package main import ( "math/rand" "time" "github.com/zserge/fenster" ) func main() { f := fenster.New() f.Open(320, 240, "Hello") defer f.Close() lastFrame := time.Now() for f.Loop() { // If escape is pressed - exit if f.Key(27) { break } // Fill screen with random noise for i := 0; i < 240; i++ { for j := 0; j < 320; j++ { f.Set(j, i, fenster.RGB(rand.Uint32())) } } // Wait for FPS rate sleep := 16*time.Millisecond - time.Since(lastFrame) if sleep > 0 { time.Sleep(sleep) } lastFrame = time.Now() } }