//go:build example package main import ( "image" "image/color" "image/draw" "log" "math/rand" "time" "github.com/zserge/fenster" ) type Fire struct { *image.Paletted } var palette = color.Palette{ color.RGBA{0x07, 0x07, 0x07, 0xff}, color.RGBA{0x1f, 0x07, 0x07, 0xff}, color.RGBA{0x2f, 0x0f, 0x07, 0xff}, color.RGBA{0x47, 0x0f, 0x07, 0xff}, color.RGBA{0x57, 0x17, 0x07, 0xff}, color.RGBA{0x67, 0x1f, 0x07, 0xff}, color.RGBA{0x77, 0x1f, 0x07, 0xff}, color.RGBA{0x8f, 0x27, 0x07, 0xff}, color.RGBA{0x9f, 0x2f, 0x07, 0xff}, color.RGBA{0xaf, 0x3f, 0x07, 0xff}, color.RGBA{0xbf, 0x47, 0x07, 0xff}, color.RGBA{0xc7, 0x47, 0x07, 0xff}, color.RGBA{0xdf, 0x4f, 0x07, 0xff}, color.RGBA{0xdf, 0x57, 0x07, 0xff}, color.RGBA{0xdf, 0x57, 0x07, 0xff}, color.RGBA{0xd7, 0x5f, 0x07, 0xff}, color.RGBA{0xd7, 0x67, 0x0f, 0xff}, color.RGBA{0xcf, 0x6f, 0x0f, 0xff}, color.RGBA{0xcf, 0x77, 0x0f, 0xff}, color.RGBA{0xcf, 0x7f, 0x0f, 0xff}, color.RGBA{0xcf, 0x87, 0x17, 0xff}, color.RGBA{0xc7, 0x87, 0x17, 0xff}, color.RGBA{0xc7, 0x8f, 0x17, 0xff}, color.RGBA{0xc7, 0x97, 0x1f, 0xff}, color.RGBA{0xbf, 0x9f, 0x1f, 0xff}, color.RGBA{0xbf, 0x9f, 0x1f, 0xff}, color.RGBA{0xbf, 0xa7, 0x27, 0xff}, color.RGBA{0xbf, 0xa7, 0x27, 0xff}, color.RGBA{0xbf, 0xaf, 0x2f, 0xff}, color.RGBA{0xb7, 0xaf, 0x2f, 0xff}, color.RGBA{0xb7, 0xb7, 0x2f, 0xff}, color.RGBA{0xb7, 0xb7, 0x37, 0xff}, color.RGBA{0xcf, 0xcf, 0x6f, 0xff}, color.RGBA{0xdf, 0xdf, 0x9f, 0xff}, color.RGBA{0xef, 0xef, 0xc7, 0xff}, color.RGBA{0xff, 0xff, 0xff, 0xff}, } func newFire(r image.Rectangle, p color.Palette) *Fire { img := image.NewPaletted(r, p) b := r.Bounds().Max // seed for x := 0; x < b.X; x++ { img.SetColorIndex(x, b.Y-1, uint8(len(palette)-1)) } return &Fire{Paletted: img} } func (f *Fire) Next() { b := f.Bounds().Max for x := 0; x < b.X; x++ { for y := b.Y - 1; y > 0; y-- { z := rand.Intn(3) - 1 // -1, 0, 1 n := f.ColorIndexAt(x, y) if n > 0 && z == 0 { n-- // next color } f.SetColorIndex(x+z, y-1, n) } } } func main() { win, err := fenster.New(320, 200, "Doom Fire") if err != nil { log.Fatal(err) } defer win.Close() f := newFire(win.Bounds(), palette) for win.Loop(time.Second / 60) { if win.Key(27) || win.Key('Q') { break } f.Next() draw.Draw(win, win.Bounds(), f, image.Point{}, draw.Src) } }