mirror of
https://github.com/ghostty-org/ghostty.git
synced 2025-07-16 16:56:09 +03:00
@ -262,6 +262,7 @@ typedef void (*ghostty_runtime_new_tab_cb)(void *, ghostty_surface_config_s);
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typedef void (*ghostty_runtime_new_window_cb)(void *, ghostty_surface_config_s);
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typedef void (*ghostty_runtime_new_window_cb)(void *, ghostty_surface_config_s);
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typedef void (*ghostty_runtime_close_surface_cb)(void *, bool);
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typedef void (*ghostty_runtime_close_surface_cb)(void *, bool);
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typedef void (*ghostty_runtime_focus_split_cb)(void *, ghostty_split_focus_direction_e);
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typedef void (*ghostty_runtime_focus_split_cb)(void *, ghostty_split_focus_direction_e);
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typedef void (*ghostty_runtime_toggle_split_zoom_cb)(void *);
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typedef void (*ghostty_runtime_goto_tab_cb)(void *, int32_t);
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typedef void (*ghostty_runtime_goto_tab_cb)(void *, int32_t);
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typedef void (*ghostty_runtime_toggle_fullscreen_cb)(void *, ghostty_non_native_fullscreen_e);
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typedef void (*ghostty_runtime_toggle_fullscreen_cb)(void *, ghostty_non_native_fullscreen_e);
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@ -278,6 +279,7 @@ typedef struct {
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ghostty_runtime_new_window_cb new_window_cb;
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ghostty_runtime_new_window_cb new_window_cb;
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ghostty_runtime_close_surface_cb close_surface_cb;
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ghostty_runtime_close_surface_cb close_surface_cb;
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ghostty_runtime_focus_split_cb focus_split_cb;
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ghostty_runtime_focus_split_cb focus_split_cb;
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ghostty_runtime_toggle_split_zoom_cb toggle_split_zoom_cb;
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ghostty_runtime_goto_tab_cb goto_tab_cb;
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ghostty_runtime_goto_tab_cb goto_tab_cb;
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ghostty_runtime_toggle_fullscreen_cb toggle_fullscreen_cb;
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ghostty_runtime_toggle_fullscreen_cb toggle_fullscreen_cb;
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} ghostty_runtime_config_s;
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} ghostty_runtime_config_s;
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@ -26,6 +26,7 @@ struct PrimaryView: View {
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@FocusedValue(\.ghosttySurfaceView) private var focusedSurface
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@FocusedValue(\.ghosttySurfaceView) private var focusedSurface
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@FocusedValue(\.ghosttySurfaceTitle) private var surfaceTitle
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@FocusedValue(\.ghosttySurfaceTitle) private var surfaceTitle
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@FocusedValue(\.ghosttySurfaceZoomed) private var zoomedSplit
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// This is true if this view should be the one to show the quit confirmation.
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// This is true if this view should be the one to show the quit confirmation.
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var ownsQuitConfirmation: Bool {
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var ownsQuitConfirmation: Bool {
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@ -49,6 +50,25 @@ struct PrimaryView: View {
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return window == firstWindow
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return window == firstWindow
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}
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}
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// The title for our window
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private var title: String {
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var title = "👻"
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if let surfaceTitle = surfaceTitle {
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if (surfaceTitle.count > 0) {
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title = surfaceTitle
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}
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}
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if let zoomedSplit = zoomedSplit {
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if zoomedSplit {
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title = "🔍 " + title
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}
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}
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return title
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}
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var body: some View {
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var body: some View {
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switch ghostty.readiness {
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switch ghostty.readiness {
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case .loading:
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case .loading:
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@ -84,12 +104,11 @@ struct PrimaryView: View {
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.onChange(of: focusedSurface) { newValue in
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.onChange(of: focusedSurface) { newValue in
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self.focusedSurfaceWrapper.surface = newValue?.surface
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self.focusedSurfaceWrapper.surface = newValue?.surface
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}
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}
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.onChange(of: surfaceTitle) { newValue in
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.onChange(of: title) { newValue in
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// We need to handle this manually because we are using AppKit lifecycle
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// We need to handle this manually because we are using AppKit lifecycle
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// so navigationTitle no longer works.
