From 14a42fcdb71f17c1362ff8cd122a224fea20aaa6 Mon Sep 17 00:00:00 2001 From: Mitchell Hashimoto Date: Tue, 6 Aug 2024 15:05:10 -0700 Subject: [PATCH] renderer/metal: load shaders from precompiled lib --- pkg/macos/dispatch.zig | 8 ++++++++ pkg/macos/dispatch/c.zig | 3 +++ pkg/macos/dispatch/data.zig | 31 +++++++++++++++++++++++++++++++ pkg/macos/dispatch/queue.zig | 8 ++++++++ pkg/macos/main.zig | 1 + src/renderer/metal/shaders.zig | 22 ++++++++++++---------- 6 files changed, 63 insertions(+), 10 deletions(-) create mode 100644 pkg/macos/dispatch.zig create mode 100644 pkg/macos/dispatch/c.zig create mode 100644 pkg/macos/dispatch/data.zig create mode 100644 pkg/macos/dispatch/queue.zig diff --git a/pkg/macos/dispatch.zig b/pkg/macos/dispatch.zig new file mode 100644 index 000000000..9c66b529f --- /dev/null +++ b/pkg/macos/dispatch.zig @@ -0,0 +1,8 @@ +pub const c = @import("dispatch/c.zig"); +pub const data = @import("dispatch/data.zig"); +pub const queue = @import("dispatch/queue.zig"); +pub const Data = data.Data; + +test { + @import("std").testing.refAllDecls(@This()); +} diff --git a/pkg/macos/dispatch/c.zig b/pkg/macos/dispatch/c.zig new file mode 100644 index 000000000..527469765 --- /dev/null +++ b/pkg/macos/dispatch/c.zig @@ -0,0 +1,3 @@ +pub usingnamespace @cImport({ + @cInclude("dispatch/dispatch.h"); +}); diff --git a/pkg/macos/dispatch/data.zig b/pkg/macos/dispatch/data.zig new file mode 100644 index 000000000..223eabeb1 --- /dev/null +++ b/pkg/macos/dispatch/data.zig @@ -0,0 +1,31 @@ +const std = @import("std"); +const foundation = @import("../foundation.zig"); +const c = @import("c.zig"); + +pub const Data = opaque { + pub const DESTRUCTOR_DEFAULT = c.DISPATCH_DATA_DESTRUCTOR_DEFAULT; + + pub fn create( + data: []const u8, + queue: ?*anyopaque, + destructor: ?*anyopaque, + ) !*Data { + return dispatch_data_create( + data.ptr, + data.len, + queue, + destructor, + ) orelse return error.OutOfMemory; + } + + pub fn release(data: *Data) void { + foundation.c.CFRelease(data); + } +}; + +extern "c" fn dispatch_data_create( + data: [*]const u8, + len: usize, + queue: ?*anyopaque, + destructor: ?*anyopaque, +) ?*Data; diff --git a/pkg/macos/dispatch/queue.zig b/pkg/macos/dispatch/queue.zig new file mode 100644 index 000000000..72b6bbaec --- /dev/null +++ b/pkg/macos/dispatch/queue.zig @@ -0,0 +1,8 @@ +const std = @import("std"); +const c = @import("c.zig"); + +pub const Queue = *anyopaque; // dispatch_queue_t + +pub fn getMain() Queue { + return c.dispatch_get_main_queue().?; +} diff --git a/pkg/macos/main.zig b/pkg/macos/main.zig index 2b05f11ae..20274e9c0 100644 --- a/pkg/macos/main.zig +++ b/pkg/macos/main.zig @@ -1,5 +1,6 @@ pub const foundation = @import("foundation.zig"); pub const animation = @import("animation.zig"); +pub const dispatch = @import("dispatch.zig"); pub const graphics = @import("graphics.zig"); pub const os = @import("os.zig"); pub const text = @import("text.zig"); diff --git a/src/renderer/metal/shaders.zig b/src/renderer/metal/shaders.zig index 0652a3c98..bbaf77dc8 100644 --- a/src/renderer/metal/shaders.zig +++ b/src/renderer/metal/shaders.zig @@ -156,27 +156,29 @@ pub const PostUniforms = extern struct { /// Initialize the MTLLibrary. A MTLLibrary is a collection of shaders. fn initLibrary(device: objc.Object) !objc.Object { - // Hardcoded since this file isn't meant to be reusable. - const data = @embedFile("../shaders/cell.metal"); - const source = try macos.foundation.String.createWithBytes( - data, - .utf8, - false, + const start = try std.time.Instant.now(); + + const data = try macos.dispatch.Data.create( + @embedFile("../shaders/Ghostty.metallib"), + macos.dispatch.queue.getMain(), + macos.dispatch.Data.DESTRUCTOR_DEFAULT, ); - defer source.release(); + defer data.release(); var err: ?*anyopaque = null; const library = device.msgSend( objc.Object, - objc.sel("newLibraryWithSource:options:error:"), + objc.sel("newLibraryWithData:error:"), .{ - source, - @as(?*anyopaque, null), + data, &err, }, ); try checkError(err); + const end = try std.time.Instant.now(); + log.debug("shader library loaded time={}us", .{end.since(start) / std.time.ns_per_us}); + return library; }