mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-15 00:06:09 +03:00
Start pulling out IO thread and IO implementation
This commit is contained in:
@ -10,6 +10,7 @@ const builtin = @import("builtin");
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const assert = std.debug.assert;
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const Allocator = std.mem.Allocator;
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const renderer = @import("renderer.zig");
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const termio = @import("termio.zig");
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const objc = @import("objc");
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const glfw = @import("glfw");
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const imgui = @import("imgui");
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@ -76,6 +77,11 @@ command: Command,
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/// Mouse state.
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mouse: Mouse,
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/// The terminal IO handler.
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io: termio.Impl,
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io_thread: termio.Thread,
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io_thr: std.Thread,
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/// The terminal emulator internal state. This is the abstract "terminal"
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/// that manages input, grid updating, etc. and is renderer-agnostic. It
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/// just stores internal state about a grid. This is connected back to
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@ -445,6 +451,18 @@ pub fn create(alloc: Allocator, loop: libuv.Loop, config: *const Config) !*Windo
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var io_arena = std.heap.ArenaAllocator.init(alloc);
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errdefer io_arena.deinit();
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// Start our IO implementation
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var io = try termio.Impl.init(alloc, .{
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.grid_size = grid_size,
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.screen_size = screen_size,
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.config = config,
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});
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errdefer io.deinit(alloc);
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// Create the IO thread
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var io_thread = try termio.Thread.init(alloc, &self.io);
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errdefer io_thread.deinit();
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// The mutex used to protect our renderer state.
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var mutex = try alloc.create(std.Thread.Mutex);
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mutex.* = .{};
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@ -484,6 +502,9 @@ pub fn create(alloc: Allocator, loop: libuv.Loop, config: *const Config) !*Windo
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.pty = pty,
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.command = cmd,
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.mouse = .{},
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.io = io,
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.io_thread = io_thread,
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.io_thr = undefined,
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.terminal = term,
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.terminal_stream = .{ .handler = self },
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.terminal_cursor = .{ .timer = timer },
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@ -524,11 +545,11 @@ pub fn create(alloc: Allocator, loop: libuv.Loop, config: *const Config) !*Windo
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// Load imgui. This must be done LAST because it has to be done after
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// all our GLFW setup is complete.
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if (DevMode.enabled) {
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const io = try imgui.IO.get();
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io.cval().IniFilename = "ghostty_dev_mode.ini";
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const dev_io = try imgui.IO.get();
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dev_io.cval().IniFilename = "ghostty_dev_mode.ini";
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// Add our built-in fonts so it looks slightly better
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const dev_atlas = @ptrCast(*imgui.FontAtlas, io.cval().Fonts);
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const dev_atlas = @ptrCast(*imgui.FontAtlas, dev_io.cval().Fonts);
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dev_atlas.addFontFromMemoryTTF(
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face_ttf,
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@intToFloat(f32, font_size.pixels()),
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@ -553,6 +574,13 @@ pub fn create(alloc: Allocator, loop: libuv.Loop, config: *const Config) !*Windo
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.{&self.renderer_thread},
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);
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// Start our IO thread
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self.io_thr = try std.Thread.spawn(
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.{},
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termio.Thread.threadMain,
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.{&self.io_thread},
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);
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return self;
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}
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@ -579,6 +607,17 @@ pub fn destroy(self: *Window) void {
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self.imgui_ctx.destroy();
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}
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{
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// Stop our IO thread
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self.io_thread.stop.send() catch |err|
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log.err("error notifying io thread to stop, may stall err={}", .{err});
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self.io_thr.join();
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self.io_thread.deinit();
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// Deinitialize our terminal IO
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self.io.deinit(self.alloc);
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}
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// Deinitialize the pty. This closes the pty handles. This should
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// cause a close in the our subprocess so just wait for that.
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self.pty.deinit();
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17
src/termio.zig
Normal file
17
src/termio.zig
Normal file
@ -0,0 +1,17 @@
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//! IO implementation and utilities. The IO implementation is responsible
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//! for taking the config, spinning up a child process, and handling IO
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//! with the termianl.
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pub const Exec = @import("termio/Exec.zig");
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pub const Options = @import("termio/Options.zig");
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pub const Thread = @import("termio/Thread.zig");
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/// The implementation to use for the IO. This is just "exec" for now but
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/// this is somewhat pluggable so that in the future we can introduce other
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/// options for other platforms (i.e. wasm) or even potentially a vtable
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/// implementation for runtime polymorphism.