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// so navigationTitle no longer works.
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guard let window = self.window else { return }
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guard let window = self.window else { return }
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guard let title = newValue else { return }
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window.title = newValue
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window.title = title
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}
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}
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.confirmationDialog(
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.confirmationDialog(
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"Quit Ghostty?",
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"Quit Ghostty?",
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@ -73,6 +73,7 @@ extension Ghostty {
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new_window_cb: { userdata, surfaceConfig in AppState.newWindow(userdata, config: surfaceConfig) },
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new_window_cb: { userdata, surfaceConfig in AppState.newWindow(userdata, config: surfaceConfig) },
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close_surface_cb: { userdata, processAlive in AppState.closeSurface(userdata, processAlive: processAlive) },
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close_surface_cb: { userdata, processAlive in AppState.closeSurface(userdata, processAlive: processAlive) },
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focus_split_cb: { userdata, direction in AppState.focusSplit(userdata, direction: direction) },
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focus_split_cb: { userdata, direction in AppState.focusSplit(userdata, direction: direction) },
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toggle_split_zoom_cb: { userdata in AppState.toggleSplitZoom(userdata) },
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goto_tab_cb: { userdata, n in AppState.gotoTab(userdata, n: n) },
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goto_tab_cb: { userdata, n in AppState.gotoTab(userdata, n: n) },
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toggle_fullscreen_cb: { userdata, nonNativeFullscreen in AppState.toggleFullscreen(userdata, nonNativeFullscreen: nonNativeFullscreen) }
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toggle_fullscreen_cb: { userdata, nonNativeFullscreen in AppState.toggleFullscreen(userdata, nonNativeFullscreen: nonNativeFullscreen) }
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)
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)
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@ -205,6 +206,15 @@ extension Ghostty {
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)
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)
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}
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}
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static func toggleSplitZoom(_ userdata: UnsafeMutableRawPointer?) {
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guard let surface = self.surfaceUserdata(from: userdata) else { return }
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NotificationCenter.default.post(
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name: Notification.didToggleSplitZoom,
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object: surface
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)
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}
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static func gotoTab(_ userdata: UnsafeMutableRawPointer?, n: Int32) {
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static func gotoTab(_ userdata: UnsafeMutableRawPointer?, n: Int32) {
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guard let surface = self.surfaceUserdata(from: userdata) else { return }
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guard let surface = self.surfaceUserdata(from: userdata) else { return }
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NotificationCenter.default.post(
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NotificationCenter.default.post(
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@ -6,13 +6,34 @@ extension Ghostty {
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/// view. The terminal starts in the unsplit state (a plain ol' TerminalView) but responds to changes to the
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/// view. The terminal starts in the unsplit state (a plain ol' TerminalView) but responds to changes to the
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/// split direction by splitting the terminal.
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/// split direction by splitting the terminal.
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struct TerminalSplit: View {
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struct TerminalSplit: View {
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@Environment(\.ghosttyApp) private var app
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let onClose: (() -> Void)?
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let onClose: (() -> Void)?
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let baseConfig: ghostty_surface_config_s?
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let baseConfig: ghostty_surface_config_s?
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@Environment(\.ghosttyApp) private var app
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/// Non-nil if one of the surfaces in the split tree is currently "zoomed." A zoomed surface
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/// becomes "full screen" on the split tree.
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@State private var zoomedSurface: SurfaceView? = nil
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var body: some View {
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var body: some View {
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if let app = app {
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if let app = app {
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TerminalSplitRoot(app: app, onClose: onClose, baseConfig: baseConfig)
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ZStack {
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TerminalSplitRoot(
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app: app,
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zoomedSurface: $zoomedSurface,
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onClose: onClose,
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baseConfig: baseConfig
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)
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// If we have a zoomed surface, we overlay that on top of our split
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// root. Our split root will become clear when there is a zoomed
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// surface. We need to keep the split root around so that we don't
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// lose all of the surface state so this must be a ZStack.
