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393 lines
8.2 KiB
C
393 lines
8.2 KiB
C
/*
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Copyright(C) 2005-2014 Simon Howard
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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--
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Functions for presenting the information captured from the statistics
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buffer to a file.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "d_player.h"
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#include "d_mode.h"
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#include "m_argv.h"
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#include "statdump.h"
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/* Par times for E1M1-E1M9. */
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static const int doom1_par_times[] =
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{
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30, 75, 120, 90, 165, 180, 180, 30, 165,
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};
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/* Par times for MAP01-MAP09. */
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static const int doom2_par_times[] =
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{
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30, 90, 120, 120, 90, 150, 120, 120, 270,
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};
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#if ORIGCODE
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/* Player colors. */
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static const char *player_colors[] =
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{
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"Green", "Indigo", "Brown", "Red"
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};
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#endif
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// Array of end-of-level statistics that have been captured.
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#define MAX_CAPTURES 32
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static wbstartstruct_t captured_stats[MAX_CAPTURES];
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static int num_captured_stats = 0;
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#if ORIGCODE
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static GameMission_t discovered_gamemission = none;
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#endif
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#if ORIGCODE
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/* Try to work out whether this is a Doom 1 or Doom 2 game, by looking
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* at the episode and map, and the par times. This is used to decide
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* how to format the level name. Unfortunately, in some cases it is
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* impossible to determine whether this is Doom 1 or Doom 2. */
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static void DiscoverGamemode(wbstartstruct_t *stats, int num_stats)
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{
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int partime;
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int level;
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int i;
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if (discovered_gamemission != none)
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{
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return;
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}
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for (i=0; i<num_stats; ++i)
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{
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level = stats[i].last;
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/* If episode 2, 3 or 4, this is Doom 1. */
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if (stats[i].epsd > 0)
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{
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discovered_gamemission = doom;
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return;
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}
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/* This is episode 1. If this is level 10 or higher,
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it must be Doom 2. */
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if (level >= 9)
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{
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discovered_gamemission = doom2;
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return;
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}
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/* Try to work out if this is Doom 1 or Doom 2 by looking
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at the par time. */
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partime = stats[i].partime;
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if (partime == doom1_par_times[level] * TICRATE
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&& partime != doom2_par_times[level] * TICRATE)
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{
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discovered_gamemission = doom;
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return;
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}
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if (partime != doom1_par_times[level] * TICRATE
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&& partime == doom2_par_times[level] * TICRATE)
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{
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discovered_gamemission = doom2;
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return;
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}
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}
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}
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#endif
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#if ORIGCODE
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/* Returns the number of players active in the given stats buffer. */
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static int GetNumPlayers(wbstartstruct_t *stats)
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{
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int i;
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int num_players = 0;
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for (i=0; i<MAXPLAYERS; ++i)
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{
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if (stats->plyr[i].in)
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{
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++num_players;
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}
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}
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return num_players;
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}
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#endif
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#if ORIGCODE
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static void PrintBanner(FILE *stream)
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{
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fprintf(stream, "===========================================\n");
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}
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static void PrintPercentage(FILE *stream, int amount, int total)
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{
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if (total == 0)
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{
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fprintf(stream, "0");
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}
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else
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{
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fprintf(stream, "%i / %i", amount, total);
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// statdump.exe is a 16-bit program, so very occasionally an
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// integer overflow can occur when doing this calculation with
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// a large value. Therefore, cast to short to give the same
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// output.
