diff --git a/src/renderer/Metal.zig b/src/renderer/Metal.zig index 3a8d0d78f..4f5baaf6d 100644 --- a/src/renderer/Metal.zig +++ b/src/renderer/Metal.zig @@ -128,7 +128,8 @@ pub const GPUState = struct { // is comptime because there isn't a good reason to change this at // runtime and there is a lot of complexity to support it. For comptime, // this is useful for debugging. - const BufferCount = 3; + // TODO(mitchellh): enable triple-buffering when we improve our frame times + const BufferCount = 1; /// The frame data, the current frame index, and the semaphore protecting /// the frame data. This is used to implement double/triple/etc. buffering.