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core: if click-to-move is done, stop mouse processing
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@ -1989,6 +1989,7 @@ pub fn mouseButtonCallback(
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self.renderer_state.mutex.lock();
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defer self.renderer_state.mutex.unlock();
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try self.clickMoveCursor(self.mouse.left_click_point);
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return;
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}
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// For left button clicks we always record some information for
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@ -2089,6 +2090,9 @@ pub fn mouseButtonCallback(
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}
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}
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/// Performs the "click-to-move" logic to move the cursor to the given
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/// screen point if possible. This works by converting the path to the
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/// given point into a series of arrow key inputs.
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fn clickMoveCursor(self: *Surface, to: terminal.point.ScreenPoint) !void {
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const t = &self.io.terminal;
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