Merge branch 'reflow'

This actually doesn't implement reflow but I wanted to merge this
because it has an important refactor and clarity around screen
operations.

It is now clearly defined in the API what portion of the screen you're
accessing (active, viewport, etc.) and the terminal only operates on the
active area (fixing TODO item in diff).

This is all groundwork I found was necessary to even start thinking
about reflow.
This commit is contained in:
Mitchell Hashimoto
2022-08-07 10:47:27 -07:00
4 changed files with 196 additions and 70 deletions

View File

@ -1,8 +1,6 @@
Bugs:
* Underline should use freetype underline thickness hint
* Any printing action forces scroll to jump to bottom, this makes it impossible
to scroll up while logs are coming in or something
Performance:

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@ -282,7 +282,7 @@ pub fn updateCells(self: *Grid, term: Terminal) !void {
);
// Build each cell
var rowIter = term.screen.rowIterator();
var rowIter = term.screen.rowIterator(.viewport);
var y: usize = 0;
while (rowIter.next()) |line| {
defer y += 1;

View File

@ -82,16 +82,66 @@ pub const Cell = struct {
pub const RowIterator = struct {
screen: *const Screen,
index: usize,
tag: RowIndexTag,
value: usize = 0,
pub fn next(self: *RowIterator) ?Row {
if (self.index >= self.screen.rows) return null;
const res = self.screen.getRow(self.index);
self.index += 1;
if (self.value > self.tag.max(self.screen)) return null;
const idx = self.tag.index(self.value);
const res = self.screen.getRow(idx);
self.value += 1;
return res;
}
};
/// RowIndex represents a row within the screen. There are various meanings
/// of a row index and this union represents the available types. For example,
/// when talking about row "0" you may want the first row in the viewport,
/// the first row in the scrollback, or the first row in the active area.
///
/// All row indexes are 0-indexed.
pub const RowIndex = union(RowIndexTag) {
/// The index is from the top of the screen. The screen includes all
/// the history.
screen: usize,
/// The index is from the top of the viewport. Therefore, depending
/// on where the user has scrolled the viewport, "0" is different.
viewport: usize,
/// The index is from the top of the active area. The active area is
/// always "rows" tall, and 0 is the top row. The active area is the
/// "edit-able" area where the terminal cursor is.
active: usize,
// TODO: others
};
/// The tags of RowIndex
pub const RowIndexTag = enum {
screen,
viewport,
active,
/// The max value for the given tag.
pub fn max(self: RowIndexTag, screen: *const Screen) usize {
return switch (self) {
.screen => screen.totalRows(),
.viewport => screen.rows,
.active => screen.rows,
} - 1;
}
/// Construct a RowIndex from a tag.
pub fn index(self: RowIndexTag, value: usize) RowIndex {
return switch (self) {
.screen => .{ .screen = value },
.viewport => .{ .viewport = value },
.active => .{ .active = value },
};
}
};
/// Each screen maintains its own cursor state.
cursor: Cursor = .{},
@ -160,20 +210,43 @@ fn bottomOffset(self: Screen) usize {
}
/// Returns an iterator that can be used to iterate over all of the rows
/// from index zero.
pub fn rowIterator(self: *const Screen) RowIterator {
return .{ .screen = self, .index = 0 };
/// from index zero of the given row index type. This can therefore iterate
/// from row 0 of the active area, history, viewport, etc.
