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chore: remove window level toggle and utilize std.math.clamp in opengl
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@ -661,16 +661,6 @@ pub fn toggleWindowDecorations(self: *Window) void {
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};
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};
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}
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}
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/// Toggle the background opacity for this window.
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pub fn toggleBackgroundOpacity(self: *Window) !f64 {
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if (self.app.config.@"background-opacity" >= 1) return self.app.config.@"background-opacity";
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self.config.background_opacity = if (self.config.background_opacity == 1.0) self.app.config.@"background-opacity" else 1.0;
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try self.syncAppearance();
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return self.config.background_opacity;
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}
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/// Grabs focus on the currently selected tab.
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/// Grabs focus on the currently selected tab.
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pub fn focusCurrentTab(self: *Window) void {
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pub fn focusCurrentTab(self: *Window) void {
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const tab = self.notebook.currentTab() orelse return;
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const tab = self.notebook.currentTab() orelse return;
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@ -661,7 +661,7 @@ pub fn setBackgroundOpacity(self: *OpenGL, opacity: f64) void {
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defer if (single_threaded_draw) self.draw_mutex.unlock();
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defer if (single_threaded_draw) self.draw_mutex.unlock();
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// We don't want to go below 0 or above 1
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// We don't want to go below 0 or above 1
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self.config.background_opacity = @max(0, @min(1, opacity));
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self.config.background_opacity = std.math.clamp(opacity, 0, 1);
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}
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}
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/// Set the new font grid.
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/// Set the new font grid.
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