renderer/opengl: reclaim cell buffer memory when resizing

This commit is contained in:
Mitchell Hashimoto
2023-10-28 11:38:20 -07:00
parent 95f0b4779d
commit 06edc311a1

View File

@ -1259,6 +1259,12 @@ pub fn setScreenSize(
if (single_threaded_draw) self.draw_mutex.lock(); if (single_threaded_draw) self.draw_mutex.lock();
defer if (single_threaded_draw) self.draw_mutex.unlock(); defer if (single_threaded_draw) self.draw_mutex.unlock();
// Reset our buffer sizes so that we free memory when the screen shrinks.
// This could be made more clever by only doing this when the screen
// shrinks but the performance cost really isn't that much.
self.cells.clearAndFree(self.alloc);
self.cells_bg.clearAndFree(self.alloc);
// Store our screen size // Store our screen size
self.screen_size = dim; self.screen_size = dim;
self.padding.explicit = pad; self.padding.explicit = pad;