pub fn rowIterator(self: *const Screen, tag: RowIndexTag) RowIterator {
return .{ .screen = self, .tag = tag };
}
/// Get the visible portion of the screen.
pub fn getVisible(self: Screen) []Cell {
return self.storage;
/// Region gets the contiguous portions of memory that constitute an
/// entire region. This is an efficient way to clear regions, for example
/// since you can memcpy directly into it.
///
/// This has two elements because internally we use a ring buffer and
/// so any region can be split into two if it crosses the ring buffer
/// boundary.
pub fn region(self: *const Screen, tag: RowIndexTag) [2][]Cell {
const top = self.rowIndex(tag.index(0));
const bot = self.rowIndex(tag.index(tag.max(self)));
// The bottom and top are available in one contiguous slice.
if (bot >= top) {
return .{
self.storage[top .. bot + self.cols],
self.storage[0..0], // just so its a valid slice, but zero length
};
}
// The bottom and top are split into two slices, so we slice to the
// bottom of the storage, then from the top.
return .{
self.storage[top..self.storage.len],
self.storage[0 .. bot + self.cols],
};
}
/// Get a single row in the active area by index (0-indexed).
pub fn getRow(self: Screen, idx: usize) Row {
pub fn getRow(self: Screen, idx: RowIndex) Row {
// Get the index of the first byte of the the row at index.
const real_idx = self.viewportRowIndex(idx);
const real_idx = self.rowIndex(idx);
// The storage is sliced to return exactly the number of columns.
return self.storage[real_idx .. real_idx + self.cols];
@ -183,21 +256,30 @@ pub fn getRow(self: Screen, idx: usize) Row {
pub fn getCell(self: Screen, row: usize, col: usize) *Cell {
assert(row < self.rows);
assert(col < self.cols);
const row_idx = self.viewportRowIndex(row);
const row_idx = self.rowIndex(.{ .active = row });
return &self.storage[row_idx + col];
}
/// Returns the index for the given row (0-indexed) into the underlying
/// storage array. The row is 0-indexed from the top of the viewport.
fn viewportRowIndex(self: Screen, idx: usize) usize {
assert(idx < self.rows);
return self.rowIndex(self.visible_offset + idx);
}
/// Returns the index for the given row (0-indexed) into the underlying
/// storage array. The row is 0-indexed from the top of the screen.
fn rowIndex(self: Screen, y: usize) usize {
fn rowIndex(self: Screen, idx: RowIndex) usize {
const y = switch (idx) {
.screen => |y| y: {
assert(y < self.totalRows());
break :y y;
},
.viewport => |y| y: {
assert(y < self.rows);
break :y y + self.visible_offset;
},
.active => |y| y: {
assert(y < self.rows);
break :y self.bottomOffset() + y;
},
};
const val = (self.top + y) * self.cols;
if (val < self.storage.len) return val;
return val - self.storage.len;
@ -344,18 +426,28 @@ fn scrollDelta(self: *Screen, delta: isize, grow: bool) void {
/// Copy row at src to dst.
pub fn copyRow(self: *Screen, dst: usize, src: usize) void {
const src_row = self.getRow(src);
const dst_row = self.getRow(dst);
const src_row = self.getRow(.{ .active = src });
const dst_row = self.getRow(.{ .active = dst });
std.mem.copy(Cell, dst_row, src_row);
}
/// Resize the screen. The rows or cols can be bigger or smaller. Due to
/// the internal representation of a screen, this usually involves a significant
/// amount of copying compared to any other operations.
/// Resize the screen. The rows or cols can be bigger or smaller. This
