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renderer/opengl: use shaper cache
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@ -74,6 +74,7 @@ gl_state: ?GLState = null,
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/// The font structures.
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font_grid: *font.SharedGrid,
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font_shaper: font.Shaper,
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font_shaper_cache: font.ShaperCache,
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texture_greyscale_modified: usize = 0,
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texture_greyscale_resized: usize = 0,
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texture_color_modified: usize = 0,
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@ -345,6 +346,7 @@ pub fn init(alloc: Allocator, options: renderer.Options) !OpenGL {
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.gl_state = gl_state,
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.font_grid = grid,
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.font_shaper = shaper,
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.font_shaper_cache = font.ShaperCache.init(),
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.draw_background = options.config.background,
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.focused = true,
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.foreground_color = options.config.foreground,
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@ -359,6 +361,7 @@ pub fn init(alloc: Allocator, options: renderer.Options) !OpenGL {
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pub fn deinit(self: *OpenGL) void {
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self.font_shaper.deinit();
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self.font_shaper_cache.deinit(self.alloc);
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{
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var it = self.images.iterator();
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@ -1013,7 +1016,24 @@ pub fn rebuildCells(
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if (shape_cursor) screen.cursor.x else null,
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);
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while (try iter.next(self.alloc)) |run| {
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for (try self.font_shaper.shape(run)) |shaper_cell| {
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// Try to read the cells from the shaping cache if we can.
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const shaper_cells = self.font_shaper_cache.get(run) orelse cache: {
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const cells = try self.font_shaper.shape(run);
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// Try to cache them. If caching fails for any reason we continue
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// because it is just a performance optimization, not a correctness
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// issue.
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self.font_shaper_cache.put(self.alloc, run, cells) catch |err| {
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log.warn("error caching font shaping results err={}", .{err});
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};
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// The cells we get from direct shaping are always owned by
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// the shaper and valid until the next shaping call so we can
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// just return them.
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break :cache cells;
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};
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for (shaper_cells) |shaper_cell| {
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// If this cell falls within our preedit range then we skip it.
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// We do this so we don't have conflicting data on the same
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// cell.
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