2023-01-18 12:34:32 +01:00

75 lines
1.8 KiB
C

#include "fenster.h"
#include "fenster_audio.h"
#define W 320
#define H 240
/* ============================================================
* A very minimal example of a Fenster app:
* - Opens a window
* - Starts a loop
* - Changes pixel colours based on some "shader" formula
* - Sleeps if needed to maintain a frame rate of 60 FPS
* - Closes a window
* ============================================================ */
static int run() {
uint32_t buf[W * H];
struct fenster f = {
.title = "hello",
.width = W,
.height = H,
.buf = buf,
};
struct fenster_audio fa = {0};
fenster_open(&f);
fenster_audio_open(&fa);
uint32_t t, u = 0;
float audio[FENSTER_AUDIO_BUFSZ];
int64_t now = fenster_time();
while (fenster_loop(&f) == 0) {
t++;
int n = fenster_audio_available(&fa);
if (n > 0) {
for (int i = 0; i < n; i++) {
u++;
/*audio[i] = (rand() & 0xff)/256.f;*/
int x = u * 80/441;
audio[i] = ((((x >> 10) & 42) * x)&0xff)/256.f;
}
fenster_audio_write(&fa, audio, n);
}
if (f.keys[27]) break;
for (int i = 0; i < 320; i++) {
for (int j = 0; j < 240; j++) {
/* White noise: */
/* fenster_pixel(&f, i, j) = (rand() << 16) ^ (rand() << 8) ^ rand(); */
/* Colourful and moving: */
/* fenster_pixel(&f, i, j) = i * j * t; */
/* Munching squares: */
fenster_pixel(&f, i, j) = i ^ j ^ t;
}
}
int64_t time = fenster_time();
if (time - now < 1000 / 60) {
fenster_sleep(time - now);
}
now = time;
}
fenster_audio_close(&fa);
fenster_close(&f);
return 0;
}
#if defined(_WIN32)
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine,
int nCmdShow) {
(void)hInstance, (void)hPrevInstance, (void)pCmdLine, (void)nCmdShow;
return run();
}
#else
int main() { return run(); }
#endif