/// function can only be used to resize the viewport. The scrollback size
/// (in lines) can't be changed. But due to the resize, more or less scrollback
/// "space" becomes available due to the width of lines.
///
/// This will trim data if the size is getting smaller. It is expected that
/// callers will reflow the text prior to calling this.
/// Due to the internal representation of a screen, this usually involves a
/// significant amount of copying compared to any other operations.
///
/// This will trim data if the size is getting smaller. This will reflow the
/// soft wrapped text.
pub fn resize(self: *Screen, alloc: Allocator, rows: usize, cols: usize) !void {
// We do this in a pretty inefficient way because this implementation
// is easier and resizing is relatively rare. I welcome anyone to improve
// on this! Our naive approach is to just iterate over the entire screen
// (including scrollback) and reflow the entire thing by rewriting it.
// TODO: above not implemented yet
// Make a copy so we can access the old indexes.
const old = self.*;
@ -382,8 +474,8 @@ pub fn resize(self: *Screen, alloc: Allocator, rows: usize, cols: usize) !void {
while (y < old.rows) : (y += 1) {
// Copy the old row into the new row, just losing the columsn
// if we got thinner.
const old_row = old.getRow(y);
const new_row = self.getRow(y - start);
const old_row = old.getRow(.{ .viewport = y });
const new_row = self.getRow(.{ .viewport = y - start });
std.mem.copy(Cell, new_row, old_row[0..col_end]);
// If our new row is wider, then we copy zeroes into the rest.
@ -394,7 +486,7 @@ pub fn resize(self: *Screen, alloc: Allocator, rows: usize, cols: usize) !void {
// If we grew rows, then set the remaining data to zero.
if (rows > old.rows) {
std.mem.set(Cell, self.storage[self.viewportRowIndex(old.rows)..], .{ .char = 0 });
std.mem.set(Cell, self.storage[self.rowIndex(.{ .viewport = old.rows })..], .{ .char = 0 });
}
// Free the old data
@ -495,8 +587,8 @@ fn selectionSlices(self: Screen, sel: Selection) struct {
// Get the true "top" and "bottom"
const sel_top = sel.topLeft();
const sel_bot = sel.bottomRight();
const top = self.rowIndex(sel_top.y);
const bot = self.rowIndex(sel_bot.y);
const top = self.rowIndex(.{ .screen = sel_top.y });
const bot = self.rowIndex(.{ .screen = sel_bot.y });
// The bottom and top are available in one contiguous slice.
if (bot >= top) {
@ -522,7 +614,7 @@ pub fn testString(self: Screen, alloc: Allocator) ![]const u8 {
var i: usize = 0;
var y: usize = 0;
var rows = self.rowIterator();
var rows = self.rowIterator(.viewport);
while (rows.next()) |row| {
defer y += 1;
@ -550,13 +642,13 @@ pub fn testString(self: Screen, alloc: Allocator) ![]const u8 {
fn testWriteString(self: *Screen, text: []const u8) void {
var y: usize = 0;
var x: usize = 0;
var row = self.getRow(y);
var row = self.getRow(.{ .active = y });
for (text) |c| {
// Explicit newline forces a new row
if (c == '\n') {
y += 1;
x = 0;
row = self.getRow(y);
row = self.getRow(.{ .active = y });
continue;
}
@ -565,7 +657,7 @@ fn testWriteString(self: *Screen, text: []const u8) void {
row[x - 1].attrs.wrap = 1;
y += 1;
x = 0;
row = self.getRow(y);
row = self.getRow(.{ .active = y });
}
row[x].char = @intCast(u32, c);
@ -583,22 +675,34 @@ test "Screen" {
// Sanity check that our test helpers work
const str = "1ABCD\n2EFGH\n3IJKL";
s.testWriteString(str);
{
var contents = try s.testString(alloc);
defer alloc.free(contents);
