# Fenster Fenster /ˈfɛnstɐ/ -- a German word for "window". This library provides the most minimal and highly opinionated way to display a cross-platform 2D canvas. If you remember Borland BGI or drawing things in QBASIC or `INT 10h`- you know what I mean. As a nice bonus you also get cross-platform keyboard/mouse input and audio playback in only a few lines of code. ## What it does for you * Single application window of given size with a title. * Application lifecycle and system events are all handled automatically. * Minimal 24-bit RGB framebuffer. * Cross-platform keyboard events (keycodes). * Cross-platform mouse events (X/Y + mouse click). * Cross-platform timers to have a stable FPS rate. * Cross-platform audio playback (WinMM, CoreAudio, ALSA). * Simple polling API without a need for callbacks or multithreading (like Arduino/Processing). * One C99 header of ~300LOC, easy to understand and extend. * Go bindings (`import "github.com/zserge/fenster"`, see [godoc](https://pkg.go.dev/github.com/zserge/fenster)) * Zig bindings (see [examples/minimal-zig](/examples/minimal-zig)) * And, yes, [it can run Doom](/examples/doom-c)! ## Example Here's how to draw white noise: ```c // main.c #include "fenster.h" #define W 320 #define H 240 int main() { uint32_t buf[W * H]; struct fenster f = { .title = "hello", .width = W, .height = H, .buf = buf }; fenster_open(&f); while (fenster_loop(&f) == 0) { for (int i = 0; i < W; i++) { for (int j = 0; j < H; j++) { fenster_pixel(&f, i, j) = rand(); } } } fenster_close(&f); return 0; } ``` Compile it and run: ``` # Linux cc main.c -lX11 -lasound -o main && ./main # macOS cc main.c -framework Cocoa -framework AudioToolbox -o main && ./main # windows cc main.c -lgdi32 -lwinmm -o main.exe && main.exe ``` That's it. ## API API is designed to be a polling loop, where on every iteration the framebuffer get updated and the user input (mouse/keyboard) can be polled. ```c struct fenster { const char *title; /* window title */ const int width; /* window width */ const int height; /* window height */ uint32_t *buf; /* window pixels, 24-bit RGB, row by row, pixel by pixel */ int keys[256]; /* keys are mostly ASCII, but arrows are 17..20 */ int mod; /* mod is 4 bits mask, ctrl=1, shift=2, alt=4, meta=8 */ int x; /* mouse X coordinate */ int y; /* mouse Y coordinate */ int mouse; /* 0 = no buttons pressed, 1 = left button pressed */ }; ``` * `int fenster_open(struct fenster *f)` - opens a new app window. * `int fenster_loop(struct fenster *f)` - handles system events and refreshes the canvas. Returns negative values when app window is closed. * `void fenster_close(struct fenster *f)` - closes the window and exists the graphical app. * `void fenster_sleep(int ms)` - pauses for `ms` milliseconds. * `int64_t fenster_time()` - returns current time in milliseconds. * `fenster_pixel(f, x, y) = 0xRRGGBB` - set pixel color. * `uint32_t px = fenster_pixel(f, x, y);` - get pixel color. See [examples/drawing-c](/examples/drawing-c) for more old-school drawing primitives, but also feel free to experiment with your own graphical algorithms! ## License Code is distributed under MIT license, feel free to use it in your proprietary projects as well.