fenster/fenster.h
Max Bernstein 4bd64ea226 Only sleep for the rest of the frame budget
Previously, we were sleeping as long as the paint took. Now, we only sleep for the rest of the allotted budget (if any).

Thanks to @lgarbarini for helping debug.
2024-08-11 15:00:30 -04:00

375 lines
14 KiB
C++

#ifndef FENSTER_H
#define FENSTER_H
#if defined(__APPLE__)
#include <CoreGraphics/CoreGraphics.h>
#include <objc/NSObjCRuntime.h>
#include <objc/objc-runtime.h>
#elif defined(_WIN32)
#include <windows.h>
#else
#define _DEFAULT_SOURCE 1
#include <X11/XKBlib.h>
#include <X11/Xlib.h>
#include <X11/keysym.h>
#include <time.h>
#endif
#include <stdint.h>
#include <stdlib.h>
struct fenster {
const char *title;
const int width;
const int height;
uint32_t *buf;
int keys[256]; /* keys are mostly ASCII, but arrows are 17..20 */
int mod; /* mod is 4 bits mask, ctrl=1, shift=2, alt=4, meta=8 */
int x;
int y;
int mouse;
#if defined(__APPLE__)
id wnd;
#elif defined(_WIN32)
HWND hwnd;
#else
Display *dpy;
Window w;
GC gc;
XImage *img;
#endif
};
#ifndef FENSTER_API
#define FENSTER_API extern
#endif
FENSTER_API int fenster_open(struct fenster *f);
FENSTER_API int fenster_loop(struct fenster *f);
FENSTER_API void fenster_close(struct fenster *f);
FENSTER_API void fenster_sleep(int64_t ms);
FENSTER_API int64_t fenster_time(void);
#define fenster_pixel(f, x, y) ((f)->buf[((y) * (f)->width) + (x)])
#ifndef FENSTER_HEADER
#if defined(__APPLE__)
#define msg(r, o, s) ((r(*)(id, SEL))objc_msgSend)(o, sel_getUid(s))
#define msg1(r, o, s, A, a) \
((r(*)(id, SEL, A))objc_msgSend)(o, sel_getUid(s), a)
#define msg2(r, o, s, A, a, B, b) \
((r(*)(id, SEL, A, B))objc_msgSend)(o, sel_getUid(s), a, b)
#define msg3(r, o, s, A, a, B, b, C, c) \
((r(*)(id, SEL, A, B, C))objc_msgSend)(o, sel_getUid(s), a, b, c)
#define msg4(r, o, s, A, a, B, b, C, c, D, d) \
((r(*)(id, SEL, A, B, C, D))objc_msgSend)(o, sel_getUid(s), a, b, c, d)
#define cls(x) ((id)objc_getClass(x))
extern id const NSDefaultRunLoopMode;
extern id const NSApp;
static void fenster_draw_rect(id v, SEL s, CGRect r) {
(void)r, (void)s;
struct fenster *f = (struct fenster *)objc_getAssociatedObject(v, "fenster");
CGContextRef context =
msg(CGContextRef, msg(id, cls("NSGraphicsContext"), "currentContext"),
"graphicsPort");
CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
CGDataProviderRef provider = CGDataProviderCreateWithData(
NULL, f->buf, f->width * f->height * 4, NULL);
CGImageRef img =
CGImageCreate(f->width, f->height, 8, 32, f->width * 4, space,
kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Little,
provider, NULL, false, kCGRenderingIntentDefault);
CGColorSpaceRelease(space);
CGDataProviderRelease(provider);
CGContextDrawImage(context, CGRectMake(0, 0, f->width, f->height), img);
CGImageRelease(img);
}
static BOOL fenster_should_close(id v, SEL s, id w) {
(void)v, (void)s, (void)w;
msg1(void, NSApp, "terminate:", id, NSApp);
return YES;
}
FENSTER_API int fenster_open(struct fenster *f) {
msg(id, cls("NSApplication"), "sharedApplication");