try testing.expectEqualStrings(str, contents);
}
// Test the row iterator
var count: usize = 0;
var iter = s.rowIterator();
var iter = s.rowIterator(.viewport);
while (iter.next()) |row| {
// Rows should be pointer equivalent to getRow
const row_other = s.getRow(count);
const row_other = s.getRow(.{ .viewport = count });
try testing.expectEqual(row.ptr, row_other.ptr);
count += 1;
}
// Should go through all rows
try testing.expectEqual(@as(usize, 3), count);
// Should be able to easily clear screen
const reg = s.region(.viewport);
std.mem.set(Cell, reg[0], .{ .char = 'A' });
std.mem.set(Cell, reg[1], .{ .char = 'A' });
{
var contents = try s.testString(alloc);
defer alloc.free(contents);
try testing.expectEqualStrings("AAAAA\nAAAAA\nAAAAA", contents);
}
}
test "Screen: scrolling" {
@ -616,9 +720,9 @@ test "Screen: scrolling" {
try testing.expect(s.viewportIsBottom());
// Test our row index
try testing.expectEqual(@as(usize, 5), s.viewportRowIndex(0));
try testing.expectEqual(@as(usize, 10), s.viewportRowIndex(1));
try testing.expectEqual(@as(usize, 0), s.viewportRowIndex(2));
try testing.expectEqual(@as(usize, 5), s.rowIndex(.{ .active = 0 }));
try testing.expectEqual(@as(usize, 10), s.rowIndex(.{ .active = 1 }));
try testing.expectEqual(@as(usize, 0), s.rowIndex(.{ .active = 2 }));
{
// Test our contents rotated
@ -654,9 +758,9 @@ test "Screen: scrolling" {
// try testing.expect(s.viewportIsBottom());
//
// // Test our row index
// try testing.expectEqual(@as(usize, 5), s.viewportRowIndex(0));
// try testing.expectEqual(@as(usize, 10), s.viewportRowIndex(1));
// try testing.expectEqual(@as(usize, 15), s.viewportRowIndex(2));
// try testing.expectEqual(@as(usize, 5), s.rowIndex(0));
// try testing.expectEqual(@as(usize, 10), s.rowIndex(1));
// try testing.expectEqual(@as(usize, 15), s.rowIndex(2));
// }
test "Screen: scroll down from 0" {
@ -687,9 +791,9 @@ test "Screen: scrollback" {
s.scroll(.{ .delta = 1 });
// Test our row index
try testing.expectEqual(@as(usize, 5), s.viewportRowIndex(0));
try testing.expectEqual(@as(usize, 10), s.viewportRowIndex(1));
try testing.expectEqual(@as(usize, 15), s.viewportRowIndex(2));
try testing.expectEqual(@as(usize, 5), s.rowIndex(.{ .active = 0 }));
try testing.expectEqual(@as(usize, 10), s.rowIndex(.{ .active = 1 }));
try testing.expectEqual(@as(usize, 15), s.rowIndex(.{ .active = 2 }));
{
// Test our contents rotated
@ -759,6 +863,26 @@ test "Screen: scrollback" {
defer alloc.free(contents);
try testing.expectEqualStrings("1ABCD\n2EFGH\n3IJKL", contents);
}
// Should be able to easily clear active area only
const reg = s.region(.active);
std.mem.set(Cell, reg[0], .{ .char = 0 });
std.mem.set(Cell, reg[1], .{ .char = 0 });
{
var contents = try s.testString(alloc);
defer alloc.free(contents);
try testing.expectEqualStrings("1ABCD", contents);
}
// Scrolling to the bottom
s.scroll(.{ .bottom = {} });
{
// Test our contents rotated
var contents = try s.testString(alloc);
defer alloc.free(contents);
try testing.expectEqualStrings("", contents);
}
}
test "Screen: scrollback empty" {
@ -918,7 +1042,7 @@ test "Screen: selectionString wrap around" {
// we're out of space.
s.scroll(.{ .delta = 1 });
try testing.expect(s.viewportIsBottom());
try testing.expectEqual(@as(usize, 0), s.viewportRowIndex(2));
try testing.expectEqual(@as(usize, 0), s.rowIndex(.{ .active = 2 }));
s.testWriteString("1ABCD\n2EFGH\n3IJKL");
{