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if let surfaceView = zoomedSurface {
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SurfaceWrapper(surfaceView: surfaceView)
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}
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}
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.focusedValue(\.ghosttySurfaceZoomed, zoomedSurface != nil)
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}
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}
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}
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}
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}
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}
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@ -63,6 +84,22 @@ extension Ghostty {
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}
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}
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}
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}
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/// Returns true if the split tree contains the given view.
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func contains(view: SurfaceView) -> Bool {
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switch (self) {
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case .noSplit(let leaf):
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return leaf.surface == view
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case .horizontal(let container):
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return container.topLeft.contains(view: view) ||
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container.bottomRight.contains(view: view)
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case .vertical(let container):
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return container.topLeft.contains(view: view) ||
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container.bottomRight.contains(view: view)
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}
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}
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class Leaf: ObservableObject {
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class Leaf: ObservableObject {
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let app: ghostty_app_t
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let app: ghostty_app_t
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@Published var surface: SurfaceView
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@Published var surface: SurfaceView
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@ -144,53 +181,127 @@ extension Ghostty {
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let onClose: (() -> Void)?
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let onClose: (() -> Void)?
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let baseConfig: ghostty_surface_config_s?
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let baseConfig: ghostty_surface_config_s?
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/// Keeps track of whether we're in a zoomed split state or not. If one of the splits we own
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/// is in the zoomed state, we clear our body since we expect a zoomed split to overlay
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/// this one.
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@Binding var zoomedSurface: SurfaceView?
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@FocusedValue(\.ghosttySurfaceTitle) private var surfaceTitle: String?
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@FocusedValue(\.ghosttySurfaceTitle) private var surfaceTitle: String?
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init(app: ghostty_app_t, onClose: (() ->Void)? = nil, baseConfig: ghostty_surface_config_s? = nil) {
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init(app: ghostty_app_t,
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zoomedSurface: Binding<SurfaceView?>,
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onClose: (() ->Void)? = nil,
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baseConfig: ghostty_surface_config_s? = nil) {
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self.onClose = onClose
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self.onClose = onClose
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self.baseConfig = baseConfig
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self.baseConfig = baseConfig
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self._zoomedSurface = zoomedSurface
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_node = State(wrappedValue: SplitNode.noSplit(.init(app, baseConfig)))
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_node = State(wrappedValue: SplitNode.noSplit(.init(app, baseConfig)))
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}
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}
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var body: some View {
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var body: some View {
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ZStack {
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let center = NotificationCenter.default
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switch (node) {
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let pubZoom = center.publisher(for: Notification.didToggleSplitZoom)
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case .noSplit(let leaf):
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TerminalSplitLeaf(
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// If we're zoomed, we don't render anything, we are transparent. This
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leaf: leaf,
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// ensures that the View stays around so we don't lose our state, but
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neighbors: .empty,
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// also that the zoomed view on top can see through if background transparency
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node: $node,
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// is enabled.
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requestClose: $requestClose
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if (zoomedSurface == nil) {
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)
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ZStack {
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.onChange(of: requestClose) { value in
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switch (node) {
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guard value else { return }
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case .noSplit(let leaf):
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TerminalSplitLeaf(
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leaf: leaf,
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neighbors: .empty,
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node: $node,
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requestClose: $requestClose
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)
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.onChange(of: requestClose) { value in
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guard value else { return }
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// Free any resources associated with this root, we're closing.
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node.close()
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// Call our callback
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guard let onClose = self.onClose else { return }
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onClose()
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}
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// Free any resources associated with this root, we're closing.
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case .horizontal(let container):
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node.close()
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TerminalSplitContainer(
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direction: .horizontal,
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neighbors: .empty,
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node: $node,
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container: container
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)
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.onReceive(pubZoom) { onZoom(notification: $0) }
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// Call our callback
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case .vertical(let container):
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guard let onClose = self.onClose else { return }
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TerminalSplitContainer(
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onClose()
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direction: .vertical,
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neighbors: .empty,
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node: $node,
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container: container
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)
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.onReceive(pubZoom) { onZoom(notification: $0) }
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}
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}
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.navigationTitle(surfaceTitle ?? "Ghostty")
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} else {
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// On these events we want to reset the split state and call it.
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let pubSplit = center.publisher(for: Notification.ghosttyNewSplit, object: zoomedSurface!)
