#ifndef DOOM_GENERIC #define DOOM_GENERIC #include #include #define DOOMGENERIC_RESX 640 #define DOOMGENERIC_RESY 400 extern uint32_t* DG_ScreenBuffer; void DG_Init(); void DG_DrawFrame(); void DG_SleepMs(uint32_t ms); uint32_t DG_GetTicksMs(); int DG_GetKey(int* pressed, unsigned char* key); void DG_SetWindowTitle(const char * title); #endif //DOOM_GENERIC