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@ -339,9 +339,6 @@ pub fn print(self: *Terminal, c: u21) !void {
// If we're not on the main display, do nothing for now
if (self.status_display != .main) return;
// If we're not at the bottom, then we need to move there
if (!self.screen.viewportIsBottom()) self.screen.scroll(.{ .bottom = {} });
// If we're soft-wrapping, then handle that first.
if (self.screen.cursor.pending_wrap and self.modes.autowrap == 1) {
// Mark that the cell is wrapped, which guarantees that there is
@ -383,7 +380,7 @@ pub fn decaln(self: *Terminal) void {
// Fill with Es, does not move cursor. We reset fg/bg so we can just
// optimize here by doing row copies.
const filled = self.screen.getRow(0);
const filled = self.screen.getRow(.{ .active = 0 });
var col: usize = 0;
while (col < self.cols) : (col += 1) {
filled[col] = .{ .char = 'E' };
@ -391,7 +388,7 @@ pub fn decaln(self: *Terminal) void {
var row: usize = 1;
while (row < self.rows) : (row += 1) {
std.mem.copy(Screen.Cell, self.screen.getRow(row), filled);
std.mem.copy(Screen.Cell, self.screen.getRow(.{ .active = row }), filled);
}
}
@ -542,8 +539,9 @@ pub fn eraseDisplay(
switch (mode) {
.complete => {
const all = self.screen.getVisible();
std.mem.set(Screen.Cell, all, self.screen.cursor.pen);
const region = self.screen.region(.active);
std.mem.set(Screen.Cell, region[0], self.screen.cursor.pen);
std.mem.set(Screen.Cell, region[1], self.screen.cursor.pen);
// Unsets pending wrap state
self.screen.cursor.pending_wrap = false;
@ -615,12 +613,12 @@ pub fn eraseLine(
switch (mode) {
.right => {
const row = self.screen.getRow(self.screen.cursor.y);
const row = self.screen.getRow(.{ .active = self.screen.cursor.y });
std.mem.set(Screen.Cell, row[self.screen.cursor.x..], self.screen.cursor.pen);
},
.left => {
const row = self.screen.getRow(self.screen.cursor.y);
const row = self.screen.getRow(.{ .active = self.screen.cursor.y });
std.mem.set(Screen.Cell, row[0 .. self.screen.cursor.x + 1], self.screen.cursor.pen);
// Unsets pending wrap state
@ -628,7 +626,7 @@ pub fn eraseLine(
},
.complete => {
const row = self.screen.getRow(self.screen.cursor.y);
const row = self.screen.getRow(.{ .active = self.screen.cursor.y });
std.mem.set(Screen.Cell, row, self.screen.cursor.pen);
},
@ -653,7 +651,7 @@ pub fn deleteChars(self: *Terminal, count: usize) !void {
const tracy = trace(@src());
defer tracy.end();
const line = self.screen.getRow(self.screen.cursor.y);
const line = self.screen.getRow(.{ .active = self.screen.cursor.y });
// Our last index is at most the end of the number of chars we have
// in the current line.
@ -821,7 +819,7 @@ pub fn insertBlanks(self: *Terminal, count: usize) void {
}
// Get the current row
const row = self.screen.getRow(self.screen.cursor.y);
const row = self.screen.getRow(.{ .active = self.screen.cursor.y });
// Determine our indexes.
const start = self.screen.cursor.x;
@ -943,7 +941,7 @@ pub fn deleteLines(self: *Terminal, count: usize) void {
}
while (y <= self.scrolling_region.bottom) : (y += 1) {
const row = self.screen.getRow(y);
const row = self.screen.getRow(.{ .active = y });
std.mem.set(Screen.Cell, row, self.screen.cursor.pen);
}
}
@ -985,6 +983,10 @@ pub fn scrollUp(self: *Terminal, count: usize) void {
pub const ScrollViewport = union(enum) {
/// Scroll to the top of the scrollback
top: void,
/// Scroll to the bottom, i.e. the top of the active area
bottom: void,
delta: isize,
};
@ -995,6 +997,7 @@ pub fn scrollViewport(self: *Terminal, behavior: ScrollViewport) void {
self.screen.scroll(switch (behavior) {
.top => .{ .top = {} },
.bottom => .{ .bottom = {} },
.delta => |delta| .{ .delta_no_grow = delta },
});
}
@ -1067,7 +1070,7 @@ test "Terminal: soft wrap" {
}
}
test "Terminal: print scrolls back to bottom" {
test "Terminal: print writes to bottom if scrolled" {
var t = try init(testing.allocator, 5, 2);
defer t.deinit(testing.allocator);
@ -1095,6 +1098,7 @@ test "Terminal: print scrolls back to bottom" {
// Type
try t.print('A');
t.scrollViewport(.{ .bottom = {} });
{
var str = try t.plainString(testing.allocator);
defer testing.allocator.free(str);