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https://github.com/ghostty-org/ghostty.git
synced 2025-07-14 15:56:13 +03:00
always draw cell bg if it has one even if no char
This commit is contained in:
27
src/Grid.zig
27
src/Grid.zig
@ -275,24 +275,18 @@ pub fn updateCells(self: *Grid, term: Terminal) !void {
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// Build each cell
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for (term.screen.items) |line, y| {
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for (line.items) |cell, x| {
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// It can be zero if the cell is empty
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if (cell.empty()) continue;
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// Get our glyph
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// TODO: if we add a glyph, I think we need to rerender the texture.
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const glyph = try self.font_atlas.addGlyph(self.alloc, cell.char);
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// If the cell has a background, we always draw it.
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if (cell.bg) |rgb| {
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self.cells.appendAssumeCapacity(.{
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.mode = 1,
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.grid_col = @intCast(u16, x),
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.grid_row = @intCast(u16, y),
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.glyph_x = glyph.atlas_x,
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.glyph_y = glyph.atlas_y,
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.glyph_width = glyph.width,
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.glyph_height = glyph.height,
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.glyph_offset_x = glyph.offset_x,
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.glyph_offset_y = glyph.offset_y,
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.glyph_x = 0,
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.glyph_y = 0,
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.glyph_width = 0,
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.glyph_height = 0,
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.glyph_offset_x = 0,
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.glyph_offset_y = 0,
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.fg_r = 0,
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.fg_g = 0,
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.fg_b = 0,
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@ -304,6 +298,13 @@ pub fn updateCells(self: *Grid, term: Terminal) !void {
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});
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}
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// If the cell is empty then we draw nothing in the box.
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if (cell.empty()) continue;
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// Get our glyph
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// TODO: if we add a glyph, I think we need to rerender the texture.
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const glyph = try self.font_atlas.addGlyph(self.alloc, cell.char);
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const fg = cell.fg orelse Terminal.RGB{
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.r = 0xFF,
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.g = 0xA5,
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