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https://github.com/ghostty-org/ghostty.git
synced 2025-08-02 14:57:31 +03:00
Reduce ghost emoji flash in title bar
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@ -10,7 +10,7 @@ protocol TerminalViewDelegate: AnyObject {
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/// The title of the terminal should change.
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/// The title of the terminal should change.
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func titleDidChange(to: String)
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func titleDidChange(to: String)
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/// The URL of the pwd should change.
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/// The URL of the pwd should change.
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func pwdDidChange(to: URL?)
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func pwdDidChange(to: URL?)
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@ -56,15 +56,10 @@ struct TerminalView<ViewModel: TerminalViewModel>: View {
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// The title for our window
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// The title for our window
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private var title: String {
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private var title: String {
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var title = "👻"
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if let surfaceTitle = surfaceTitle, !surfaceTitle.isEmpty {
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return surfaceTitle
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if let surfaceTitle = surfaceTitle {
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if (surfaceTitle.count > 0) {
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title = surfaceTitle
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}
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}
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}
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return "👻"
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return title
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}
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}
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// The pwd of the focused surface as a URL
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// The pwd of the focused surface as a URL
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@ -72,7 +67,7 @@ struct TerminalView<ViewModel: TerminalViewModel>: View {
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guard let surfacePwd, surfacePwd != "" else { return nil }
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guard let surfacePwd, surfacePwd != "" else { return nil }
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return URL(fileURLWithPath: surfacePwd)
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return URL(fileURLWithPath: surfacePwd)
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}
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}
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var body: some View {
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var body: some View {
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switch ghostty.readiness {
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switch ghostty.readiness {
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case .loading:
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case .loading:
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@ -12,7 +12,7 @@ extension Ghostty {
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// The current title of the surface as defined by the pty. This can be
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// The current title of the surface as defined by the pty. This can be
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// changed with escape codes. This is public because the callbacks go
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// changed with escape codes. This is public because the callbacks go
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// to the app level and it is set from there.
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// to the app level and it is set from there.
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@Published private(set) var title: String = "👻"
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@Published private(set) var title: String = ""
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// The current pwd of the surface as defined by the pty. This can be
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// The current pwd of the surface as defined by the pty. This can be
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// changed with escape codes.
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// changed with escape codes.
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