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let pubClose = center.publisher(for: Notification.ghosttyCloseSurface, object: zoomedSurface!)
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let pubFocus = center.publisher(for: Notification.ghosttyFocusSplit, object: zoomedSurface!)
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ZStack {}
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.onReceive(pubZoom) { onZoomReset(notification: $0) }
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.onReceive(pubSplit) { onZoomReset(notification: $0) }
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.onReceive(pubClose) { onZoomReset(notification: $0) }
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.onReceive(pubFocus) { onZoomReset(notification: $0) }
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}
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}
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func onZoom(notification: SwiftUI.Notification) {
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// Our node must be split to receive zooms. You can't zoom an unsplit terminal.
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if case .noSplit = node {
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preconditionFailure("TerminalSplitRoom must not be zoom-able if no splits exist")
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}
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// Make sure the notification has a surface and that this window owns the surface.
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guard let surfaceView = notification.object as? SurfaceView else { return }
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guard node.contains(view: surfaceView) else { return }
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// We are in the zoomed state.
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zoomedSurface = surfaceView
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// See onZoomReset, same logic.
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DispatchQueue.main.async { Ghostty.moveFocus(to: surfaceView) }
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}
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func onZoomReset(notification: SwiftUI.Notification) {
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// Make sure the notification has a surface and that this window owns the surface.
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guard let surfaceView = notification.object as? SurfaceView else { return }
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guard zoomedSurface == surfaceView else { return }
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// We are now unzoomed
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zoomedSurface = nil
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// We need to stay focused on this view, but the view is going to change
|
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// superviews. We need to do this async so it happens on the next event loop
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// tick.
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DispatchQueue.main.async {
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Ghostty.moveFocus(to: surfaceView)
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// If the notification is not a toggle zoom notification, we want to re-publish
|
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// it after a short delay so that the split tree has a chance to re-establish
|
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// so the proper view gets this notification.
|
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if (notification.name != Notification.didToggleSplitZoom) {
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// We have to wait ANOTHER tick since we just established.
|
||||||
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DispatchQueue.main.async {
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NotificationCenter.default.post(notification)
|
||||||
}
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}
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||||||
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|
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case .horizontal(let container):
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TerminalSplitContainer(
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direction: .horizontal,
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||||||
neighbors: .empty,
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|
||||||
node: $node,
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|
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container: container
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)
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||||||
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|
||||||
case .vertical(let container):
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TerminalSplitContainer(
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direction: .vertical,
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||||||
neighbors: .empty,
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|
||||||
node: $node,
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|
||||||
container: container
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|
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)
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|
||||||
}
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}
|
||||||
}
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}
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||||||
.navigationTitle(surfaceTitle ?? "Ghostty")
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|
||||||
}
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}
|
||||||
}
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}
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||||||
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|
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@ -231,7 +342,7 @@ extension Ghostty {
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.keyboardShortcut(.defaultAction)
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.keyboardShortcut(.defaultAction)
|
||||||
} message: {
|
} message: {
|
||||||
Text("The terminal still has a running process. If you close the terminal " +
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Text("The terminal still has a running process. If you close the terminal " +
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"the process will be killed.")
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"the process will be killed.")
|
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}
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}
|
||||||
}
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}
|
||||||
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|
||||||
@ -285,7 +396,7 @@ extension Ghostty {
|
|||||||
}
|
}
|
||||||
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|
||||||
// See moveFocus comment, we have to run this whenever split changes.
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// See moveFocus comment, we have to run this whenever split changes.
|
||||||
Self.moveFocus(container.bottomRight, previous: node)
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Ghostty.moveFocus(to: container.bottomRight.preferredFocus(), from: node.preferredFocus())
|
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}
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}
|
||||||
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|
||||||
/// This handles the event to move the split focus (i.e. previous/next) from a keyboard event.
|
/// This handles the event to move the split focus (i.e. previous/next) from a keyboard event.