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fprintf(stream, " (%i%%)", (short) (amount * 100) / total);
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}
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}
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#endif
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#if ORIGCODE
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/* Display statistics for a single player. */
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static void PrintPlayerStats(FILE *stream, wbstartstruct_t *stats,
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int player_num)
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{
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wbplayerstruct_t *player = &stats->plyr[player_num];
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fprintf(stream, "Player %i (%s):\n", player_num + 1,
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player_colors[player_num]);
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/* Kills percentage */
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fprintf(stream, "\tKills: ");
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PrintPercentage(stream, player->skills, stats->maxkills);
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fprintf(stream, "\n");
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/* Items percentage */
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fprintf(stream, "\tItems: ");
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PrintPercentage(stream, player->sitems, stats->maxitems);
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fprintf(stream, "\n");
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/* Secrets percentage */
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fprintf(stream, "\tSecrets: ");
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PrintPercentage(stream, player->ssecret, stats->maxsecret);
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fprintf(stream, "\n");
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}
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#endif
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#if ORIGCODE
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/* Frags table for multiplayer games. */
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static void PrintFragsTable(FILE *stream, wbstartstruct_t *stats)
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{
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int x, y;
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fprintf(stream, "Frags:\n");
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/* Print header */
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fprintf(stream, "\t\t");
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for (x=0; x<MAXPLAYERS; ++x)
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{
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if (!stats->plyr[x].in)
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{
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continue;
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}
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fprintf(stream, "%s\t", player_colors[x]);
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}
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fprintf(stream, "\n");
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fprintf(stream, "\t\t-------------------------------- VICTIMS\n");
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/* Print table */
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for (y=0; y<MAXPLAYERS; ++y)
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{
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if (!stats->plyr[y].in)
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{
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continue;
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}
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fprintf(stream, "\t%s\t|", player_colors[y]);
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for (x=0; x<MAXPLAYERS; ++x)
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{
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if (!stats->plyr[x].in)
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{
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continue;
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}
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fprintf(stream, "%i\t", stats->plyr[y].frags[x]);
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}
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fprintf(stream, "\n");
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}
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fprintf(stream, "\t\t|\n");
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fprintf(stream, "\t KILLERS\n");
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}
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#endif
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#if ORIGCODE
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/* Displays the level name: MAPxy or ExMy, depending on game mode. */
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static void PrintLevelName(FILE *stream, int episode, int level)
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{
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PrintBanner(stream);
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switch (discovered_gamemission)
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{
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case doom:
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fprintf(stream, "E%iM%i\n", episode + 1, level + 1);
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break;
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case doom2:
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fprintf(stream, "MAP%02i\n", level + 1);
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break;
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default:
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case none:
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fprintf(stream, "E%iM%i / MAP%02i\n",
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episode + 1, level + 1, level + 1);
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break;
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}
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PrintBanner(stream);
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}
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#endif
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#if ORIGCODE
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/* Print details of a statistics buffer to the given file. */
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static void PrintStats(FILE *stream, wbstartstruct_t *stats)
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{
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int leveltime, partime;
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int i;
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PrintLevelName(stream, stats->epsd, stats->last);
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fprintf(stream, "\n");
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leveltime = stats->plyr[0].stime / TICRATE;
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partime = stats->partime / TICRATE;
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fprintf(stream, "Time: %i:%02i", leveltime / 60, leveltime % 60);
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fprintf(stream, " (par: %i:%02i)\n", partime / 60, partime % 60);
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fprintf(stream, "\n");
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for (i=0; i<MAXPLAYERS; ++i)
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{
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if (stats->plyr[i].in)
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{
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PrintPlayerStats(stream, stats, i);
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}
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}
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if (GetNumPlayers(stats) >= 2)
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{
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PrintFragsTable(stream, stats);
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}
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fprintf(stream, "\n");
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}
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#endif
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void StatCopy(wbstartstruct_t *stats)
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{
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if (M_ParmExists("-statdump") && num_captured_stats < MAX_CAPTURES)
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{
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memcpy(&captured_stats[num_captured_stats], stats,
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sizeof(wbstartstruct_t));
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++num_captured_stats;
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}
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}
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void StatDump(void)
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{
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#if ORIGCODE
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FILE *dumpfile;
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int i;
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//!
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// @category compat
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// @arg <filename>
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//
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// Dump statistics information to the specified file on the levels
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// that were played. The output from this option matches the output
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// from statdump.exe (see ctrlapi.zip in the /idgames archive).
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//
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i = M_CheckParmWithArgs("-statdump", 1);
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if (i > 0)
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{
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printf("Statistics captured for %i level(s)\n", num_captured_stats);
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// We actually know what the real gamemission is, but this has
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// to match the output from statdump.exe.
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DiscoverGamemode(captured_stats, num_captured_stats);
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// Allow "-" as output file, for stdout.
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if (strcmp(myargv[i + 1], "-") != 0)
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{
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dumpfile = fopen(myargv[i + 1], "w");
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}
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else
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{
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dumpfile = NULL;
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}
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for (i = 0; i < num_captured_stats; ++i)
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{
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PrintStats(dumpfile, &captured_stats[i]);
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}
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if (dumpfile != NULL)
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{
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fclose(dumpfile);
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}
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}
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#endif
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}
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