msg1(void, NSApp, "setActivationPolicy:", NSInteger, 0);
f->wnd = msg4(id, msg(id, cls("NSWindow"), "alloc"),
"initWithContentRect:styleMask:backing:defer:", CGRect,
CGRectMake(0, 0, f->width, f->height), NSUInteger, 3,
NSUInteger, 2, BOOL, NO);
Class windelegate =
objc_allocateClassPair((Class)cls("NSObject"), "FensterDelegate", 0);
class_addMethod(windelegate, sel_getUid("windowShouldClose:"),
(IMP)fenster_should_close, "c@:@");
objc_registerClassPair(windelegate);
msg1(void, f->wnd, "setDelegate:", id,
msg(id, msg(id, (id)windelegate, "alloc"), "init"));
Class c = objc_allocateClassPair((Class)cls("NSView"), "FensterView", 0);
class_addMethod(c, sel_getUid("drawRect:"), (IMP)fenster_draw_rect, "i@:@@");
objc_registerClassPair(c);
id v = msg(id, msg(id, (id)c, "alloc"), "init");
msg1(void, f->wnd, "setContentView:", id, v);
objc_setAssociatedObject(v, "fenster", (id)f, OBJC_ASSOCIATION_ASSIGN);
id title = msg1(id, cls("NSString"), "stringWithUTF8String:", const char *,
f->title);
msg1(void, f->wnd, "setTitle:", id, title);
msg1(void, f->wnd, "makeKeyAndOrderFront:", id, nil);
msg(void, f->wnd, "center");
msg1(void, NSApp, "activateIgnoringOtherApps:", BOOL, YES);
return 0;
}
FENSTER_API void fenster_close(struct fenster *f) {
msg(void, f->wnd, "close");
}
// clang-format off
static const uint8_t FENSTER_KEYCODES[128] = {65,83,68,70,72,71,90,88,67,86,0,66,81,87,69,82,89,84,49,50,51,52,54,53,61,57,55,45,56,48,93,79,85,91,73,80,10,76,74,39,75,59,92,44,47,78,77,46,9,32,96,8,0,27,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,26,2,3,127,0,5,0,4,0,20,19,18,17,0};
// clang-format on
FENSTER_API int fenster_loop(struct fenster *f) {
msg1(void, msg(id, f->wnd, "contentView"), "setNeedsDisplay:", BOOL, YES);
id ev = msg4(id, NSApp,
"nextEventMatchingMask:untilDate:inMode:dequeue:", NSUInteger,
NSUIntegerMax, id, NULL, id, NSDefaultRunLoopMode, BOOL, YES);
if (!ev)
return 0;
NSUInteger evtype = msg(NSUInteger, ev, "type");
switch (evtype) {
case 1: /* NSEventTypeMouseDown */
f->mouse |= 1;
break;
case 2: /* NSEventTypeMouseUp*/
f->mouse &= ~1;
break;
case 5:
case 6: { /* NSEventTypeMouseMoved */
CGPoint xy = msg(CGPoint, ev, "locationInWindow");
f->x = (int)xy.x;
f->y = (int)(f->height - xy.y);
return 0;
}
case 10: /*NSEventTypeKeyDown*/
case 11: /*NSEventTypeKeyUp:*/ {
NSUInteger k = msg(NSUInteger, ev, "keyCode");
f->keys[k < 127 ? FENSTER_KEYCODES[k] : 0] = evtype == 10;
NSUInteger mod = msg(NSUInteger, ev, "modifierFlags") >> 17;
f->mod = (mod & 0xc) | ((mod & 1) << 1) | ((mod >> 1) & 1);
return 0;
}
}
msg1(void, NSApp, "sendEvent:", id, ev);
return 0;
}
#elif defined(_WIN32)
// clang-format off
static const uint8_t FENSTER_KEYCODES[] = {0,27,49,50,51,52,53,54,55,56,57,48,45,61,8,9,81,87,69,82,84,89,85,73,79,80,91,93,10,0,65,83,68,70,71,72,74,75,76,59,39,96,0,92,90,88,67,86,66,78,77,44,46,47,0,0,0,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,17,3,0,20,0,19,0,5,18,4,26,127};
// clang-format on
typedef struct BINFO{
BITMAPINFOHEADER bmiHeader;
RGBQUAD bmiColors[3];
}BINFO;