|
||||||
@ -294,48 +405,7 @@ extension Ghostty {
|
|||||||
guard let directionAny = notification.userInfo?[Notification.SplitDirectionKey] else { return }
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guard let directionAny = notification.userInfo?[Notification.SplitDirectionKey] else { return }
|
||||||
guard let direction = directionAny as? SplitFocusDirection else { return }
|
guard let direction = directionAny as? SplitFocusDirection else { return }
|
||||||
guard let next = neighbors.get(direction: direction) else { return }
|
guard let next = neighbors.get(direction: direction) else { return }
|
||||||
Self.moveFocus(next, previous: node)
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Ghostty.moveFocus(to: next.preferredFocus(), from: node.preferredFocus())
|
||||||
}
|
|
||||||
|
|
||||||
/// There is a bug I can't figure out where when changing the split state, the terminal view
|
|
||||||
/// will lose focus. There has to be some nice SwiftUI-native way to fix this but I can't
|
|
||||||
/// figure it out so we're going to do this hacky thing to bring focus back to the terminal
|
|
||||||
/// that should have it.
|
|
||||||
fileprivate static func moveFocus(_ target: SplitNode, previous: SplitNode) {
|
|
||||||
let view = target.preferredFocus()
|
|
||||||
|
|
||||||
DispatchQueue.main.async {
|
|
||||||
// If the callback runs before the surface is attached to a view
|
|
||||||
// then the window will be nil. We just reschedule in that case.
|
|
||||||
guard let window = view.window else {
|
|
||||||
self.moveFocus(target, previous: previous)
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
window.makeFirstResponder(view)
|
|
||||||
|
|
||||||
// If we had a previously focused node and its not where we're sending
|
|
||||||
// focus, make sure that we explicitly tell it to lose focus. In theory
|
|
||||||
// we should NOT have to do this but the focus callback isn't getting
|
|
||||||
// called for some reason.
|
|
||||||
let previous = previous.preferredFocus()
|
|
||||||
if previous != view {
|
|
||||||
_ = previous.resignFirstResponder()
|
|
||||||
}
|
|
||||||
|
|
||||||
// On newer versions of macOS everything above works great so we're done.
|
|
||||||
if #available(macOS 13, *) { return }
|
|
||||||
|
|
||||||
// On macOS 12, splits do not properly gain focus. I don't know why, but
|
|
||||||
// it seems like the `focused` SwiftUI method doesn't work. We use
|
|
||||||
// NotificationCenter as a blunt force instrument to make it work.
|
|
||||||
if #available(macOS 12, *) {
|
|
||||||
NotificationCenter.default.post(
|
|
||||||
name: Notification.didBecomeFocusedSurface,
|
|
||||||
object: view
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -369,7 +439,7 @@ extension Ghostty {
|
|||||||
|
|
||||||
// When closing the topLeft, our parent becomes the bottomRight.
|
// When closing the topLeft, our parent becomes the bottomRight.
|
||||||
node = container.bottomRight
|
node = container.bottomRight
|
||||||
TerminalSplitLeaf.moveFocus(node, previous: container.topLeft)
|
Ghostty.moveFocus(to: node.preferredFocus(), from: container.topLeft.preferredFocus())
|
||||||
}
|
}
|
||||||
}, right: {
|
}, right: {
|
||||||
let neighborKey: WritableKeyPath<SplitNode.Neighbors, SplitNode?> = direction == .horizontal ? \.left : \.top
|
let neighborKey: WritableKeyPath<SplitNode.Neighbors, SplitNode?> = direction == .horizontal ? \.left : \.top
|
||||||
@ -390,7 +460,7 @@ extension Ghostty {
|
|||||||
|
|
||||||
// When closing the bottomRight, our parent becomes the topLeft.
|
// When closing the bottomRight, our parent becomes the topLeft.
|
||||||
node = container.topLeft
|
node = container.topLeft
|
||||||
TerminalSplitLeaf.moveFocus(node, previous: container.bottomRight)
|
Ghostty.moveFocus(to: node.preferredFocus(), from: container.bottomRight.preferredFocus())
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@ -431,4 +501,42 @@ extension Ghostty {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// There is a bug I can't figure out where when changing the split state, the terminal view
|
||||||
|
/// will lose focus. There has to be some nice SwiftUI-native way to fix this but I can't
|
||||||
|
/// figure it out so we're going to do this hacky thing to bring focus back to the terminal
|
||||||
|
/// that should have it.
