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https://github.com/ghostty-org/ghostty.git
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metal: underline styles
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@ -171,6 +171,14 @@ pub fn init(alloc: Allocator, options: renderer.Options) !Metal {
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};
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log.debug("cell dimensions={}", .{metrics});
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// Set the sprite font up
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options.font_group.group.sprite = font.sprite.Face{
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.width = @floatToInt(u32, metrics.cell_width),
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.height = @floatToInt(u32, metrics.cell_height),
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.thickness = 2,
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.underline_position = @floatToInt(u32, metrics.underline_position),
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};
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// Create the font shaper. We initially create a shaper that can support
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// a width of 160 which is a common width for modern screens to help
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// avoid allocations later.
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@ -408,11 +416,13 @@ pub fn setFontSize(self: *Metal, size: font.face.DesiredSize) !void {
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if (std.meta.eql(self.cell_size, new_cell_size)) return;
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self.cell_size = new_cell_size;
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// Set the cell size of the box font
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if (self.font_group.group.sprite) |*sprite| {
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sprite.width = @floatToInt(u32, self.cell_size.width);
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sprite.height = @floatToInt(u32, self.cell_size.height);
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}
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// Set the sprite font up
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self.font_group.group.sprite = font.sprite.Face{
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.width = @floatToInt(u32, self.cell_size.width),
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.height = @floatToInt(u32, self.cell_size.height),
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.thickness = 2,
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.underline_position = @floatToInt(u32, metrics.underline_position),
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};
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// Notify the window that the cell size changed.
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_ = self.window_mailbox.push(.{
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@ -912,11 +922,30 @@ pub fn updateCell(
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}
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if (cell.attrs.underline != .none) {
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const sprite: font.Sprite = switch (cell.attrs.underline) {
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.none => unreachable,
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.single => .underline,
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.double => .underline_double,
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.dotted => .underline_dotted,
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.dashed => .underline_dashed,
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.curly => .underline_curly,
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};
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const glyph = try self.font_group.renderGlyph(
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self.alloc,
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font.sprite_index,
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@enumToInt(sprite),
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null,
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);
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self.cells.appendAssumeCapacity(.{
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.mode = .underline,
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.mode = .fg,
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.grid_pos = .{ @intToFloat(f32, x), @intToFloat(f32, y) },
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.cell_width = cell.widthLegacy(),
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.color = .{ colors.fg.r, colors.fg.g, colors.fg.b, alpha },
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.glyph_pos = .{ glyph.atlas_x, glyph.atlas_y },
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.glyph_size = .{ glyph.width, glyph.height },
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.glyph_offset = .{ glyph.offset_x, glyph.offset_y },
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});
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}
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