setup opengl

This commit is contained in:
Mitchell Hashimoto
2022-04-01 10:49:54 -07:00
parent cf956575c4
commit 387b0ff4a8
3 changed files with 30 additions and 95 deletions

View File

@ -1,6 +1,7 @@
const std = @import("std");
const Builder = std.build.Builder;
const LibExeObjStep = std.build.LibExeObjStep;
const glfw = @import("vendor/mach/glfw/build.zig");
pub fn build(b: *std.build.Builder) void {
const target = b.standardTargetOptions(.{});
@ -10,8 +11,10 @@ pub fn build(b: *std.build.Builder) void {
exe.setTarget(target);
exe.setBuildMode(mode);
exe.install();
exe.linkLibrary(addRaylib(exe.builder, exe.target));
exe.addIncludeDir("vendor/raylib/src"); // for raylib.h
exe.addPackagePath("glfw", "vendor/mach/glfw/src/main.zig");
glfw.link(b, exe, .{});
exe.linkSystemLibrary("epoxy");
const run_cmd = exe.run();
run_cmd.step.dependOn(b.getInstallStep());
@ -22,83 +25,3 @@ pub fn build(b: *std.build.Builder) void {
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}
pub fn addRaylib(b: *std.build.Builder, target: std.zig.CrossTarget) *std.build.LibExeObjStep {
// Standard release options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall.
const mode = b.standardReleaseOptions();
const raylib_flags = &[_][]const u8{
"-std=gnu99",
"-DPLATFORM_DESKTOP",
"-DGL_SILENCE_DEPRECATION=199309L",
"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891
"-DSUPPORT_EVENTS_WAITING", // for waiting, not polling on events
};
const srcdir = "vendor/raylib/src";
const raylib = b.addStaticLibrary("raylib", srcdir ++ "/raylib.h");
raylib.setTarget(target);
raylib.setBuildMode(mode);
raylib.linkLibC();
raylib.addIncludeDir(srcdir ++ "/external/glfw/include");
raylib.addCSourceFiles(&.{
srcdir ++ "/raudio.c",
srcdir ++ "/rcore.c",
srcdir ++ "/rmodels.c",
srcdir ++ "/rshapes.c",
srcdir ++ "/rtext.c",
srcdir ++ "/rtextures.c",
srcdir ++ "/utils.c",
}, raylib_flags);
switch (raylib.target.toTarget().os.tag) {
.windows => {
raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
raylib.linkSystemLibrary("winmm");
raylib.linkSystemLibrary("gdi32");
raylib.linkSystemLibrary("opengl32");
raylib.addIncludeDir("external/glfw/deps/mingw");
},
.linux => {
raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
raylib.linkSystemLibrary("GL");
raylib.linkSystemLibrary("rt");
raylib.linkSystemLibrary("dl");
raylib.linkSystemLibrary("m");
raylib.linkSystemLibrary("X11");
},
.freebsd, .openbsd, .netbsd, .dragonfly => {
raylib.addCSourceFiles(&.{srcdir ++ "/rglfw.c"}, raylib_flags);
raylib.linkSystemLibrary("GL");
raylib.linkSystemLibrary("rt");
raylib.linkSystemLibrary("dl");
raylib.linkSystemLibrary("m");
raylib.linkSystemLibrary("X11");
raylib.linkSystemLibrary("Xrandr");
raylib.linkSystemLibrary("Xinerama");
raylib.linkSystemLibrary("Xi");
raylib.linkSystemLibrary("Xxf86vm");
raylib.linkSystemLibrary("Xcursor");
},
.macos => {
// On macos rglfw.c include Objective-C files.
const raylib_flags_extra_macos = &[_][]const u8{
"-ObjC",
};
raylib.addCSourceFiles(
&.{srcdir ++ "/rglfw.c"},
raylib_flags ++ raylib_flags_extra_macos,
);
raylib.linkFramework("Foundation");
},
else => {
@panic("Unsupported OS");
},
}
return raylib;
}

View File

@ -7,6 +7,7 @@
, vttest
, zig
, libepoxy
, libGL
, libX11
, libXcursor
@ -29,7 +30,9 @@
buildInputs = [
# TODO: non-linux
] ++ lib.optionals stdenv.isLinux [
libepoxy
libGL
libX11
libXcursor
libXext

View File

@ -1,21 +1,30 @@
const std = @import("std");
const c = @import("c.zig");
const glfw = @import("glfw");
const c = @cImport({
@cInclude("epoxy/gl.h");
});
pub fn main() !void {
// Set the window as resizable. This is particularly important for
// tiling window managers such as i3 since if they are not resizable they
// usually default to floating and we do not want to float by default!
c.SetConfigFlags(c.FLAG_WINDOW_RESIZABLE | c.FLAG_VSYNC_HINT);
try glfw.init(.{});
defer glfw.terminate();
// Create our window
c.InitWindow(640, 480, "ghostty");
c.SetTargetFPS(60);
defer c.CloseWindow();
const window = try glfw.Window.create(640, 480, "ghostty", null, null, .{});
defer window.destroy();
// Draw
while (!c.WindowShouldClose()) {
c.BeginDrawing();
c.ClearBackground(c.BLACK);
c.EndDrawing();
// Setup OpenGL
try glfw.makeContextCurrent(window);
try glfw.swapInterval(1);
// Setup basic OpenGL settings
c.glClearColor(0.0, 0.0, 0.0, 0.0);
// Wait for the user to close the window.
while (!window.shouldClose()) {
const pos = try window.getCursorPos();
std.log.info("CURSOR: {}", .{pos});
try window.swapBuffers();
try glfw.waitEvents();
}
}