|
||||||
|
fileprivate static func moveFocus(to: SurfaceView, from: SurfaceView? = nil) {
|
||||||
|
DispatchQueue.main.async {
|
||||||
|
// If the callback runs before the surface is attached to a view
|
||||||
|
// then the window will be nil. We just reschedule in that case.
|
||||||
|
guard let window = to.window else {
|
||||||
|
moveFocus(to: to, from: from)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we had a previously focused node and its not where we're sending
|
||||||
|
// focus, make sure that we explicitly tell it to lose focus. In theory
|
||||||
|
// we should NOT have to do this but the focus callback isn't getting
|
||||||
|
// called for some reason.
|
||||||
|
if let from = from {
|
||||||
|
_ = from.resignFirstResponder()
|
||||||
|
}
|
||||||
|
|
||||||
|
window.makeFirstResponder(to)
|
||||||
|
|
||||||
|
// On newer versions of macOS everything above works great so we're done.
|
||||||
|
if #available(macOS 13, *) { return }
|
||||||
|
|
||||||
|
// On macOS 12, splits do not properly gain focus. I don't know why, but
|
||||||
|
// it seems like the `focused` SwiftUI method doesn't work. We use
|
||||||
|
// NotificationCenter as a blunt force instrument to make it work.
|
||||||
|
if #available(macOS 12, *) {
|
||||||
|
NotificationCenter.default.post(
|
||||||
|
name: Notification.didBecomeFocusedSurface,
|
||||||
|
object: to
|
||||||
|
)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -95,6 +95,9 @@ extension Ghostty.Notification {
|
|||||||
/// Notification that a surface is becoming focused. This is only sent on macOS 12 to
|
/// Notification that a surface is becoming focused. This is only sent on macOS 12 to
|
||||||
/// work around bugs. macOS 13+ should use the ".focused()" attribute.
|
/// work around bugs. macOS 13+ should use the ".focused()" attribute.
|
||||||
static let didBecomeFocusedSurface = Notification.Name("com.mitchellh.ghostty.didBecomeFocusedSurface")
|
static let didBecomeFocusedSurface = Notification.Name("com.mitchellh.ghostty.didBecomeFocusedSurface")
|
||||||
|
|
||||||
|
/// Notification sent to toggle split maximize/unmaximize.
|
||||||
|
static let didToggleSplitZoom = Notification.Name("com.mitchellh.ghostty.didToggleSplitZoom")
|
||||||
}
|
}
|
||||||
|
|
||||||
// Make the input enum hashable.
|
// Make the input enum hashable.
|
||||||
|
@ -287,7 +287,7 @@ extension Ghostty {
|
|||||||
discardCursorRects()
|
discardCursorRects()
|
||||||
addCursorRect(frame, cursor: .iBeam)
|
addCursorRect(frame, cursor: .iBeam)
|
||||||
}
|
}
|
||||||
|
|
||||||
override func viewDidChangeBackingProperties() {
|
override func viewDidChangeBackingProperties() {
|
||||||
guard let surface = self.surface else { return }
|
guard let surface = self.surface else { return }
|
||||||
|
|
||||||
@ -710,3 +710,13 @@ extension FocusedValues {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
extension FocusedValues {
|
||||||
|
var ghosttySurfaceZoomed: Bool? {
|
||||||
|
get { self[FocusedGhosttySurfaceZoomed.self] }
|
||||||
|
set { self[FocusedGhosttySurfaceZoomed.self] = newValue }
|
||||||
|
}
|
||||||
|
|
||||||
|
struct FocusedGhosttySurfaceZoomed: FocusedValueKey {
|
||||||
|
typealias Value = Bool
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -2118,6 +2118,12 @@ pub fn performBindingAction(self: *Surface, action: input.Binding.Action) !void
|
|||||||
} else log.warn("runtime doesn't implement gotoSplit", .{});
|
} else log.warn("runtime doesn't implement gotoSplit", .{});
|
||||||
},
|
},
|
||||||
|
|
||||||
|
.toggle_split_zoom => {
|
||||||
|
if (@hasDecl(apprt.Surface, "toggleSplitZoom")) {
|
||||||
|
self.rt_surface.toggleSplitZoom();
|
||||||
|
} else log.warn("runtime doesn't implement toggleSplitZoom", .{});
|
||||||
|
},
|
||||||
|
|
||||||
.toggle_fullscreen => {
|
.toggle_fullscreen => {
|
||||||
if (@hasDecl(apprt.Surface, "toggleFullscreen")) {
|
if (@hasDecl(apprt.Surface, "toggleFullscreen")) {
|
||||||
self.rt_surface.toggleFullscreen(self.config.macos_non_native_fullscreen);
|
self.rt_surface.toggleFullscreen(self.config.macos_non_native_fullscreen);
|
||||||
|
@ -72,6 +72,9 @@ pub const App = struct {
|
|||||||
/// Focus the previous/next split (if any).
