rows }, true);
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// Our tracked pins for this page need to be updated.
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// If the pin is in row 0 that means the corresponding row has
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// been moved to the previous page. Otherwise, move it up by 1.
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@ -2306,6 +2322,10 @@ pub fn eraseRows(
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// Our new size is the amount we scrolled
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chunk.page.data.size.rows = @intCast(scroll_amount);
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erased += chunk.end;
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// Set all the rows as dirty
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var dirty = chunk.page.data.dirtyBitSet();
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dirty.setRangeValue(.{ .start = 0, .end = chunk.page.data.size.rows }, true);
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}
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// If we deleted active, we need to regrow because one of our invariants
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@ -565,10 +565,17 @@ pub fn cursorDownScroll(self: *Screen) !void {
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self.cursor.page_row,
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self.cursor.page_pin.page.data.getCells(self.cursor.page_row),
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);
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var dirty = self.cursor.page_pin.page.data.dirtyBitSet();
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dirty.set(0);
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} else {
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// eraseRow will shift everything below it up.
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try self.pages.eraseRow(.{ .active = .{} });
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// Note we don't need to mark anything dirty in this branch
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// because eraseRow will mark all the rotated rows as dirty
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// in the entire page.
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// We need to move our cursor down one because eraseRows will
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// preserve our pin directly and we're erasing one row.
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const page_pin = self.cursor.page_pin.down(1).?;
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@ -626,6 +633,9 @@ pub fn cursorDownScroll(self: *Screen) !void {
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self.cursor.page_row = page_rac.row;
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self.cursor.page_cell = page_rac.cell;
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// Our new row is always dirty
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self.cursorMarkDirty();
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// Clear the new row so it gets our bg color. We only do this
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// if we have a bg color at all.
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if (self.cursor.style.bg_color != .none) {
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@ -2882,6 +2892,7 @@ test "Screen: cursorAbsolute across pages preserves style" {
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try testing.expect(styleval.flags.bold);
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}
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}
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test "Screen: scrolling" {
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const testing = std.testing;
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const alloc = testing.allocator;
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@ -2909,6 +2920,11 @@ test "Screen: scrolling" {
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}, cell.content.color_rgb);
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}
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// Everything is dirty because we have no scrollback
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try testing.expect(s.pages.isDirty(.{ .active = .{ .x = 0, .y = 0 } }));
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try testing.expect(s.pages.isDirty(.{ .active = .{ .x = 0, .y = 1 } }));
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try testing.expect(s.pages.isDirty(.{ .active = .{ .x = 0, .y = 2 } }));
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// Scrolling to the bottom does nothing
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s.scroll(.{ .active = {} });
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@ -2934,6 +2950,9 @@ test "Screen: scrolling with a single-row screen no scrollback" {
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defer alloc.free(contents);
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try testing.expectEqualStrings("", contents);
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}
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// Screen should be dirty
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try testing.expect(s.pages.isDirty(.{ .active = .{ .x = 0, .y = 0 } }));
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}
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test "Screen: scrolling with a single-row screen with scrollback" {
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@ -2952,6 +2971,12 @@ test "Screen: scrolling with a single-row screen with scrollback" {
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try testing.expectEqualStrings("", contents);
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}
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// Active should be dirty
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try testing.expect(s.pages.isDirty(.{ .active = .{ .x = 0, .y = 0 } }));
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// Our scrollback should not be dirty
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try testing.expect(!s.pages.isDirty(.{ .screen = .{ .x = 0, .y = 0 } }));
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s.scroll(.{ .delta_row = -1 });
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{
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const contents = try s.dumpStringAlloc(alloc, .{ .viewport = .{} });
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