static LRESULT CALLBACK fenster_wndproc(HWND hwnd, UINT msg, WPARAM wParam,
LPARAM lParam) {
struct fenster *f = (struct fenster *)GetWindowLongPtr(hwnd, GWLP_USERDATA);
switch (msg) {
case WM_PAINT: {
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hwnd, &ps);
HDC memdc = CreateCompatibleDC(hdc);
HBITMAP hbmp = CreateCompatibleBitmap(hdc, f->width, f->height);
HBITMAP oldbmp = SelectObject(memdc, hbmp);
BINFO bi = {{sizeof(bi), f->width, -f->height, 1, 32, BI_BITFIELDS}};
bi.bmiColors[0].rgbRed = 0xff;
bi.bmiColors[1].rgbGreen = 0xff;
bi.bmiColors[2].rgbBlue = 0xff;
SetDIBitsToDevice(memdc, 0, 0, f->width, f->height, 0, 0, 0, f->height,
f->buf, (BITMAPINFO *)&bi, DIB_RGB_COLORS);
BitBlt(hdc, 0, 0, f->width, f->height, memdc, 0, 0, SRCCOPY);
SelectObject(memdc, oldbmp);
DeleteObject(hbmp);
DeleteDC(memdc);
EndPaint(hwnd, &ps);
} break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
f->mouse = (msg == WM_LBUTTONDOWN);
break;
case WM_MOUSEMOVE:
f->y = HIWORD(lParam), f->x = LOWORD(lParam);
break;
case WM_KEYDOWN:
case WM_KEYUP: {
f->mod = ((GetKeyState(VK_CONTROL) & 0x8000) >> 15) |
((GetKeyState(VK_SHIFT) & 0x8000) >> 14) |
((GetKeyState(VK_MENU) & 0x8000) >> 13) |
(((GetKeyState(VK_LWIN) | GetKeyState(VK_RWIN)) & 0x8000) >> 12);
f->keys[FENSTER_KEYCODES[HIWORD(lParam) & 0x1ff]] = !((lParam >> 31) & 1);
} break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return 0;
}
FENSTER_API int fenster_open(struct fenster *f) {
HINSTANCE hInstance = GetModuleHandle(NULL);
WNDCLASSEX wc = {0};
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_VREDRAW | CS_HREDRAW;
wc.lpfnWndProc = fenster_wndproc;
wc.hInstance = hInstance;
wc.lpszClassName = f->title;
RegisterClassEx(&wc);
f->hwnd = CreateWindowEx(WS_EX_CLIENTEDGE, f->title, f->title,
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT,
f->width, f->height, NULL, NULL, hInstance, NULL);
if (f->hwnd == NULL)
return -1;
SetWindowLongPtr(f->hwnd, GWLP_USERDATA, (LONG_PTR)f);
ShowWindow(f->hwnd, SW_NORMAL);
UpdateWindow(f->hwnd);
return 0;
}
FENSTER_API void fenster_close(struct fenster *f) { (void)f; }
FENSTER_API int fenster_loop(struct fenster *f) {
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT)
return -1;
TranslateMessage(&msg);
DispatchMessage(&msg);
}
InvalidateRect(f->hwnd, NULL, TRUE);
return 0;
}
#else
// clang-format off
static int FENSTER_KEYCODES[124] = {XK_BackSpace,8,XK_Delete,127,XK_Down,18,XK_End,5,XK_Escape,27,XK_Home,2,XK_Insert,26,XK_Left,20,XK_Page_Down,4,XK_Page_Up,3,XK_Return,10,XK_Right,19,XK_Tab,9,XK_Up,17,XK_apostrophe,39,XK_backslash,92,XK_bracketleft,91,XK_bracketright,93,XK_comma,44,XK_equal,61,XK_grave,96,XK_minus,45,XK_period,46,XK_semicolon,59,XK_slash,47,XK_space,32,XK_a,65,XK_b,66,XK_c,67,XK_d,68,XK_e,69,XK_f,70,XK_g,71,XK_h,72,XK_i,73,XK_j,74,XK_k,75,XK_l,76,XK_m,77,XK_n,78,XK_o,79,XK_p,80,XK_q,81,XK_r,82,XK_s,83,XK_t,84,XK_u,85,XK_v,86,XK_w,87,XK_x,88,XK_y,89,XK_z,90,XK_0,48,XK_1,49,XK_2,50,XK_3,51,XK_4,52,XK_5,53,XK_6,54,XK_7,55,XK_8,56,XK_9,57};
// clang-format on