|
/// Focus the previous/next split (if any).
|
||||||
focus_split: ?*const fn (SurfaceUD, input.SplitFocusDirection) callconv(.C) void = null,
|
focus_split: ?*const fn (SurfaceUD, input.SplitFocusDirection) callconv(.C) void = null,
|
||||||
|
|
||||||
|
/// Zoom the current split.
|
||||||
|
toggle_split_zoom: ?*const fn (SurfaceUD) callconv(.C) void = null,
|
||||||
|
|
||||||
/// Goto tab
|
/// Goto tab
|
||||||
goto_tab: ?*const fn (SurfaceUD, usize) callconv(.C) void = null,
|
goto_tab: ?*const fn (SurfaceUD, usize) callconv(.C) void = null,
|
||||||
|
|
||||||
@ -270,6 +273,15 @@ pub const Surface = struct {
|
|||||||
func(self.opts.userdata, direction);
|
func(self.opts.userdata, direction);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn toggleSplitZoom(self: *const Surface) void {
|
||||||
|
const func = self.app.opts.toggle_split_zoom orelse {
|
||||||
|
log.info("runtime embedder does not support split zoom", .{});
|
||||||
|
return;
|
||||||
|
};
|
||||||
|
|
||||||
|
func(self.opts.userdata);
|
||||||
|
}
|
||||||
|
|
||||||
pub fn getContentScale(self: *const Surface) !apprt.ContentScale {
|
pub fn getContentScale(self: *const Surface) !apprt.ContentScale {
|
||||||
return self.content_scale;
|
return self.content_scale;
|
||||||
}
|
}
|
||||||
|
@ -563,6 +563,13 @@ pub const Config = struct {
|
|||||||
.{ .toggle_fullscreen = {} },
|
.{ .toggle_fullscreen = {} },
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// Toggle zoom a split
|
||||||
|
try result.keybind.set.put(
|
||||||
|
alloc,
|
||||||
|
.{ .key = .enter, .mods = ctrlOrSuper(.{ .shift = true }) },
|
||||||
|
.{ .toggle_split_zoom = {} },
|
||||||
|
);
|
||||||
|
|
||||||
// Mac-specific keyboard bindings.
|
// Mac-specific keyboard bindings.
|
||||||
if (comptime builtin.target.isDarwin()) {
|
if (comptime builtin.target.isDarwin()) {
|
||||||
try result.keybind.set.put(
|
try result.keybind.set.put(
|
||||||
|
@ -158,6 +158,9 @@ pub const Action = union(enum) {
|
|||||||
/// Focus on a split in a given direction.
|
/// Focus on a split in a given direction.
|
||||||
goto_split: SplitFocusDirection,
|
goto_split: SplitFocusDirection,
|
||||||
|
|
||||||
|
/// zoom/unzoom the current split.
|
||||||
|
toggle_split_zoom: void,
|
||||||
|
|
||||||
/// Reload the configuration. The exact meaning depends on the app runtime
|
/// Reload the configuration. The exact meaning depends on the app runtime
|
||||||
/// in use but this usually involves re-reading the configuration file
|
/// in use but this usually involves re-reading the configuration file
|
||||||
/// and applying any changes. Note that not all changes can be applied at
|
/// and applying any changes. Note that not all changes can be applied at
|
||||||
|
Reference in New Issue
Block a user