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https://github.com/ghostty-org/ghostty.git
synced 2025-08-02 14:57:31 +03:00
macos: correct scale factor propagated
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@ -53,6 +53,8 @@ int ghostty_app_tick(ghostty_app_t);
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ghostty_surface_t ghostty_surface_new(ghostty_app_t, ghostty_surface_config_s*);
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void ghostty_surface_free(ghostty_surface_t);
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void ghostty_surface_refresh(ghostty_surface_t);
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void ghostty_surface_set_content_scale(ghostty_surface_t, double, double);
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void ghostty_surface_set_size(ghostty_surface_t, uint32_t, uint32_t);
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#ifdef __cplusplus
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@ -33,6 +33,10 @@ class TerminalSurfaceView_Real: NSView, ObservableObject {
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// We need to support being a first responder so that we can get input events
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override var acceptsFirstResponder: Bool { return true }
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// I don't thikn we need this but this lets us know we should redraw our layer
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// so we'll use that to tell ghostty to refresh.
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override var wantsUpdateLayer: Bool { return true }
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private var surface: ghostty_surface_t? = nil
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private var error: Error? = nil
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@ -45,7 +49,7 @@ class TerminalSurfaceView_Real: NSView, ObservableObject {
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// Setup our surface. This will also initialize all the terminal IO.
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var surface_cfg = ghostty_surface_config_s(
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nsview: Unmanaged.passUnretained(self).toOpaque(),
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scale_factor: 1.0)
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scale_factor: NSScreen.main!.backingScaleFactor)
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guard let surface = ghostty_surface_new(app, &surface_cfg) else {
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self.error = AppError.surfaceCreateError
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return
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@ -62,16 +66,44 @@ class TerminalSurfaceView_Real: NSView, ObservableObject {
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super.resize(withOldSuperviewSize: oldSize)
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if let surface = self.surface {
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ghostty_surface_set_size(surface, UInt32(self.bounds.size.width), UInt32(self.bounds.size.height))
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// Ghostty wants to know the actual framebuffer size...
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let fbFrame = self.convertToBacking(self.frame);
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ghostty_surface_set_size(surface, UInt32(fbFrame.size.width), UInt32(fbFrame.size.height))
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}
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}
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override func viewDidChangeBackingProperties() {
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guard let surface = self.surface else { return }
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// Detect our X/Y scale factor so we can update our surface
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let fbFrame = self.convertToBacking(self.frame)
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let xScale = fbFrame.size.width / self.frame.size.width
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let yScale = fbFrame.size.height / self.frame.size.height
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ghostty_surface_set_content_scale(surface, xScale, yScale)
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// When our scale factor changes, so does our fb size so we send that too
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ghostty_surface_set_size(surface, UInt32(fbFrame.size.width), UInt32(fbFrame.size.height))
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}
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override func updateLayer() {
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guard let surface = self.surface else { return }
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ghostty_surface_refresh(surface);
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}
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override func mouseDown(with event: NSEvent) {
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print("Mouse down: \(event)")
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}
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override func keyDown(with event: NSEvent) {
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print("Key down: \(event)")
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self.interpretKeyEvents([event])
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}
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override func doCommand(by selector: Selector) {
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// This currently just prevents NSBeep from interpretKeyEvents but in the future
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// we may want to make some of this work.
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// print("SEL: \(selector)")
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}
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}
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10
src/App.zig
10
src/App.zig
@ -397,9 +397,19 @@ pub const CAPI = struct {
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if (ptr) |v| v.app.closeWindow(v);
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}
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/// Tell the surface that it needs to schedule a render
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export fn ghostty_surface_refresh(win: *Window) void {
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win.window.refresh();
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}
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/// Update the size of a surface. This will trigger resize notifications
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/// to the pty and the renderer.
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export fn ghostty_surface_set_size(win: *Window, w: u32, h: u32) void {
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win.window.updateSize(w, h);
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}
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/// Update the content scale of the surface.
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export fn ghostty_surface_set_content_scale(win: *Window, x: f64, y: f64) void {
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win.window.updateContentScale(x, y);
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}
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};
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@ -49,8 +49,8 @@ pub const App = struct {
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pub const Window = struct {
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nsview: objc.Object,
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scale_factor: f64,
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core_win: *CoreWindow,
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content_scale: apprt.ContentScale,
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size: apprt.WindowSize,
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pub const Options = extern struct {
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@ -67,7 +67,10 @@ pub const Window = struct {
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return .{
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.core_win = core_win,
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.nsview = objc.Object.fromId(opts.nsview),
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.scale_factor = opts.scale_factor,
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.content_scale = .{
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.x = @floatCast(f32, opts.scale_factor),
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.y = @floatCast(f32, opts.scale_factor),
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},
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.size = .{ .width = 800, .height = 600 },
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};
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}
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@ -77,8 +80,7 @@ pub const Window = struct {
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}
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pub fn getContentScale(self: *const Window) !apprt.ContentScale {
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_ = self;
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return apprt.ContentScale{ .x = 1, .y = 1 };
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return self.content_scale;
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}
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pub fn getSize(self: *const Window) !apprt.WindowSize {
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@ -115,6 +117,20 @@ pub const Window = struct {
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return false;
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}
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pub fn refresh(self: *Window) void {
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self.core_win.refreshCallback() catch |err| {
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log.err("error in refresh callback err={}", .{err});
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return;
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};
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}
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pub fn updateContentScale(self: *Window, x: f64, y: f64) void {
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self.content_scale = .{
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.x = @floatCast(f32, x),
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.y = @floatCast(f32, y),
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};
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}
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pub fn updateSize(self: *Window, width: u32, height: u32) void {
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self.size = .{
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.width = width,
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@ -326,7 +326,7 @@ pub fn finalizeWindowInit(self: *const Metal, win: apprt.runtime.Window) !void {
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apprt.embedded => .{
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.view = win.nsview,
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.scaleFactor = win.scale_factor,
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.scaleFactor = @floatCast(f64, win.content_scale.x),
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},
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else => @compileError("unsupported apprt for metal"),
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