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https://github.com/ghostty-org/ghostty.git
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metal: apply background opacity
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@ -944,30 +944,25 @@ pub fn updateCell(
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fg: terminal.color.RGB,
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fg: terminal.color.RGB,
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};
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};
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// True if this cell is selected
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// TODO(perf): we can check in advance if selection is in
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// our viewport at all and not run this on every point.
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const selected: bool = if (selection) |sel| selected: {
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const screen_point = (terminal.point.Viewport{
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.x = x,
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.y = y,
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}).toScreen(screen);
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break :selected sel.contains(screen_point);
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} else false;
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// The colors for the cell.
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// The colors for the cell.
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const colors: BgFg = colors: {
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const colors: BgFg = colors: {
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// If we have a selection, then we need to check if this
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// If we are selected, we our colors are just inverted fg/bg
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// cell is selected.
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var selection_res: ?BgFg = if (selected) .{
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// TODO(perf): we can check in advance if selection is in
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.bg = self.config.selection_background orelse self.config.foreground,
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// our viewport at all and not run this on every point.
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.fg = self.config.selection_foreground orelse self.config.background,
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var selection_res: ?BgFg = sel_colors: {
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} else null;
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if (selection) |sel| {
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const screen_point = (terminal.point.Viewport{
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.x = x,
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.y = y,
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}).toScreen(screen);
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// If we are selected, we our colors are just inverted fg/bg
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if (sel.contains(screen_point)) {
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break :sel_colors BgFg{
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.bg = self.config.selection_background orelse self.config.foreground,
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.fg = self.config.selection_foreground orelse self.config.background,
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};
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}
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}
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break :sel_colors null;
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};
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const res: BgFg = selection_res orelse if (!cell.attrs.inverse) .{
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const res: BgFg = selection_res orelse if (!cell.attrs.inverse) .{
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// In normal mode, background and fg match the cell. We
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// In normal mode, background and fg match the cell. We
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@ -999,11 +994,37 @@ pub fn updateCell(
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// If the cell has a background, we always draw it.
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// If the cell has a background, we always draw it.
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if (colors.bg) |rgb| {
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if (colors.bg) |rgb| {
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// Determine our background alpha. If we have transparency configured
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// then this is dynamic depending on some situations. This is all
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// in an attempt to make transparency look the best for various
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// situations. See inline comments.
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const bg_alpha: u8 = bg_alpha: {
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if (self.config.background_opacity >= 1) break :bg_alpha alpha;
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// If we're selected, we do not apply background opacity
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if (selected) break :bg_alpha alpha;
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// If we're reversed, do not apply background opacity
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if (cell.attrs.inverse) break :bg_alpha alpha;
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// If we have a background and its not the default background
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// then we apply background opacity
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if (cell.attrs.has_bg and !std.meta.eql(rgb, self.config.background)) {
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break :bg_alpha alpha;
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}
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// We apply background opacity.
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var bg_alpha: f64 = @floatFromInt(alpha);
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bg_alpha *= self.config.background_opacity;
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bg_alpha = @ceil(bg_alpha);
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break :bg_alpha @intFromFloat(bg_alpha);
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};
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self.cells_bg.appendAssumeCapacity(.{
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self.cells_bg.appendAssumeCapacity(.{
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.mode = .bg,
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.mode = .bg,
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.grid_pos = .{ @as(f32, @floatFromInt(x)), @as(f32, @floatFromInt(y)) },
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.grid_pos = .{ @as(f32, @floatFromInt(x)), @as(f32, @floatFromInt(y)) },
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.cell_width = cell.widthLegacy(),
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.cell_width = cell.widthLegacy(),
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.color = .{ rgb.r, rgb.g, rgb.b, alpha },
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.color = .{ rgb.r, rgb.g, rgb.b, bg_alpha },
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});
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});
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}
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}
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