FENSTER_API int fenster_open(struct fenster *f) {
f->dpy = XOpenDisplay(NULL);
int screen = DefaultScreen(f->dpy);
f->w = XCreateSimpleWindow(f->dpy, RootWindow(f->dpy, screen), 0, 0, f->width,
f->height, 0, BlackPixel(f->dpy, screen),
WhitePixel(f->dpy, screen));
f->gc = XCreateGC(f->dpy, f->w, 0, 0);
XSelectInput(f->dpy, f->w,
ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPressMask |
ButtonReleaseMask | PointerMotionMask);
XStoreName(f->dpy, f->w, f->title);
XMapWindow(f->dpy, f->w);
XSync(f->dpy, f->w);
f->img = XCreateImage(f->dpy, DefaultVisual(f->dpy, 0), 24, ZPixmap, 0,
(char *)f->buf, f->width, f->height, 32, 0);
return 0;
}
FENSTER_API void fenster_close(struct fenster *f) { XCloseDisplay(f->dpy); }
FENSTER_API int fenster_loop(struct fenster *f) {
XEvent ev;
XPutImage(f->dpy, f->w, f->gc, f->img, 0, 0, 0, 0, f->width, f->height);
XFlush(f->dpy);
while (XPending(f->dpy)) {
XNextEvent(f->dpy, &ev);
switch (ev.type) {
case ButtonPress:
case ButtonRelease:
f->mouse = (ev.type == ButtonPress);
break;
case MotionNotify:
f->x = ev.xmotion.x, f->y = ev.xmotion.y;
break;
case KeyPress:
case KeyRelease: {
int m = ev.xkey.state;
int k = XkbKeycodeToKeysym(f->dpy, ev.xkey.keycode, 0, 0);
for (unsigned int i = 0; i < 124; i += 2) {
if (FENSTER_KEYCODES[i] == k) {
f->keys[FENSTER_KEYCODES[i + 1]] = (ev.type == KeyPress);
break;
}
}
f->mod = (!!(m & ControlMask)) | (!!(m & ShiftMask) << 1) |
(!!(m & Mod1Mask) << 2) | (!!(m & Mod4Mask) << 3);
} break;
}
}
return 0;
}
#endif
#ifdef _WIN32
FENSTER_API void fenster_sleep(int64_t ms) { Sleep(ms); }
FENSTER_API int64_t fenster_time() {
LARGE_INTEGER freq, count;
QueryPerformanceFrequency(&freq);
QueryPerformanceCounter(&count);
return (int64_t)(count.QuadPart * 1000.0 / freq.QuadPart);
}
#else
FENSTER_API void fenster_sleep(int64_t ms) {
struct timespec ts;
ts.tv_sec = ms / 1000;
ts.tv_nsec = (ms % 1000) * 1000000;
nanosleep(&ts, NULL);
}
FENSTER_API int64_t fenster_time(void) {
struct timespec time;
clock_gettime(CLOCK_REALTIME, &time);
return time.tv_sec * 1000 + (time.tv_nsec / 1000000);
}
#endif
#ifdef __cplusplus
class Fenster {
struct fenster f;
int64_t now;
public:
Fenster(const int w, const int h, const char *title)
: f{.title = title, .width = w, .height = h} {
this->f.buf = new uint32_t[w * h];
this->now = fenster_time();
fenster_open(&this->f);
}
~Fenster() {
fenster_close(&this->f);
delete[] this->f.buf;
}
bool loop(const int fps) {
int64_t t = fenster_time();
int64_t paint_time = t - this->now;
int64_t frame_budget = 1000 / fps;
int64_t sleep_time = frame_budget - paint_time;
if (sleep_time > 0) {
fenster_sleep(sleep_time);
}
this->now = t;
return fenster_loop(&this->f) == 0;
}
inline uint32_t &px(const int x, const int y) {
return fenster_pixel(&this->f, x, y);
}
bool key(int c) { return c >= 0 && c < 128 ? this->f.keys[c] : false; }
int x() { return this->f.x; }
int y() { return this->f.y; }
int mouse() { return this->f.mouse; }
int mod() { return this->f.mod; }
};
#endif /* __cplusplus */
#endif /* !FENSTER_HEADER */
#endif /* FENSTER_H */