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pub const Impl = Exec;
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test {
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@import("std").testing.refAllDecls(@This());
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}
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100
src/termio/Exec.zig
Normal file
100
src/termio/Exec.zig
Normal file
@ -0,0 +1,100 @@
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//! Implementation of IO that uses child exec to talk to the child process.
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pub const Exec = @This();
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const std = @import("std");
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const builtin = @import("builtin");
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const Allocator = std.mem.Allocator;
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const termio = @import("../termio.zig");
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const Command = @import("../Command.zig");
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const Pty = @import("../Pty.zig");
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const terminal = @import("../terminal/main.zig");
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const libuv = @import("libuv");
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const log = std.log.scoped(.io_exec);
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/// This is the pty fd created for the subcommand.
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pty: Pty,
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/// This is the container for the subcommand.
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command: Command,
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/// The terminal emulator internal state. This is the abstract "terminal"
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/// that manages input, grid updating, etc. and is renderer-agnostic. It
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/// just stores internal state about a grid.
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terminal: terminal.Terminal,
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/// Initialize the exec implementation. This will also start the child
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/// process.
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pub fn init(alloc: Allocator, opts: termio.Options) !Exec {
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// Create our pty
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var pty = try Pty.open(.{
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.ws_row = @intCast(u16, opts.grid_size.rows),
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.ws_col = @intCast(u16, opts.grid_size.columns),
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.ws_xpixel = @intCast(u16, opts.screen_size.width),
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.ws_ypixel = @intCast(u16, opts.screen_size.height),
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});
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errdefer pty.deinit();
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// Determine the path to the binary we're executing
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const path = (try Command.expandPath(alloc, opts.config.command orelse "sh")) orelse
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return error.CommandNotFound;
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defer alloc.free(path);
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// Set our env vars
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var env = try std.process.getEnvMap(alloc);
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defer env.deinit();
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try env.put("TERM", "xterm-256color");
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// Build our subcommand
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var cmd: Command = .{
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.path = path,
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.args = &[_][]const u8{path},
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.env = &env,
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.cwd = opts.config.@"working-directory",
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.pre_exec = (struct {
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fn callback(c: *Command) void {
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const p = c.getData(Pty) orelse unreachable;
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p.childPreExec() catch |err|
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log.err("error initializing child: {}", .{err});
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}
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}).callback,
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.data = &pty,
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};
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// note: can't set these in the struct initializer because it
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// sets the handle to "0". Probably a stage1 zig bug.
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cmd.stdin = std.fs.File{ .handle = pty.slave };
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cmd.stdout = cmd.stdin;
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cmd.stderr = cmd.stdin;
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try cmd.start(alloc);
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log.info("started subcommand path={s} pid={?}", .{ path, cmd.pid });
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// Create our terminal
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var term = try terminal.Terminal.init(alloc, opts.grid_size.columns, opts.grid_size.rows);
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errdefer term.deinit(alloc);
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return Exec{
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.pty = pty,
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.command = cmd,
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.terminal = term,
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};
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}
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pub fn deinit(self: *Exec, alloc: Allocator) void {
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// Deinitialize the pty. This closes the pty handles. This should
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// cause a close in the our subprocess so just wait for that.
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self.pty.deinit();
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_ = self.command.wait() catch |err|
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log.err("error waiting for command to exit: {}", .{err});
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// Clean up the terminal state
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self.terminal.deinit(alloc);
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}
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pub fn threadEnter(self: *Exec, loop: libuv.Loop) !void {
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_ = self;
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_ = loop;
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}
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pub fn threadExit(self: *Exec) void {
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_ = self;
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}
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13
src/termio/Options.zig
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13
src/termio/Options.zig
Normal file
@ -0,0 +1,13 @@
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//! The options that are used to configure a terminal IO implementation.
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const renderer = @import("../renderer.zig");
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const Config = @import("../config.zig").Config;
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/// The size of the terminal grid.
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grid_size: renderer.GridSize,
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/// The size of the viewport in pixels.
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screen_size: renderer.ScreenSize,
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/// The app configuration.
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config: *const Config,
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140
src/termio/Thread.zig
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140
src/termio/Thread.zig
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@ -0,0 +1,140 @@
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//! Represents the IO thread logic. The IO thread is responsible for
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//! the child process and pty management.
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pub const Thread = @This();
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const std = @import("std");
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const builtin = @import("builtin");
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const libuv = @import("libuv");
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const termio = @import("../termio.zig");
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const Allocator = std.mem.Allocator;
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const log = std.log.scoped(.io_thread);
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/// The main event loop for the thread. The user data of this loop
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/// is always the allocator used to create the loop. This is a convenience
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/// so that users of the loop always have an allocator.
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loop: libuv.Loop,
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/// This can be used to wake up the thread.
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wakeup: libuv.Async,
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/// This can be used to stop the thread on the next loop iteration.
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stop: libuv.Async,
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/// The underlying IO implementation.
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impl: *termio.Impl,
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/// Initialize the thread. This does not START the thread. This only sets
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/// up all the internal state necessary prior to starting the thread. It
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/// is up to the caller to start the thread with the threadMain entrypoint.
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pub fn init(
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alloc: Allocator,
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impl: *termio.Impl,
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) !Thread {
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// We always store allocator pointer on the loop data so that
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// handles can use our global allocator.
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const allocPtr = try alloc.create(Allocator);
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errdefer alloc.destroy(allocPtr);
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allocPtr.* = alloc;
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// Create our event loop.
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var loop = try libuv.Loop.init(alloc);
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errdefer loop.deinit(alloc);
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loop.setData(allocPtr);
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// This async handle is used to "wake up" the renderer and force a render.
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var wakeup_h = try libuv.Async.init(alloc, loop, wakeupCallback);
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errdefer wakeup_h.close((struct {
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fn callback(h: *libuv.Async) void {
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const loop_alloc = h.loop().getData(Allocator).?.*;
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h.deinit(loop_alloc);
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}
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}).callback);
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// This async handle is used to stop the loop and force the thread to end.
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var stop_h = try libuv.Async.init(alloc, loop, stopCallback);
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errdefer stop_h.close((struct {
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fn callback(h: *libuv.Async) void {
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const loop_alloc = h.loop().getData(Allocator).?.*;
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h.deinit(loop_alloc);
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}
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}).callback);
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return Thread{
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.loop = loop,
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.wakeup = wakeup_h,
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.stop = stop_h,
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.impl = impl,
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};
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}
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/// Clean up the thread. This is only safe to call once the thread
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/// completes executing; the caller must join prior to this.
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pub fn deinit(self: *Thread) void {
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// Get a copy to our allocator
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const alloc_ptr = self.loop.getData(Allocator).?;
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const alloc = alloc_ptr.*;
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// Schedule our handles to close
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self.stop.close((struct {
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fn callback(h: *libuv.Async) void {
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const handle_alloc = h.loop().getData(Allocator).?.*;
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h.deinit(handle_alloc);
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}
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}).callback);
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self.wakeup.close((struct {
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fn callback(h: *libuv.Async) void {
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const handle_alloc = h.loop().getData(Allocator).?.*;
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h.deinit(handle_alloc);
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}
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}).callback);
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// Run the loop one more time, because destroying our other things
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// like windows usually cancel all our event loop stuff and we need
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// one more run through to finalize all the closes.
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_ = self.loop.run(.default) catch |err|
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log.err("error finalizing event loop: {}", .{err});
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// Dealloc our allocator copy
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alloc.destroy(alloc_ptr);
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self.loop.deinit(alloc);
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}
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/// The main entrypoint for the thread.
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pub fn threadMain(self: *Thread) void {
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// Call child function so we can use errors...
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self.threadMain_() catch |err| {
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// In the future, we should expose this on the thread struct.
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log.warn("error in io thread err={}", .{err});
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};
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}
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fn threadMain_(self: *Thread) !void {
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// Run our thread start/end callbacks. This allows the implementation
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// to hook into the event loop as needed.
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try self.impl.threadEnter(self.loop);
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defer self.impl.threadExit();
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// Set up our async handler to support rendering
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self.wakeup.setData(self);
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defer self.wakeup.setData(null);
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// Run
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log.debug("starting IO thread", .{});
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defer log.debug("exiting IO thread", .{});
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_ = try self.loop.run(.default);
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}
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fn wakeupCallback(h: *libuv.Async) void {
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_ = h;
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// const t = h.getData(Thread) orelse {
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// // This shouldn't happen so we log it.
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// log.warn("render callback fired without data set", .{});
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// return;
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// };
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}
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fn stopCallback(h: *libuv.Async) void {
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h.loop().stop();
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}
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Block a user